4339 cards found
Shu Defender

Shu Defender {2}{W}

Creature - Human Soldier
Whenever Shu Defender blocks, it gets +0/+2 until end of turn.
Confronting Cao Cao's army at Steepslope Bridge, Zhang Fei bellowed, "I am Zhang Fei of Yan! Who dares fight me to the death?" Cao Cao's army cowered and fled.
2/2
  • Portal Three Kingdoms
Shu Elite Companions

Shu Elite Companions {4}{W}

Creature - Human Soldier
Horsemanship
Throughout the three kingdoms, important generals were often guarded by small groups of expert soldiers known as "elite companions."
3/3
Shu Elite Infantry

Shu Elite Infantry {3}{W}

Creature - Human Soldier
Kongming's first campaign against the Wei kingdom was a rousing success until an arrogant Shu general, Ma Su, foolishly lost the city of Jieting.
3/3
  • Portal Three Kingdoms
Shu Farmer

Shu Farmer {1}{W}

Creature - Human
{T}: You gain 1 life. Activate only during your turn, before attackers are declared.
"The common folk are ceaselessly active. The fields are fertile and the soil productive, and neither flood nor drought plagues us."
—A Shu diplomat
1/1
  • Portal Three Kingdoms
Shu Foot Soldiers

Shu Foot Soldiers {2}{W}

Creature - Human Soldier
Liu Bei lost many men at the battle of Runan because of his lack of strategy. It wasn't until he met Kongming that he began to truly succeed as a leader.
2/3
  • Portal Three Kingdoms
Shu General

Shu General {3}{W}

Creature - Human Soldier
Vigilance; horsemanship
2/2
Shu Grain Caravan

Shu Grain Caravan {2}{W}

Creature - Human Soldier
When Shu Grain Caravan enters the battlefield, you gain 2 life.
Keeping a million-man army fed was no easy task. Grain and rice caravans were the lifeblood of the empire.
2/2
  • Portal Three Kingdoms
Shu Soldier-Farmers

Shu Soldier-Farmers {4}{W}

Creature - Human Soldier
When Shu Soldier-Farmers enters the battlefield, you gain 4 life.
During Kongming's campaigns against the Wei, his Shu troops rotated from the battlefront to the fields every hundred days.
2/4
Sidar Jabari

Sidar Jabari {3}{W}

Legendary Creature - Human Knight
Flanking
Whenever Sidar Jabari attacks, tap target creature defending player controls.
"Prophecy is whatever one makes of it, but destiny cannot be changed."
—Sidar Jabari
2/2
Side Quest

Side Quest {W}

Sorcery
Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)
  • Unstable
Sidewinder Sliver

Sidewinder Sliver {W}

Creature - Sliver
All Sliver creatures have flanking.
"They encircled our patrol with the stealth of snakes, corralling us like livestock."
—Merrik Aidar, Benalish patrol
1/1
Siege Mastodon

Siege Mastodon {4}{W}

Creature - Elephant
"The walls of the wicked will fall before us. Ready the siege engines. We proceed to war!"
—General Avitora
3/5
Siege Striker

Siege Striker {2}{W}

Creature - Human Soldier
Double strike
Whenever Siege Striker attacks, you may tap any number of untapped creatures you control. Siege Striker gets +1/+1 until end of turn for each creature tapped this way.
1/1
  • Core Set 2021
Siege Veteran

Siege Veteran {2}{W}

Creature - Human Soldier
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.
"Steady, recruit. We fight in the light of justice. We cast no shadow."
2/2
Siegecraft

Siegecraft {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+4.
"They thought their fortress impregnable . . . until we marched up with ours, and blocked out the sun."
—Golran, dragonscale captain
Sierra, Nuka's Biggest Fan

Sierra, Nuka's Biggest Fan {3}{W}

Legendary Creature - Human Citizen
The Nuka-Cola Challenge — Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra, Nuka's Biggest Fan and create a Food token.
Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra.
3/4
Sigarda's Aid

Sigarda's Aid {W}

Enchantment
You may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.
The Order of Saint Traft found new strength with Sigarda's support.
Sigarda's Imprisonment

Sigarda's Imprisonment {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{4}{W}: Exile enchanted creature. Create a Blood token.
Sigarda's Splendor

Sigarda's Splendor {2}{W}{W}

Enchantment
As Sigarda's Splendor enters the battlefield, note your life total.
At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total.
Whenever you cast a white spell, you gain 1 life.
Sigarda's Summons

Sigarda's Summons {4}{W}{W}

Enchantment
Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.
With Olivia distracted, Sigarda tore free from her bindings and summoned her Host of Herons.
Sigarda's Vanguard

Sigarda's Vanguard {4}{W}

Creature - Angel
Flash
Flying
Whenever Sigarda's Vanguard enters the battlefield or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.
3/3
  • Midnight Hunt Commander 8 46
Sigardian Evangel

Sigardian Evangel {1}{W}

Creature - Human Cleric
When Sigardian Evangel enters the battlefield, conjure a card named Sigardian Evangel into your hand. Discard that card at the beginning of the next end step.
When Sigardian Evangel enters the battlefield, tap target permanent you don't control.
3/1
  • Alchemy: Innistrad
Sigardian Priest

Sigardian Priest {1}{W}

Creature - Human Cleric
{1}, {T}: Tap target non-Human creature.
Many whose faith was destroyed by Avacyn turned to the only angel who remained true to humanity.
1/2
Sigardian Savior

Sigardian Savior {3}{W}{W}

Creature - Angel
Flying
When Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.
"Begone, moon-cursed! These folk are no prey of yours."
3/3
Related card: Celestial Vault
Sighted-Caste Sorcerer

Sighted-Caste Sorcerer {1}{W}

Creature - Human Wizard
Exalted
{U}: Sighted-Caste Sorcerer gains shroud until end of turn.
1/1
  • Shards of Alara