11076 cards found where the card is legal or restricted in Pauper
Flight

Flight {U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
"Those who claim to know the world in its entirety rarely have the requisite perspective."
—Ulmarus the Wise
Flight Spellbomb

Flight Spellbomb {1}

Artifact
{T}, Sacrifice this artifact: Target creature gains flying until end of turn.
When this artifact is put into a graveyard from the battlefield, you may pay {U}. If you do, draw a card.
  • Scars of Mirrodin
Flight of Fancy

Flight of Fancy {3}{U}

Enchantment - Aura
Enchant creature
When this Aura enters, draw two cards.
Enchanted creature has flying.
The view from above is an inspiration to the newly winged.
Flight-Deck Coordinator

Flight-Deck Coordinator {2}{W}

Creature - Human Soldier
At the beginning of your end step, if you control two or more tapped creatures, you gain 2 life.
The hidden might of the Sunstar Free Company is its technical staff.
3/3
  • Edge of Eternities
Fling

Fling {1}{R}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Giants believe that tossing redcaps at knights is the best way to deal with both.
Flip the Switch

Flip the Switch {2}{U}

Instant
Counter target spell unless its controller pays {4}. Create a 2/2 black Zombie creature token with decayed.
"Works every time! Well, every time they don't explode, anyway."
—Barton, stitcher
Flitting Guerrilla

Flitting Guerrilla {2}{B}

Creature - Faerie Rogue
Flying
When this creature dies, each player mills two cards. Then you may exile this card. When you do, put target creature or battle card from your graveyard on top of your library.
2/2
  • March of the Machine
Floating Shield

Floating Shield {2}{W}

Enchantment - Aura
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
Sacrifice this Aura: Target creature gains protection from the chosen color until end of turn.
  • Torment
Floating-Dream Zubera

Floating-Dream Zubera {1}{U}

Creature - Zubera Spirit
When this creature dies, draw a card for each Zubera that died this turn.
When the Honden of Seeing Winds was forgotten, its attendants swarmed Kamigawa to uncover mortal secrets.
1/2
  • Champions of Kamigawa
Flood

Flood {U}

Enchantment
{U}{U}: Tap target creature without flying.
"A dash of cool water does wonders to clear a cluttered battlefield."
—Vibekke Ragnild, Witches and War
Flood of Recollection

Flood of Recollection {U}{U}

Sorcery
Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
Jace tumbled down the waterfall and plunged deep into his past.
Related card: Skywriter Djinn
Flood the Engine

Flood the Engine {2}{U}

Enchantment - Aura
Enchant creature or Vehicle
When this Aura enters, tap enchanted permanent.
Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
There had been a time when the Endriders would've killed for water.
  • Aetherdrift
Floodbringer

Floodbringer {1}{U}

Creature - Moonfolk Wizard
Flying
{2}, Return a land you control to its owner's hand: Tap target land.
"Such a small thing, a drop of water . . . And yet enough of them together can flood a field, cleanse a mire, or choke a forest."
1/2
  • Betrayers of Kamigawa
Floodchaser

Floodchaser {5}{U}

Creature - Elemental
This creature enters with six +1/+1 counters on it.
This creature can't attack unless defending player controls an Island.
{U}, Remove a +1/+1 counter from this creature: Target land becomes an Island until end of turn.
0/0
  • Morningtide
Floodhound

Floodhound {U}

Creature - Elemental Dog
{3}, {T}: Investigate.
The thief doubled back twice, doused herself with perfume, crossed the ocean, and still woke up with her pursuer close on her heels.
1/2
Floodtide Serpent

Floodtide Serpent {4}{U}

Creature - Serpent
This creature can't attack unless you return an enchantment you control to its owner's hand.
"Pray to Thassa for what? A bigger monster to eat it? A wave that can wash it away? What then?"
—Lindos, merchant of Meletis
4/4
  • Born of the Gods
Floodwaters

Floodwaters {4}{U}{U}

Sorcery
Return up to two target creatures to their owners' hands.
Cycling {2}
"It usually appears placid, but don't be fooled. The Luxa River is a snake, and it can swallow you whole."
—Neponem, vizier of Kefnet
Floriferous Vinewall

Floriferous Vinewall {1}{G}

Creature - Plant Wall
Defender
When this creature enters, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
0/2
Flourishing Hunter

Flourishing Hunter {4}{G}{G}

Creature - Wolf Spirit
When this creature enters, you gain life equal to the greatest toughness among other creatures you control.
"I would welcome her into my pack with honor."
—Arlinn Kord
6/6
Flourishing Strike

Flourishing Strike {1}{G}

Instant
Choose one —
• Flourishing Strike deals 5 damage to target creature with flying.
• Target creature gets +3/+3 until end of turn.
Entwine {2}{G}
  • Modern Horizons 2
Flowering Lumberknot

Flowering Lumberknot {3}{G}

Creature - Treefolk
This creature can't attack or block unless it's paired with a creature with soulbond.
"It used to eat us trappers. Now it follows us around like some kind of hound dog."
—Alena, trapper of Kessig
5/5
  • Avacyn Restored
Flowstone Blade

Flowstone Blade {R}

Enchantment - Aura
Enchant creature
{R}: Enchanted creature gets +1/-1 until end of turn.
"Remember the fable of the elf who came upon a cave of gold. In trying to free the largest piece, she was crushed by its weight."
—Karn, silver golem
Flowstone Channeler

Flowstone Channeler {2}{R}

Creature - Human Spellshaper
{1}{R}, {T}, Discard a card: Target creature gets +1/-1 and gains haste until end of turn.
With the evincars gone, flowstone became erratic and wild, a source of power for mages more desperate than wise.
2/2
  • Time Spiral
Flowstone Crusher

Flowstone Crusher {3}{R}{R}

Creature - Beast
{R}: This creature gets +1/-1 until end of turn.
"What's better than smashing things with a rock? A rock that gets up and smashes things for you."
—Toggo, goblin weaponsmith
4/4
Flowstone Embrace

Flowstone Embrace {1}{R}

Enchantment - Aura
Enchant creature
{T}: Enchanted creature gets +2/-2 until end of turn.
"The seventh symbol, the Mark of Stone, stores the power of ancient Rath."
—Tome of Elemental Mastery
  • Future Sight