4585 cards found
Sheltering Prayers

Sheltering Prayers {W}

Enchantment
Basic lands each player controls have shroud as long as that player controls three or fewer lands.
"It matters not if the gods hear my prayers. Jamuraa does."
  • Prophecy
Shield Mate

Shield Mate {W}

Creature - Human Soldier
Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn.
They bear weightier burdens than the shields they carry.
1/1
  • Exodus
Shield Sphere

Shield Sphere {0}

Artifact Creature - Wall
Defender
Whenever Shield Sphere blocks, put a -0/-1 counter on it.
"My Soldiers know that they need never fear for their protection."
—King Darien of Kjeldor
0/6
Shield of Duty and Reason

Shield of Duty and Reason {W}

Enchantment - Aura
Enchant creature
Enchanted creature has protection from green and from blue.
The duty: to defend. The reason: to survive.
  • Apocalypse
Shield of the Avatar

Shield of the Avatar {1}

Artifact - Equipment
If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control.
Equip {2}
We are made stronger by those we fight for. Designed by Richard Garriott
  • Magic 2015
Shielded Passage

Shielded Passage {W}

Instant
Prevent all damage that would be dealt to target creature this turn.
Izzet delved into the depths of Ravnica's past, and Selesnya followed without fear.
  • Gatecrash
Shieldmate's Blessing

Shieldmate's Blessing {W}

Instant
Prevent the next 3 damage that would be dealt to any target this turn.
"Even land dwellers may call for Emeria's grace in times of need."
—Emeria's Creed
  • Zendikar
Shields of Velis Vel

Shields of Velis Vel {W}

Tribal Instant - Shapeshifter
Changeling
Creatures target player controls get +0/+1 and gain all creature types until end of turn.
Changelings can alter shape based on what the beings around them desire most.
  • Lorwyn
Shifting Wall

Shifting Wall {X}

Artifact Creature - Wall
Defender
Shifting Wall enters the battlefield with X +1/+1 counters on it.
"You'd almost think Volrath doesn't want me here."
—Gerrard
0/0
Shimmerdrift Vale

Shimmerdrift Vale

Snow Land
Shimmerdrift Vale enters the battlefield tapped.
As Shimmerdrift Vale enters the battlefield, choose a color.
{T}: Add one mana of the chosen color.
Reflections from the wind-sculpted snow gleam with every color of the rainbow.
Shimmering Grotto

Shimmering Grotto

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Untold riches await those who forsake the bustling world to search the secret, silent places.
Shimmering Wings

Shimmering Wings {U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
{U}: Return Shimmering Wings to its owner's hand.
Shineshadow Snarl

Shineshadow Snarl

Land
As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.
{T}: Add {W} or {B}.
A flickering beacon of righteous corruption.
Shinka, the Bloodsoaked Keep

Shinka, the Bloodsoaked Keep

Legendary Land
{T}: Add {R}.
{R}, {T}: Target legendary creature gains first strike until end of turn.
The glow from within looks inviting, but woe awaits whomever finds out who stokes the fire or what simmers in the pot.
Shipwreck Marsh

Shipwreck Marsh

Land
Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.
{T}: Add {U} or {B}.
The bones of doomed ships jut out from the muck while the bones of their sailors molder below.
Shire Terrace

Shire Terrace

Land
{T}: Add {C}.
{1}, {T}, Sacrifice Shire Terrace: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Everything looked fresh, and the new green of Spring was shimmering in the fields.
Shiv

Shiv

Plane - Dominaria
All creatures have "{R}: This creature gets +1/+0 until end of turn."
Whenever chaos ensues, create a 5/5 red Dragon creature token with flying.
Shivan Devastator

Shivan Devastator {X}{R}

Creature - Dragon Hydra
Flying, haste
Shivan Devastator enters the battlefield with X +1/+1 counters on it.
There were many reasons why Shiv was not high on Sheoldred's list of places to conquer: big, fiery reasons.
0/0
Shivan Fire

Shivan Fire {R}

Instant
Kicker {4}
Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage instead.
Sometimes Shivan dragons toy with their food. Other times they just cook it.
  • Dominaria
Shivan Gorge

Shivan Gorge

Legendary Land
{T}: Add {C}.
{2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent.
Both forge and pyre.
Shivan Oasis

Shivan Oasis

Land
Shivan Oasis enters the battlefield tapped.
{T}: Add {R} or {G}.
Only the hardiest explorers survive to eat the fruit.
Shivan Reef

Shivan Reef

Land
{T}: Add {C}.
{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
The boiling seas around Shiv provided a welcome layer of protection for the reclaimed Mana Rig.
Shizo, Death's Storehouse

Shizo, Death's Storehouse

Legendary Land
{T}: Add {B}.
{B}, {T}: Target legendary creature gains fear until end of turn.
Centuries ago, Shizo was a verdant field of wildflowers. After 891 samurai died in a single battle on its grasses, it became a haunted moor.
Shock

Shock {R}

Instant
Shock deals 2 damage to any target.
She realized that she could not, in fact, handle the truth.
Shore Keeper

Shore Keeper {U}

Creature - Trilobite
{7}{U}, {T}, Sacrifice Shore Keeper: Draw three cards.
Over their long life spans, the larger trilobites accumulate vast treasure troves in their guts.
0/3
  • Ixalan