8447 cards found
Herald of Anguish

Herald of Anguish {5}{B}{B}

Creature - Demon
Improvise
Flying
At the beginning of your end step, each opponent discards a card.
{1}{B}, Sacrifice an artifact: Target creature gets -2/-2 until end of turn.
5/5
Herald of Leshrac

Herald of Leshrac {6}{B}

Creature - Avatar
Flying
Cumulative upkeep—Gain control of a land you don't control.
Herald of Leshrac gets +1/+1 for each land you control but don't own.
When Herald of Leshrac leaves the battlefield, each player gains control of each land they own that you control.
2/4
Herald of Secret Streams

Herald of Secret Streams {3}{U}

Creature - Merfolk Warrior
Creatures you control with +1/+1 counters on them can't be blocked.
"You might as well try to stop the waterfall."
2/3
Herald's Horn

Herald's Horn {3}

Artifact
As Herald's Horn enters the battlefield, choose a creature type.
Creature spells you cast of the chosen type cost {1} less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Herd Migration

Herd Migration {6}{G}

Sorcery
Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control.
{1}{G}, Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.
Heritage Druid

Heritage Druid {G}

Creature - Elf Druid
Tap three untapped Elves you control: Add {G}{G}{G}.
"Study the great spirits of our age and those of the past. Prune secrets from the branching traceries of our lineage."
—Twila, Gilt-Leaf archdruid
1/1
Hermit Druid

Hermit Druid {1}{G}

Creature - Human Druid
{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Seeking the company of plants ensures that your wits will go to seed.
1/1
Hermit Druid Avatar

Hermit Druid Avatar

Vanguard
At the beginning of your upkeep, put a land card from your library chosen at random onto the battlefield.
Hand size bonus: -2
Life bonus: -2
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Hero of Bladehold

Hero of Bladehold {2}{W}{W}

Creature - Human Knight
Battle cry
Whenever Hero of Bladehold attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
3/4
Related card: Bladehold Cleaver
Hero of Goma Fada

Hero of Goma Fada {4}{W}

Creature - Human Knight Ally
Rally — Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn.
"They seek to break us. Let us show them our strength!"
4/3
Hero of Precinct One

Hero of Precinct One {1}{W}

Creature - Human Warrior
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
When the established order falters, what remains are ordinary people and their struggle to survive.
2/2
Hero's Downfall

Hero's Downfall {1}{B}{B}

Instant
Destroy target creature or planeswalker.
"This is the end... for all of you!"
Heroes of Kamigawa

Heroes of Kamigawa {1}{W}{U}{B}

Legendary Planeswalker - Kaito Wanderer
Each spell you cast with a name printed in a Kamigawa expansion costs {1} less to cast.
[+2]: Open up to one sealed Kamigawa booster pack and shuffle those cards into your booster pile. Look at the top four cards of your booster pile. Put two of those cards into your hand and the rest into your graveyard.
[–3]: Return a creature card with a name printed in a Kamigawa expansion from your graveyard to the battlefield.
Heroes of Kamigawa can be your commander.
Loyalty:
4
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Heroes' Bane

Heroes' Bane {3}{G}{G}

Creature - Hydra
Heroes' Bane enters the battlefield with four +1/+1 counters on it.
{2}{G}{G}: Put X +1/+1 counters on Heroes' Bane, where X is its power.
Travelers' tales claim that hydras bite off their own heads to make themselves deadlier.
0/0
Heroic Intervention

Heroic Intervention {1}{G}

Instant
Permanents you control gain hexproof and indestructible until end of turn.
"Wherever the strong would harm the weak, I will be there."
—Ajani Goldmane
Heron's Grace Champion

Heron's Grace Champion {2}{G}{W}

Creature - Human Knight
Flash
Lifelink
When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn.
3/3
Heronblade Elite

Heronblade Elite {2}{G}

Creature - Human Warrior
Vigilance
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Heronblade Elite.
{T}: Add X mana of any one color, where X is Heronblade Elite's power.
1/1
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Hew the Entwood

Hew the Entwood {3}{R}{R}

Sorcery
Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order.
Hewed Stone Retainers

Hewed Stone Retainers {3}

Artifact Creature - Golem
Cast this spell only if you've cast another spell this turn.
"Their origins are shrouded in mystery. I believe they are the protectors of the lost secrets of our world."
—Jilaya, Temur whisperer
4/4
Hexavus

Hexavus {6}

Artifact Creature - Construct
Flying
Hexavus enters the battlefield with six +1/+1 counters on it.
{1}, Remove a +1/+1 counter from Hexavus: Put a flying counter on another target creature.
{1}, Remove a counter from another creature you control: Put a +1/+1 counter on Hexavus.
0/0
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Hexdrinker

Hexdrinker {G}

Creature - Snake
Level up {1}
LEVEL 3-7
4/4
Protection from instants
LEVEL 8+
6/6
Protection from everything
2/1
Hexplate Golem

Hexplate Golem {7}

Artifact Creature - Golem
"Use everything. Iron, rust, scrap . . . even the ground must join our cause."
—Ezuri, renegade leader
5/7
Hibernation Sliver

Hibernation Sliver {U}{B}

Creature - Sliver
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
Mogglings have been known to play ball with hibernating slivers, completely unaware of their true nature.
2/2
Hidden Dragonslayer

Hidden Dragonslayer {1}{W}

Creature - Human Warrior
Lifelink
Megamorph {2}{W}
When Hidden Dragonslayer is turned face up, destroy target creature with power 4 or greater an opponent controls.
2/1
Hidden Herd

Hidden Herd {G}

Enchantment
When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature.