4161 cards found
Surgehacker Mech

Surgehacker Mech {4}

Artifact - Vehicle
Menace
When Surgehacker Mech enters the battlefield, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls.
Crew 4
5/5
Surgical Skullbomb

Surgical Skullbomb {1}

Artifact
{1}, Sacrifice Surgical Skullbomb: Draw a card.
{2}{U}, Sacrifice Surgical Skullbomb: Return target creature to its owner's hand. Draw a card. Activate only as a sorcery.
It crackles with the intellect of a twisted genius.
  • Phyrexia: All Will Be One
Surrender Your Thoughts

Surrender Your Thoughts

Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player discards four cards. If the player chooses others, each of your other opponents discards two cards.
"Or, if you prefer, just surrender."
  • Archenemy Schemes
Surtland Frostpyre

Surtland Frostpyre

Land
Surtland Frostpyre enters the battlefield tapped.
{T}: Add {R}.
{2}{U}{U}{R}, {T}, Sacrifice Surtland Frostpyre: Scry 2. Surtland Frostpyre deals 2 damage to each creature. Activate only as a sorcery.
  • Kaldheim
Surveyor's Scope

Surveyor's Scope {2}

Artifact
{T}, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle.
Survivor's Med Kit

Survivor's Med Kit {1}

Artifact
{1}, {T}: Choose one that hasn't been chosen —
• Stimpak — Draw a card.
• Fancy Lads Snack Cakes — Create a Food token.
• RadAway — Target player loses all rad counters. Sacrifice Survivor's Med Kit.
  • Fallout 144 672
Survivors' Encampment

Survivors' Encampment

Land - Desert
{T}: Add {C}.
{T}, Tap an untapped creature you control: Add one mana of any color.
"What will happen to us?" they asked. The vizier paused. "I think . . . I think that's up to us now."
  • Hour of Devastation
Suspicious Bookcase

Suspicious Bookcase {2}

Artifact Creature - Wall
Defender
{3}, {T}: Target creature can't be blocked this turn.
The great library in the Museum of Old Capenna has a million volumes on display—and miles of passages hidden behind them.
0/4
Svogthos, the Restless Tomb

Svogthos, the Restless Tomb

Land
{T}: Add {C}.
{3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.
Svyelunite Temple

Svyelunite Temple

Land
Svyelunite Temple enters the battlefield tapped.
{T}: Add {U}.
{T}, Sacrifice Svyelunite Temple: Add {U}{U}.
Swallow the Hero Whole

Swallow the Hero Whole

Sorcery
Each player exiles a creature they control. Until the Hydra's next turn, when a Head leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
  • Face the Hydra
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Swarm Surge

Swarm Surge {2}{B}

Sorcery
Devoid
Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn.
The Eldrazi rampaged across Zendikar in a tide of chittering, heaving flesh.
  • Battle for Zendikar
Swarmyard

Swarmyard

Land
{T}: Add {C}.
{T}: Regenerate target Insect, Rat, Spider, or Squirrel.
Where scavengers nest in hollowed-out rib cages and chittering crawlers peer from empty eye sockets, few dare to trespass.
Swashbuckler's Whip

Swashbuckler's Whip {1}

Artifact - Equipment
Equipped creature has reach, "{2}, {T}: Tap target artifact or creature," and "{8}, {T}: Discover 10."
Equip {1}
  • The Lost Caverns of Ixalan
Swiftfoot Boots

Swiftfoot Boots {2}

Artifact - Equipment
Equipped creature has hexproof and haste.
Equip {1}
Swiftgear Drake

Swiftgear Drake {5}

Artifact Creature - Drake
Flying, haste
When Swiftgear Drake enters the battlefield, put up to one target card from a graveyard on the bottom of its owner's library.
Inspired by fishing raptors, Tawnos designed the drake's talons to seize prey with overwhelming speed and precision.
2/4
  • The Brothers' War
Swiftwater Cliffs

Swiftwater Cliffs

Land
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
{T}: Add {U} or {R}.
Kaladesh's wondrous inventions and glowing aether were of utmost interest to Jin-Gitaxias and his Chrome Host.
Swinging Ship

Swinging Ship

Artifact - Attraction
Visit — After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn.
"I feel just like Kari Zev! Ragavan, set a course for Lathnu!"
—Vorthos, Steward of Myth
Attraction Lights: 2, 6
Sword of Body and Mind

Sword of Body and Mind {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from green and from blue.
Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.
Equip {2}
Sword of Dungeons & Dragons

Sword of Dungeons & Dragons {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.
Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.
Equip {2}
Sword of Feast and Famine

Sword of Feast and Famine {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip {2}
Sword of Fire and Ice

Sword of Fire and Ice {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.
Equip {2}
Sword of Forge and Frontier

Sword of Forge and Frontier {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from green.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip {2}
  • Phyrexia: All Will Be One Promos 244p 244s
  • Phyrexia: All Will Be One 244 359
Sword of Hearth and Home

Sword of Hearth and Home {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip {2}