4417 cards found
Skyhunter Prowler

Skyhunter Prowler {2}{W}

Creature - Cat Knight
Flying, vigilance
1/3
Skyshroud Elite

Skyshroud Elite {G}

Creature - Elf
Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land.
"Civilization is a conspiracy to disguise the mutilation of nature."
—Skyshroud elite creed
1/1
Skyshroud Falcon

Skyshroud Falcon {1}{W}

Creature - Bird
Flying, vigilance
The earliest mystics believed that the falcon slit the sky to let the light break through.
1/1
Skysovereign, Consul Flagship

Skysovereign, Consul Flagship {5}
(Da Vulcha)

Legendary Artifact - Vehicle
Flying
Whenever Skysovereign, Consul Flagship enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.
Crew 3
6/5
Slashing Tiger

Slashing Tiger {2}{G}{G}

Creature - Cat
Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn.
"Unless you enter the tiger's lair, you cannot get hold of the tiger's cubs."
—Sun Tzu, Art of War (trans. Giles)
3/3
Slate of Ancestry

Slate of Ancestry {4}

Artifact
{4}, {T}, Discard your hand: Draw a card for each creature you control.
The pattern of life can be studied like a book, if you know how to read it.
Slaughter Pact

Slaughter Pact {0}

Instant
(Color indicator: Slaughter Pact is black)
Destroy target nonblack creature.
At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game.
Slay

Slay {2}{B}

Instant
Destroy target green creature. It can't be regenerated.
Draw a card.
The elves had the edge in guile, skill, and valor. But in the end, only sheer numbers mattered.
Slaying Mantis

Slaying Mantis {5}{G}{G}

Creature - Insect Wrestler
Just a second (As long as this spell is on the stack, players can't move permanents.)
Slaying Mantis enters by being thrown from a distance of at least three feet.
When Slaying Mantis enters, it fights each creature an opponent controls that it touched as it entered.
6/6
Sleight of Hand

Sleight of Hand {U}

Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
"Gambling with mages never is."
—Remin, venerable monk
Related card: Tome of Gadwick
Sleight of Mind

Sleight of Mind {U}

Instant
Change the text of target spell or permanent by replacing all instances of one color word with another.
Slicer, High-Speed Antagonist
Slicer, Hired Muscle

Slicer, High-Speed Antagonist

Legendary Artifact - Vehicle
(Color indicator: Slicer, High-Speed Antagonist is red)
Living metal
First strike, haste
Whenever Slicer deals combat damage to a player, convert it at end of combat.
3/2
Card has other part: Slicer, Hired Muscle
  • Transformers 6b 21b
Slicer, Hired Muscle
Slicer, High-Speed Antagonist

Slicer, Hired Muscle {4}{R}

Legendary Artifact Creature - Robot
More Than Meets the Eye {2}{R}
Double strike, haste
At the beginning of each opponent's upkeep, you may have that player gain control of Slicer until end of turn. If you do, untap Slicer, goad it, and it can't be sacrificed this turn. If you don't, convert it.
3/4
Card has other part: Slicer, High-Speed Antagonist
  • Transformers 6a 21a
Slimefoot, the Stowaway

Slimefoot, the Stowaway {1}{B}{G}

Legendary Creature - Fungus
Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.
{4}: Create a 1/1 green Saproling creature token.
Living proof that friendship and loyalty transcend language.
2/3
Slippery Karst

Slippery Karst

Land
Slippery Karst enters tapped.
{T}: Add {G}.
Cycling {2}
Slitherbore Pathway
Darkbore Pathway

Slitherbore Pathway

Land
{T}: Add {G}.
Card has other part: Darkbore Pathway
Slobad, Iron Goblin

Slobad, Iron Goblin {2}{R}

Legendary Creature - Phyrexian Goblin Artificer
{T}, Sacrifice an artifact: Add an amount of {R} equal to the sacrificed artifact's mana value. Spend this mana only to cast artifact spells or activate abilities of artifacts.
The Forge embraces all who contribute to the Great Work.
3/3
  • Phyrexia: All Will Be One Promos 149p 149s
  • Phyrexia: All Will Be One 149 311 448
Sly Spy (a)

Sly Spy (a) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.
The Agents of S.N.E.A.K.—Serious, Nonstop Espionage and Kidnapping.
2/2
  • Unstable
Sly Spy (b)

Sly Spy (b) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don't face anywhere.)
The Agents of S.N.E.A.K.—Silent Ninjas Evading Any Kapture.
2/2
  • Unstable
Sly Spy (c)

Sly Spy (c) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, that player loses a finger until Sly Spy leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.)
The Agents of S.N.E.A.K.—Sinister Nerds Eliminating All Knowledge.
2/2
  • Unstable
Sly Spy (d)

Sly Spy (d) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.)
The Agents of S.N.E.A.K.—Skilled, Notably Efficient Assassin-Kickers.
2/2
  • Unstable
Sly Spy (e)

Sly Spy (e) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, that player reveals the top card of their library. Put that card into your hand and you lose life equal to its mana value.
The Agents of S.N.E.A.K.—Spies Nimbly Eluding Adversaries' Knives.
2/2
  • Unstable
Sly Spy (f)

Sly Spy (f) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.
The Agents of S.N.E.A.K.—Subpar, Notoriously Evil Agent Killers.
2/2
  • Unstable
Smart Ass

Smart Ass {2}{U}

Creature - Donkey Wizard
Whenever Smart Ass attacks, choose a card name. If defending player has no cards with the chosen name in their hand, they may reveal their hand. If they don't reveal their hand, Smart Ass can't be blocked this turn.
"I don't get it. Why doesn't anybody like me?"
2½/1
  • Unhinged
Smoke

Smoke {R}{R}

Enchantment
Players can't untap more than one creature during their untap steps.