7378 cards found
Kazandu Valley
Kazandu Mammoth

Kazandu Valley

Land
Kazandu Valley enters the battlefield tapped.
{T}: Add {G}.
"The elves stick to the trees. Here, where the trees welcome the sky and leave room for grazing herds—this is our land."
—Triel, Kazandu tuskcaller
Card has other part: Kazandu Mammoth
Kazarov, Sengir Pureblood

Kazarov, Sengir Pureblood {5}{B}{B}

Legendary Creature - Vampire
Flying
Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood.
{3}{R}: Kazarov deals 2 damage to target creature.
4/4
Kederekt Leviathan

Kederekt Leviathan {6}{U}{U}

Creature - Leviathan
When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands.
Unearth {6}{U}
5/5
Kediss, Emberclaw Familiar

Kediss, Emberclaw Familiar {1}{R}

Legendary Creature - Elemental Lizard
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent.
Partner
Kediss loves molten metal, searing flames, and head scratches.
1/1
Keening Stone

Keening Stone {6}

Artifact
{5}, {T}: Target player mills X cards, where X is the number of cards in that player's graveyard.
"The new prototype utilizing a rotational axis is marvelously effective: it makes me want to tear my own ears off."
—Ashnod, to her assistants
Keeper of Secrets

Keeper of Secrets {5}{R}

Creature - Demon
First strike, haste
Symphony of Pain — Whenever you cast a spell from anywhere other than your hand, Keeper of Secrets deals damage equal to that spell's mana value to target opponent.
To look upon one is to surrender every last shred of self-will.
6/4
  • Warhammer 40,000 Commander 78 78★
Keeper of the Accord

Keeper of the Accord {3}{W}

Creature - Human Soldier
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
3/4
Keeper of the Sacred Word

Keeper of the Sacred Word {2}{G}

Creature - Human Druid
As Keeper of the Sacred Word enters the battlefield, choose a word.
Whenever an opponent says the chosen word, Keeper of the Sacred Word gets +3/+3 until end of turn.
This is not a subliminal message.
2/3
  • Unhinged 101 101★
Kefnet the Mindful

Kefnet the Mindful {2}{U}

Legendary Creature - God
Flying, indestructible
Kefnet the Mindful can't attack or block unless you have seven or more cards in hand.
{3}{U}: Draw a card, then you may return a land you control to its owner's hand.
5/5
Kefnet's Last Word

Kefnet's Last Word {2}{U}{U}

Sorcery
Gain control of target artifact, creature, or enchantment. Lands you control don't untap during your next untap step.
In his final moments, Kefnet reached into the minds of those around him, desperate for logic within the consuming chaos.
Keldon Champion

Keldon Champion {2}{R}{R}

Creature - Human Barbarian
Haste
Echo {2}{R}{R}
When Keldon Champion enters the battlefield, it deals 3 damage to target player or planeswalker.
3/2
Keldon Flamesage

Keldon Flamesage {2}{R}

Creature - Human Shaman
Enlist
Whenever Keldon Flamesage attacks, look at the top X cards of your library, where X is Keldon Flamesage's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
2/3
Keldon Marauders

Keldon Marauders {1}{R}

Creature - Human Warrior
Vanishing 2
When Keldon Marauders enters or leaves the battlefield, it deals 1 damage to target player or planeswalker.
3/3
Keleth, Sunmane Familiar

Keleth, Sunmane Familiar {1}{W}

Legendary Creature - Horse
Whenever a commander you control attacks, put a +1/+1 counter on it.
Partner
She chooses her riders carefully and bears them to glory in battle after battle.
1/1
Kellan, Daring Traveler

Kellan, Daring Traveler {1}{W}

Legendary Creature - Human Faerie Scout
Whenever Kellan, Daring Traveler attacks, reveal the top card of your library. If it's a creature card with mana value 3 or less, put it into your hand. Otherwise, you may put it into your graveyard.
2/3
Card has other part: Journey On
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Kellan, Inquisitive Prodigy

Kellan, Inquisitive Prodigy {2}{G}{U}

Legendary Creature - Human Faerie Detective
Flying, vigilance
Whenever Kellan, Inquisitive Prodigy attacks, destroy up to one target artifact. If you controlled that permanent, draw a card.
3/4
Card has other part: Tail the Suspect
  • Murders at Karlov Manor Promos 212pa 212sa
  • Murders at Karlov Manor 212a 334a
Kellan, the Fae-Blooded

Kellan, the Fae-Blooded {2}{R}

Legendary Creature - Human Faerie
Double strike
Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan, the Fae-Blooded.
2/2
Card has other part: Birthright Boon
Kellogg, Dangerous Mind

Kellogg, Dangerous Mind {1}{B}{R}

Legendary Creature - Human Mercenary
First strike, haste
Whenever Kellogg, Dangerous Mind attacks, create a Treasure token.
Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.
"We both know how this will end. So... you ready?"
3/2
Kemba, Kha Enduring

Kemba, Kha Enduring {1}{W}

Legendary Creature - Cat Cleric
Whenever Kemba, Kha Enduring or another Cat enters the battlefield under your control, attach up to one target Equipment you control to that creature.
Equipped creatures you control get +1/+1.
{3}{W}{W}: Create a 2/2 white Cat creature token.
2/2
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Kenrith, the Returned King

Kenrith, the Returned King {4}{W}

Legendary Creature - Human Noble
{R}: All creatures gain trample and haste until end of turn.
{1}{G}: Put a +1/+1 counter on target creature.
{2}{W}: Target player gains 5 life.
{3}{U}: Target player draws a card.
{4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control.
5/5
Keranos, God of Storms

Keranos, God of Storms {3}{U}{R}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to blue and red is less than seven, Keranos isn't a creature.
Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to any target.
6/5
Keruga, the Macrosage

Keruga, the Macrosage {3}{G/U}{G/U}

Legendary Creature - Dinosaur Hippo
Companion — Your starting deck contains only cards with mana value 3 or greater and land cards.
When Keruga, the Macrosage enters the battlefield, draw a card for each other permanent you control with mana value 3 or greater.
5/4
Keskit, the Flesh Sculptor

Keskit, the Flesh Sculptor {2}{B}

Legendary Creature - Phyrexian Human Artificer
{T}, Sacrifice three other artifacts and/or creatures: Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard.
Partner
"Perfection is elusive. Let us try again."
1/3
Kess, Dissident Mage

Kess, Dissident Mage {1}{U}{B}{R}

Legendary Creature - Human Wizard
Flying
Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
"Loss has no meaning here. You cannot take from those who have nothing."
3/4
Kessig Wolf Run

Kessig Wolf Run

Land
{T}: Add {C}.
{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
When a werewolf changes for the first time, that first howl is said to echo through the wilds till moonset.