4161 cards found
Suncrusher

Suncrusher {9}

Artifact Creature - Construct
Sunburst
{4}, {T}, Remove a +1/+1 counter from Suncrusher: Destroy target creature.
{2}, Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand.
3/3
  • Fifth Dawn
Sundering Fork

Sundering Fork

Artifact - Contraption
Whenever you crank Sundering Fork, destroy target artifact.
  • Unstable
Sundering Titan

Sundering Titan {8}

Artifact Creature - Golem
When Sundering Titan enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
7/10
Sundial of the Infinite

Sundial of the Infinite {2}

Artifact
{1}, {T}: End the turn. Activate only during your turn.
Sundown Pass

Sundown Pass

Land
Sundown Pass enters the battlefield tapped unless you control two or more other lands.
{T}: Add {R} or {W}.
Riders chase the fading light recklessly through the mountains, desperate for one last glimpse of day.
Sunforger

Sunforger {3}

Artifact - Equipment
Equipped creature gets +4/+0.
{R}{W}, Unattach Sunforger: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle.
Equip {3}
Sunglasses of Urza

Sunglasses of Urza {3}

Artifact
You may spend white mana as though it were red mana.
Sungrass Egg

Sungrass Egg {1}

Artifact
{2}, {T}, Sacrifice Sungrass Egg: Add {G}{W}. Draw a card.
"Has your peaceful nature led you on a crusade?"
—Watnik, master glassblower
  • Odyssey
Sungrass Prairie

Sungrass Prairie

Land
{1}, {T}: Add {G}{W}.
Sometimes, just for a moment, the wind is moving gently through the trees, the brahmin are grazing beneath a blue sky, and everything is at peace.
Sunhome, Fortress of the Legion

Sunhome, Fortress of the Legion

Land
{T}: Add {C}.
{2}{R}{W}, {T}: Target creature gains double strike until end of turn.
Sunhome—the stalwart shield, the towering sentinel, the seat of justice.
Sunken Citadel

Sunken Citadel

Land - Cave
Sunken Citadel enters the battlefield tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
{T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.
  • The Lost Caverns of Ixalan Promos 285p 285s
  • The Lost Caverns of Ixalan 285 392
Sunken Hollow

Sunken Hollow

Land - Island Swamp
({T}: Add {U} or {B}.)
Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes.
Sunken Ruins

Sunken Ruins

Land
{T}: Add {C}.
{U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}.
Without the care of the tideshapers, the Lanes lie neglected. Some have flooded entire towns; others dried to cracked mud.
Sunlit Marsh

Sunlit Marsh

Land - Plains Swamp
({T}: Add {W} or {B}.)
Sunlit Marsh enters the battlefield tapped.
Even the poisoned land around the Stronghold blossomed with new life in the wake of the Great Mending.
  • Dominaria United
Sunpetal Grove

Sunpetal Grove

Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
To the Sun Empire, any place where daylight brightens the jungle floor is sacred ground.
Sunscorched Desert

Sunscorched Desert

Land - Desert
When Sunscorched Desert enters the battlefield, it deals 1 damage to target player or planeswalker.
{T}: Add {C}.
The only relief in sight is a mirage.
Sunscorched Divide

Sunscorched Divide

Land
{1}, {T}: Add {R}{W}.
Majesty rising above the arid sweep of land, a bulwark horizon against the mundane, a divide cleaving inspiration from stagnation.
Sunset Pyramid

Sunset Pyramid {2}

Artifact
Sunset Pyramid enters the battlefield with three brick counters on it.
{2}, {T}, Remove a brick counter from Sunset Pyramid: Draw a card.
{2}, {T}: Scry 1.
Decades to build. Hours to demolish.
Sunstone

Sunstone {3}

Artifact
{2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.
"I dispute Relicbane's hysterical allegations, Commissioner, but it is true that these artifacts can be dangerous."
—Arcum Dagsson, Soldevi Machinist
  • Ice Age
Suntouched Myr

Suntouched Myr {3}

Artifact Creature - Myr
Sunburst
As the fifth sun joins the other four, new abilities awaken in the creatures of Mirrodin.
0/0
Super Secret Tech

Super Secret Tech {3}

Artifact
Premium spells cost {1} less to cast.
Premium creatures get +1/+1.
"Ooh . . . shiny!"
  • Unhinged
Supply Drop

Supply Drop {3}

Artifact
Flash
When Supply Drop enters the battlefield, target creature you control gets +2/+2 until end of turn.
{4}, {T}, Sacrifice Supply Drop: Draw a card.
New armaments, fresh provisions, and best of all, dry socks.
  • The Brothers' War
Surestrike Trident

Surestrike Trident {2}

Artifact - Equipment
Equipped creature has first strike and "{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player or planeswalker."
Equip {4}
  • Darksteel
Surge Engine

Surge Engine {2}

Artifact Creature - Construct
Defender
{U}: Surge Engine loses defender and gains "This creature can't be blocked."
{2}{U}: Surge Engine becomes blue and has base power and toughness 5/4. Activate only if Surge Engine doesn't have defender.
{4}{U}{U}: Draw three cards. Activate only if Surge Engine is blue and only once.
3/2
Surge Node

Surge Node {1}

Artifact
Surge Node enters the battlefield with six charge counters on it.
{1}, {T}, Remove a charge counter from Surge Node: Put a charge counter on target artifact.
Without a foe to focus on, the machine priests had time to indulge in new sciences.