4058 cards found
The Cinematic Phoenix

The Cinematic Phoenix {3}{B}{R}

Legendary Creature - Phoenix
Flying, haste, protection from red
{1}, {T}: Return target legendary creature card from your graveyard to the battlefield.
Tap six untapped creatures you control: Return The Cinematic Phoenix from your graveyard to the battlefield. If you tapped six legendary creatures this way, you win the game.
4/4
  • 2019 Heroes of the Realm
The Clever Magician

The Clever Magician {4}{U}

Legendary Creature - Human Wizard
Rule Zero — Whenever this creature enters the battlefield, and before the game begins if this creature is your commander, you may propose a new rule that is contained to this game of Magic. If all players in the game agree to it, that rule becomes true for this game. If one or more players decline, instead you scry 2. (If this is your commander, scry after keeping your hand.)
2/7
  • Unknown Event
The Cobra King

The Cobra King {4}{G}{U}

Legendary Creature - Snake Hawk Warrior
At the beginning of each player's upkeep, create a 1/1 blue Serpent creature token named Cobra Coil. When you do, if you control five or more Snakes and/or Serpents, choose one —
• Strike first — Target Snake or Serpent you control fights target creature an opponent controls.
• Strike hard — Put a +1/+1 counter on each Snake and Serpent you control.
5/2
  • Unknown Event
The Collector

The Collector {W}{U}{B}{R}{G}

Legendary Creature - Human Gamer
Whenever you cast a signed spell or play a signed land, copy it. (A signed card is a card signed by its artist, designer, or someone else it's strongly associated with.)
Discard a signed card: Destroy target creature with a name that has a five or fewer letter length difference from the person who signed the discarded card.
Prize Card for the Unknown events at MagicCon Chicago, February 24-25, 2024.
5/5
  • Unknown Event
The Colossal Dreadmaw

The Colossal Dreadmaw {4}{G}{G}

Legendary Creature - Dinosaur
Trample
You may cast creature cards from your hand as though they were the card Colossal Dreadmaw. (They become Colossal Dreadmaws.)
6/6
The Companion of the Wilds

The Companion of the Wilds {5}

Legendary Creature - Beast Noble
Old Companion — Your starting deck contains only cards from WOE, WOC, and playtest cards. (You may cast this from outside the game if this is companion without paying {3} first.)
When The Companion of the Wilds enters the battlefield, create a Food token, a 1/1 black Rat creature token with "This creature can't block," and a Royal role token attached to a creature you control.
3/3
  • Unknown Event
The Conundrum of Bowls

The Conundrum of Bowls {2}{U}{U}

Enchantment - Saga
I — Seek a card with mana value less than the number of cards in your hand.
II — Seek a card with mana value greater than the number of cards in your hand.
III — Count the number of cards in your hand. You may cast a spell with mana value equal to that number from your hand without paying its mana cost.
  • Alchemy: Wilds of Eldraine
The Convincing General

The Convincing General {W}{U}{B}{R}{G}

Legendary Creature - Shapeshifter
Changeling (This card is every creature type.)
As the game begins, if this creature is your commander, choose two creature types. For the rest of the game, treat those two types like they're the same among your creatures and creature cards everywhere.
{3}, {T}: Choose a creature type. Draw a card for each creature you control of that type.
Prize Card for the Unknown event at Gen Con 2024, August 4, 2024.
5/5
  • Unknown Event
The Cosplayzer

The Cosplayzer {4}{U}

Legendary Creature - Shapeshifter
You may have The Cosplayzer enter as a copy of any creature on the battlefield, except it has "The first time each turn an ability of this creature is activated or triggered, copy it. You may choose new targets for the copy" and the first letter of its name is Z. (This is both stylish AND makes it a different name for the legend rule!)
0/0
  • Unknown Event
The Countdown Is at One

The Countdown Is at One {3}{R}{R}

Sorcery
Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.
The Countering Runner

The Countering Runner {3}{U}{U}

Legendary Creature - Merfolk Gamer
Spells you cast that would counter a spell cost {U}{U} less to cast.
Whenever a spell an opponent controls is countered by a spell or ability you control, draw a card. The Countering Runner deals 2 psychic damage to that player. (Psychic damage doesn't cause loss of life, but a player who's been dealt 20 psychic damage loses the game.)
Ready to run (You can have two commanders if both have ready to run.)
3/7
  • Unknown Event
The Covert Blue Mage

The Covert Blue Mage {2}{U}

Legendary Creature - Human Rogue
If The Covert Blue Mage is your commander, your starting deck can contain any number of cards beyond the maximum deck size. (For example, your deck can be 120 cards.)
When The Covert Blue Mage enters, create a colorless Equipment artifact token named Covert Sunglasses. It has "Equipped creature can't be blocked" and equip {2}{W/U}.
1/1
  • Unknown Event
The Crab Queen

The Crab Queen {3}{U}

Legendary Creature - Crab Human
Whenever The Crab Queen attacks, create a token that's a copy of one of the following at random: Skitter Eel; Skittering Crustacean; Ruin Crab; Charix, the Raging Isle; Scuttletide; or Heartstone.
DIFFERENCE
1/6
  • Unknown Event
The Crafter

The Crafter {3}{R}

Legendary Artifact Creature - Human
Affinity for artifacts
When The Crafter enters the battlefield, create two colorless scrap artifact tokens. (They have no abilities.)
{T}, Sacrifice an artifact: Create an equipment token named Bling with "Equipped creature gets +1/+0" and "Equip {1}."
THE
3/4
  • Unknown Event
The Crimson Avenger

The Crimson Avenger {3}{R}{R}

Legendary Creature - Human Wizard
Flash
When The Crimson Avenger enters the battlefield, choose target spell an opponent controls. Reveal cards from the top of your library until you reveal a card that shares a mana value with it. Cast that card without paying its mana cost. Then shuffle your library.
HAS
3/2
  • Unknown Event
The Crowd Goes Wild

The Crowd Goes Wild {X}{G}

Sorcery
Assist
Support X.
Each creature with a +1/+1 counter on it gains trample until end of turn.
The Curse of Fenric

The Curse of Fenric {2}{G}{W}

Enchantment - Saga
I — For each player, destroy up to one target creature that player controls. For each creature destroyed this way, its controller creates a 3/3 green Mutant creature token with deathtouch.
II — Target nontoken creature becomes a 6/6 legendary Horror creature named Fenric and loses all abilities.
III — Target Mutant fights another target creature named Fenric.
  • Doctor Who 118 723
The Curve Keeper

The Curve Keeper {4}{W}{W}

Legendary Creature - Human Soldier
Creatures you control get +X/+0, where X is the greatest number of consecutive nonland, nontoken permanents in a mana curve you control. (For example, if you have permanents with mana value 3, 4, and 5, creatures you control get+3/+0. If you're missing 4, they only get +1/+0.)
THE
3/3
  • Unknown Event
The Cyber-Controller

The Cyber-Controller {X}{U}{U}{B}

Legendary Artifact Creature - Cyberman
When The Cyber-Controller enters, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
Other artifact creatures you control get +1/+1.
3/3
The Dalek Emperor

The Dalek Emperor {5}{B}{R}

Legendary Artifact Creature - Dalek
Affinity for Daleks
Other Daleks you control have haste.
At the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature of their choice, or you create a 3/3 black Dalek artifact creature token with menace.
6/6
The Dark Barony

The Dark Barony

Plane - Ulgrotha
Whenever a nonblack card is put into a player's graveyard from anywhere, that player loses 1 life.
Whenever chaos ensues, each opponent discards a card.
The Day of the Doctor

The Day of the Doctor {3}{R}{W}

Enchantment - Saga
I, II, III — Exile cards from the top of your library until you exile a legendary card. You may play that card for as long as The Day of the Doctor remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order.
IV — Choose up to three Doctors. You may exile all other creatures. If you do, The Day of the Doctor deals 13 damage to you.
  • Doctor Who 121 726
The Dead Shall Serve

The Dead Shall Serve

Scheme
When you set this scheme in motion, for each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able.
"Tell your old master I said hello."
  • Archenemy Schemes
The Destined

The Destined

Hero
Spells you control that target a creature you control cost {2} less to cast.
  • Journey into Nyx Hero's Path
The Dilu Horse

The Dilu Horse {2}{G}

Legendary Creature - Horse
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Commanders you control have horsemanship.
Partner (You can have two commanders if both have partner.)
2/2
  • Unknown Event