4572 cards found
Scarwood Goblins

Scarwood Goblins {R}{G}

Creature - Goblin
Larger and more cunning than most Goblins, Scarwood Goblins are thankfully found only in isolated pockets.
2/2
  • The Dark
Scavenger Folk

Scavenger Folk {G}

Creature - Human
{G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact.
"One piece? Now there's a hundred!"
1/1
Scavenging Ooze

Scavenging Ooze {1}{G}

Creature - Ooze
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
In nature, not a single bone or scrap of flesh goes to waste.
2/2
Scion of Calamity

Scion of Calamity {3}{G}{G}

Creature - Dinosaur
Myriad
Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls.
5/5
  • The Lost Caverns of Ixalan Commander 61 93
Scorch Spitter

Scorch Spitter {R}

Creature - Elemental Lizard
Whenever Scorch Spitter attacks, it deals 1 damage to the player or planeswalker it's attacking.
"Yes, she can be a nuisance. But at least my tea never gets cold."
—Marlan Farthwald, innkeeper
1/1
  • Core Set 2020
Scorched Rusalka

Scorched Rusalka {R}

Creature - Spirit
{R}, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player or planeswalker.
Each small blaze she sets jogs her memory, letting her piece together the mystery of her own fiery end.
1/1
Scorn Effigy

Scorn Effigy {3}

Artifact Creature - Scarecrow
Foretell {0}
It remembers every wound it has seen or suffered—and nothing else.
2/3
  • Kaldheim
Scorn-Blade Berserker

Scorn-Blade Berserker {B}

Creature - Human Berserker
Backup 1
{1}, Sacrifice this creature: Draw a card.
"Before I fall, I will taste the blood of Sarulf himself!"
0/1
  • March of the Machine
Scornful Aether-Lich

Scornful Aether-Lich {3}{U}

Artifact Creature - Zombie Wizard
{W}{B}: Scornful Aether-Lich gains fear and vigilance until end of turn.
"With no flesh, there is no pain, no hesitation, no emotion of any kind. He is crafted perfection."
—Tezzeret
2/4
  • Conflux
Scourge Wolf

Scourge Wolf {R}{R}

Creature - Wolf Horror
First strike
Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard.
2/2
Scourge of Numai

Scourge of Numai {3}{B}

Creature - Demon Spirit
At the beginning of your upkeep, you lose 2 life if you don't control an Ogre.
"Where a once-proud human city stood, only the ruins of Numai remain, deep amid rotting bamboo and plagued by oni."
—The History of Kamigawa
4/4
  • Betrayers of Kamigawa
Scrap Welder

Scrap Welder {2}{R}

Creature - Goblin Artificer
{T}, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn.
"This big metal guy will make some amazing wind chimes!"
3/3
Scrapheap Scrounger

Scrapheap Scrounger {2}

Artifact Creature - Construct
Scrapheap Scrounger can't block.
{1}{B}, Exile another creature card from your graveyard: Return Scrapheap Scrounger from your graveyard to the battlefield.
Some machines refuse to accept their own obsolescence.
3/2
Scrappy Bruiser

Scrappy Bruiser {3}{R}

Creature - Raccoon Warrior
Whenever Scrappy Bruiser attacks, up to one target attacking creature gets +2/+0 and gains trample until end of turn. Return that creature to its owner's hand at end of combat.
"My flesh is an affront to existence? Come say that to my fist, you bloated rust bucket."
—Koko, Riveteers welder
3/4
  • March of the Machine 162 382
Scrapskin Drake

Scrapskin Drake {2}{U}

Creature - Zombie Drake
Flying
Scrapskin Drake can block only creatures with flying.
"The cathars killed my skaabs down below. Let's see how high their swords can reach."
—Ludevic, necro-alchemist
2/3
Scrapyard Steelbreaker

Scrapyard Steelbreaker {3}{R}

Artifact Creature - Human Warrior
{1}, Sacrifice another artifact: Scrapyard Steelbreaker gets +2/+1 until end of turn.
"You've got about three seconds to get out of here before you get a faceful of metal."
3/4
  • Kamigawa: Neon Dynasty
Scream Puff

Scream Puff {4}{B}

Creature - Horror
Deathtouch
Whenever Scream Puff deals combat damage to a player, create a Food token.
Too much sugar is bad for your health.
4/5
  • Wilds of Eldraine
Screamer-Killer

Screamer-Killer {4}{R}

Creature - Tyranid
Trample
Bio-Plasmic Scream — Whenever you cast a creature spell with mana value 5 or greater, Screamer-Killer deals 5 damage to any target.
Its shriek is unintelligible, but armored bulkheads seem to understand the intent well enough.
5/5
  • Warhammer 40,000 Commander 84 84★
Screamreach Brawler

Screamreach Brawler {2}{R}

Creature - Orc Berserker
Dash {1}{R}
"My dragonlord's lightning will dance upon your bones!"
2/3
Screeching Silcaw

Screeching Silcaw {1}{U}

Creature - Bird
Flying
Metalcraft — Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player mills four cards.
It's adaptively deaf to its own cries.
1/2
  • Scars of Mirrodin
Screeching Sliver

Screeching Sliver {U}

Creature - Sliver
All Slivers have "{T}: Target player mills a card."
"What wears down my people most, I think, is not the danger, but the endless screeching outside our camp."
—Merrik Aidar, Benalish patrol
1/1
Scroll Thief

Scroll Thief {2}{U}

Creature - Merfolk Rogue
Whenever Scroll Thief deals combat damage to a player, draw a card.
Kapsho merfolk have infiltrated fortresses as remote as the desert citadel in Sunari in their relentless quest for arcane knowledge.
1/3
Scryb Sprites

Scryb Sprites {G}

Creature - Faerie
Flying
The only sound was the gentle clicking of the faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore.
1/1
Sculptor of Winter

Sculptor of Winter {1}{G}

Snow Creature - Elf Rogue
{T}: Untap target snow land.
"I and my kin remember the old ways. The frost whispers to me in a language too ancient for the Skoti usurpers to comprehend."
2/2
  • Kaldheim
Scurrid Colony

Scurrid Colony {1}{G}

Creature - Squirrel
Reach
Scurrid Colony gets +2/+2 as long as you control eight or more lands.
Scurrid teeth evolved to crack open nuts, but they work just as well for crushing bones if the nest is threatened.
2/2
Related cards: Garruk, Wrath of the Wilds Hinterland Chef
  • Strixhaven: School of Mages