8447 cards found
Healer's Hawk

Healer's Hawk {W}

Creature - Bird
Flying, lifelink
The wounded see the glow of its vials long before they see its wings diving out of the clouds.
1/1
Healing Grace

Healing Grace {W}

Instant
Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
"Whatever faith you have in Serra, she has more in you."
—Lyra Dawnbringer
Healing Hands

Healing Hands {2}{W}

Sorcery
Target player gains 4 life.
Draw a card.
The ethereal touch brings relief. The physical touch brings peace.
Healing Technique

Healing Technique {3}{G}

Sorcery
Demonstrate
Return target card from your graveyard to your hand. You gain life equal to that card's mana value. Exile Healing Technique.
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Heart of Kiran

Heart of Kiran {2}

Legendary Artifact - Vehicle
Flying, vigilance
Crew 3
You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.
4/4
Heart's Desire

Heart's Desire {G}

Sorcery - Adventure
Create a 1/1 white Human creature token.
His mind chose solitude, but his heart disagreed.
Card has other part: Lovestruck Beast
Heart-Piercer Manticore

Heart-Piercer Manticore {2}{R}{R}

Creature - Manticore
When Heart-Piercer Manticore enters the battlefield, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature's power to any target.
Embalm {5}{R}
4/3
Heartbeat of Spring

Heartbeat of Spring {2}{G}

Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
"You were right, Ixalan is a paradise," said Saheeli. "Mostly because you're here."
Heartflame Duelist

Heartflame Duelist {1}{W}

Creature - Human Knight
Instant and sorcery spells you control have lifelink.
"The fire of Embereth will never be doused!"
3/1
Card has other part: Heartflame Slash
Heartflame Slash

Heartflame Slash {2}{R}

Instant - Adventure
Heartflame Slash deals 3 damage to any target.
"The fire of Embereth will never be doused!"
Card has other part: Heartflame Duelist
Heartless Hidetsugu

Heartless Hidetsugu {3}{R}{R}

Legendary Creature - Ogre Shaman
{T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.
Hidetsugu held over a dozen oni in blood oath. At his touch, rocks scorched. At his word, cities burned.
4/3
Heartstone

Heartstone {3}

Artifact
Activated abilities of creatures cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana.
"Finding a true heartstone is even harder than finding a true heart."
—Hanna
Heartwood Storyteller

Heartwood Storyteller {1}{G}{G}

Creature - Treefolk
Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.
His roots reach deep, nurtured not by soil and rain, but by millennia of experience.
2/3
Heartwood Storyteller Avatar

Heartwood Storyteller Avatar

Vanguard
The first creature spell you cast each turn costs {1} less to cast.
The first noncreature spell each opponent casts each turn costs {1} more to cast.
Hand size bonus: -1
Life bonus: +4
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Heaven

Heaven {X}{G}

Instant
Heaven deals X damage to each creature with flying.
Card has other part: Earth
Heavenly Blademaster

Heavenly Blademaster {5}{W}

Creature - Angel
Flying, double strike
When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it.
Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.
3/6
Heavenly Qilin

Heavenly Qilin {2}{W}

Creature - Kirin
Flying
Whenever Heavenly Qilin attacks, another target creature you control gains flying until end of turn.
It strides through the universe as though stepping on the stars, crossing freely between the celestial and earthly worlds.
2/2
Heavy Arbalest

Heavy Arbalest {3}

Artifact - Equipment
Equipped creature doesn't untap during its controller's untap step.
Equipped creature has "{T}: This creature deals 2 damage to any target."
Equip {4}
Heavy Infantry

Heavy Infantry {4}{W}

Creature - Human Soldier
When Heavy Infantry enters the battlefield, tap target creature an opponent controls.
Doors, walls, skulls . . . it matters not. All barriers will be broken.
3/4
Hedge Maze

Hedge Maze

Land - Forest Island
({T}: Add {G} or {U}.)
Hedge Maze enters the battlefield tapped.
When Hedge Maze enters the battlefield, surveil 1.
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Hedge Troll

Hedge Troll {2}{G}

Creature - Troll Cleric
Hedge Troll gets +1/+1 as long as you control a Plains.
{W}: Regenerate Hedge Troll.
His abode was clean and bare, not a morsel in sight. I asked him what he ate, fearing the answer. He smiled and said his faith alone sustained him.
2/2
Related card: Sedge Troll
Hedron Alignment

Hedron Alignment {2}{U}

Enchantment
Hexproof
At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.
{1}{U}: Scry 1.
Hedron Archive

Hedron Archive {4}

Artifact
{T}: Add {C}{C}.
{2}, {T}, Sacrifice Hedron Archive: Draw two cards.
Hedron Crab

Hedron Crab {U}

Creature - Crab
Landfall — Whenever a land enters the battlefield under your control, target player mills three cards.
Hedrons perplex minds both great and small.
0/2
Heir of the Wilds

Heir of the Wilds {1}{G}

Creature - Human Warrior
Deathtouch
Ferocious — Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.
In the high caves of the Qal Sisma mountains, young hunters quest to hear the echoes of their fierce ancestors.
2/2