4158 cards found
Skyscribing

Skyscribing {X}{U}{U}

Sorcery
Each player draws X cards.
Forecast — {2}{U}, Reveal Skyscribing from your hand: Each player draws a card.
Skyship Stalker

Skyship Stalker {2}{R}{R}

Creature - Dragon
Flying
{R}: Skyship Stalker gets +1/+0 until end of turn.
{R}: Skyship Stalker gains first strike until end of turn.
{R}: Skyship Stalker gains haste until end of turn.
3/3
Related cards: Darigaaz, Shivan Champion Protean War Engine
Skyshroud Falcon

Skyshroud Falcon {1}{W}

Creature - Bird
Flying, vigilance
The earliest mystics believed that the falcon slit the sky to let the light break through.
1/1
Skywise Teachings

Skywise Teachings {3}{U}

Enchantment
Whenever you cast a noncreature spell, you may pay {1}{U}. If you do, create a 2/2 blue Djinn Monk creature token with flying.
Ojutai's words must be translated from Draconic before his students can benefit from their wisdom.
Slag Fiend

Slag Fiend {R}

Creature - Phyrexian Construct
Slag Fiend's power and toughness are each equal to the number of artifact cards in all graveyards.
"Seal the furnace vents. Admit no others. We'll tend our forges without their tainted ways."
—Decree of Urabrask
*/*
Slagstorm

Slagstorm {1}{R}{R}

Sorcery
Choose one —
• Slagstorm deals 3 damage to each creature.
• Slagstorm deals 3 damage to each player.
"As long as we have the will to fight, we are never without weapons."
—Koth of the Hammer
  • Mirrodin Besieged
Slagwurm Armor

Slagwurm Armor {1}

Artifact - Equipment
Equipped creature gets +0/+6.
Equip {3}
  • Duel Decks: Mirrodin Pure vs. New Phyrexia
  • Mirrodin
Slash Panther

Slash Panther {4}{R/P}

Artifact Creature - Phyrexian Cat
Haste
It runs an endless circuit along the ruined roads of the soon-to-be-forgotten Mirran civilization.
4/2
  • New Phyrexia
Slaughter Games

Slaughter Games {2}{B}{R}

Sorcery
This spell can't be countered.
Choose a nonland card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
Slaughter Singer

Slaughter Singer {G}{W}

Creature - Phyrexian Cleric
Toxic 2
Whenever another creature you control with toxic attacks, it gets +1/+1 until end of turn.
After giving in to the thrill of the hunt, he could never again return to the quiet of the Basilica.
2/2
  • Phyrexia: All Will Be One 216 281
Slaughterhorn

Slaughterhorn {2}{G}

Creature - Beast
Bloodrush{G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.
The Orzhov clergy would never cross its path, but sending thrull couriers to do so is cheap and entertaining.
3/2
Slaughterhouse Bouncer

Slaughterhouse Bouncer {4}{B}

Creature - Ogre Warrior
Hellbent — When Slaughterhouse Bouncer dies, if you have no cards in hand, target creature gets -3/-3 until end of turn.
A Rakdos party is a flop if anyone lives to talk about it.
3/3
  • Dissension
Slave of Bolas

Slave of Bolas {3}{U/R}{B}

Sorcery
Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Nicol Bolas doesn't distinguish between servants and victims.
Slaying Fire

Slaying Fire {2}{R}

Instant
Slaying Fire deals 3 damage to any target.
Adamant — If at least three red mana was spent to cast this spell, it deals 4 damage instead.
The purest virtue burns brighter than the sun and hotter than dragonfire.
  • Throne of Eldraine 143 394
Slaying Mantis

Slaying Mantis {5}{G}{G}

Creature - Insect Wrestler
Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.)
Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet.
When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered.
6/6
Sleight of Hand

Sleight of Hand {U}

Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
"Most people believe magic is only a trick. Why change their minds?"
Related card: Tome of Gadwick
Slice and Dice

Slice and Dice {4}{R}{R}

Sorcery
Slice and Dice deals 4 damage to each creature.
Cycling {2}{R}
When you cycle Slice and Dice, you may have it deal 1 damage to each creature.
Slice in Twain

Slice in Twain {2}{G}{G}

Instant
Destroy target artifact or enchantment.
Draw a card.
"The hypocrisy of these elves is thicker than steel—destroying 'unnatural metal' with their own enchanted swords."
—Kara Vrist, Neurok agent
Slith Firewalker

Slith Firewalker {R}{R}

Creature - Slith
Haste
Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.
The slith incubate in the Great Furnace's heat, emerging on Mirrodin's surface only when the four suns have aligned overhead.
1/1
Slitherhead

Slitherhead {B/G}

Creature - Plant Zombie
Scavenge {0}
"It makes better use of Uncle Dragi's head than he ever did."
—Pesha, retired blacksmith
1/1
Slithering Shade

Slithering Shade {B}

Creature - Shade
Defender
{B}: Slithering Shade gets +1/+1 until end of turn.
Hellbent — Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.
0/1
  • Dissension
Sliver Legion

Sliver Legion {W}{U}{B}{R}{G}

Legendary Creature - Sliver
All Sliver creatures get +1/+1 for each other Sliver on the battlefield.
Hidden within the clicking, chittering swarm is a unique mind, still young, but growing more aware as time passes.
7/7
Sludge Titan

Sludge Titan {4}{B/G}{B/G}

Creature - Zombie Giant
Trample
Whenever Sludge Titan enters the battlefield or attacks, mill five cards. You may put a creature card and/or a land card from among them into your hand.
A hideous, living residue of countless corpses dissolving anonymously in the scummy depths.
6/6
  • Ravnica: Clue Edition
Sluiceway Scorpion

Sluiceway Scorpion {2}{B}{G}

Creature - Scorpion
Deathtouch
Scavenge {1}{B}{G}
2/2
  • Return to Ravnica
Sly Spy (a)

Sly Spy (a) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.
The Agents of S.N.E.A.K.—Serious, Nonstop Espionage and Kidnapping.
2/2
  • Unstable