4158 cards found
Skarrg, the Rage Pits

Skarrg, the Rage Pits

Land
{T}: Add {C}.
{R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.
"This palace will be our fire-spit, and roasted prince our victory meal. Send in the torch-pigs!"
—Ghut Rak, Gruul guildmage
Skarrgan Firebird

Skarrgan Firebird {4}{R}{R}

Creature - Phoenix
Bloodthirst 3
Flying
{R}{R}{R}: Return Skarrgan Firebird from your graveyard to your hand. Activate only if an opponent was dealt damage this turn.
3/3
Skarrgan Hellkite

Skarrgan Hellkite {3}{R}{R}

Creature - Dragon
Riot
Flying
{3}{R}: Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate only if Skarrgan Hellkite has a +1/+1 counter on it.
4/4
Related card: Darigaaz, Shivan Champion
Skarrgan Pit-Skulk

Skarrgan Pit-Skulk {G}

Creature - Human Warrior
Bloodthirst 1
Creatures with power less than Skarrgan Pit-Skulk's power can't block it.
1/1
Skarrgan Skybreaker

Skarrgan Skybreaker {4}{R}{R}{G}

Creature - Giant Shaman
Bloodthirst 3
{1}, Sacrifice Skarrgan Skybreaker: It deals damage equal to its power to any target.
"The sky isn't falling—it's being thrown at us!"
—Otak, Tin Street shopkeep
3/3
Skatewing Spy

Skatewing Spy {3}{U}

Creature - Vedalken Rogue Mutant
{5}{U}: Adapt 2.
Each creature you control with a +1/+1 counter on it has flying.
"A better Ravnica begins with a better Simic."
—Vannifar
2/3
  • Ravnica Allegiance
Skeletonize

Skeletonize {4}{R}

Instant
Skeletonize deals 3 damage to target creature. When a creature dealt damage this way dies this turn, create a 1/1 black Skeleton creature token with "{B}: Regenerate this creature."
Fire burns away both flesh and freedom.
Skewer the Critics

Skewer the Critics {2}{R}

Sorcery
Spectacle {R}
Skewer the Critics deals 3 damage to any target.
Going to a Rakdos show is dangerous. Trying to leave early can be fatal.
Skinbrand Goblin

Skinbrand Goblin {1}{R}

Creature - Goblin Warrior
Bloodrush{R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.
"These Gruul skin-runes—discern whether their patterns evoke streets, leylines, or both. You have four days."
—Niv-Mizzet, to his assistant
2/1
Skinrender

Skinrender {2}{B}{B}

Creature - Phyrexian Zombie
When Skinrender enters the battlefield, put three -1/-1 counters on target creature.
"Your creations are effective, Sheoldred, but we must unite the flesh, not merely flay it."
—Elesh Norn, Grand Cenobite
3/3
Skinwing

Skinwing {4}

Artifact - Equipment
Living weapon
Equipped creature gets +2/+2 and has flying.
Equip {6}
Skirge Familiar

Skirge Familiar {4}{B}

Creature - Phyrexian Imp
Flying
Discard a card: Add {B}.
"The skirges screech along with the bone saw. It makes a terrible racket, but they seem to enjoy it."
—Keskit, the Flesh Sculptor
3/2
Skirk Commando

Skirk Commando {1}{R}{R}

Creature - Goblin
Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.
Morph {2}{R}
2/1
Skithiryx, the Blight Dragon

Skithiryx, the Blight Dragon {3}{B}{B}

Legendary Creature - Phyrexian Dragon Skeleton
Flying
Infect
{B}: Skithiryx, the Blight Dragon gains haste until end of turn.
{B}{B}: Regenerate Skithiryx.
4/4
Skitter Eel

Skitter Eel {3}{U}

Creature - Fish Crab
{2}{U}: Adapt 2.
"Life has no mistakes, only experiments."
—Yolov, Simic bioengineer
3/3
Skittering Skirge

Skittering Skirge {B}{B}

Creature - Phyrexian Imp
Flying
When you cast a creature spell, sacrifice Skittering Skirge.
The imps' warbling cries echo through Phyrexia's towers like those of mourning doves in a cathedral.
3/2
Skull Raid

Skull Raid {3}{B}

Sorcery
Target opponent discards two cards. If fewer than two cards were discarded this way, you draw cards equal to the difference.
Foretell {1}{B}
  • Kaldheim
Skull Rend

Skull Rend {3}{B}{R}

Sorcery
Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random.
"We could never accept anyone with a face that pretty or a mind that sane."
—Nyoser, Gore-House ringleader
  • Return to Ravnica
Skull Saucer

Skull Saucer {4}{B}{B}

Creature - Zombie Head
Flying
When Skull Saucer enters the battlefield, destroy target creature and put your head on the table. Sacrifice Skull Saucer when your head stops touching the table.
No body is ready for this kind of power.
4/1
Skullbriar, the Walking Grave

Skullbriar, the Walking Grave {B}{G}

Legendary Creature - Zombie Elemental
Haste
Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it.
Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.
1/1
Sky Diamond

Sky Diamond {2}

Artifact
Sky Diamond enters the battlefield tapped.
{T}: Add {U}.
Sky Hussar

Sky Hussar {3}{W}{U}

Creature - Human Knight
Flying
When Sky Hussar enters the battlefield, untap all creatures you control.
Forecast — Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card.
4/3
Sky-Eel School

Sky-Eel School {3}{U}{U}

Creature - Fish
Flying
When Sky-Eel School enters the battlefield, draw a card, then discard a card.
They swim on tides few can see, away from a threat few yet understand.
3/3
  • Scars of Mirrodin
Skyknight Legionnaire

Skyknight Legionnaire {1}{R}{W}

Creature - Human Knight
Flying, haste
Squadrons of skyknights are available for deployment around the clock, capable of reaching any district in the city within minutes.
2/2
Related card: Tajic, Legion's Valor
Skymark Roc

Skymark Roc {2}{W}{U}

Creature - Bird
Flying
Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand.
"Try not to look guilty. Or delicious."
—Thorpe, street urchin
3/3