Menace When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card.
{2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token. {4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature.
Whenever a player casts a spell that targets a single player, each player rolls a six-sided die. Change the target of that spell to the player with the lowest result. Reroll to break ties, if necessary.
Before drawing your hand, you may start the game with Rift in your opening hand. If you do, draw one fewer card. (Mulligans continue as normal.) Rift enters tapped. {T}: Add {C}.
"The Dryads told us to stay, as no new horrors would come when it was so cold. Three of us left anyway. The rest believed their lies, and their skeletons weren't found until the thaw." —Disa the Restless, journal entry
"Tresserhorn is ours now. Dredge the lake and bring me all the bones you find. We'll build you a new army, the likes of which Terisiare has never seen." —Heidar, Rimewind master, to Haakon
"For a fortnight, our warband lay still beneath the icy waters, breathing through reeds as we waited for the great bear to appear." —Iskene, Kannah storyteller
Most auramancers would have let the spikes hover just above the skin. Having the spikes rip through the skin from beneath was a touch added by Rakdos himself.
When you planeswalk to Riptide Island and at the beginning of your upkeep, create two 1/1 colorless Sliver creature tokens. Whenever chaos ensues, Slivers you control gain haste and get +X/+X until end of turn, where X is the number of Slivers you control.