4238 cards found
Skywriter Djinn

Skywriter Djinn {3}{U}

Creature - Djinn
Flying
Domain — When Skywriter Djinn enters, conjure a random card from Skywriter Djinn's spellbook into your hand. Then if you have fewer cards in hand than the number of basic land types among lands you control, repeat this process.
3/4
Related cards: Befuddle Bury in Books Choking Tethers Contentious Plan Flood of Recollection Ghostform Hampering Snare Hard Evidence Keep Safe Majestic Metamorphosis See the Truth Startle Stifle Suit Up Teferi's Time Twist
  • Alchemy: Dominaria
Slayer's Plate

Slayer's Plate {3}

Artifact - Equipment
Equipped creature gets +4/+2.
Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip {3}
Sleep-Cursed Faerie

Sleep-Cursed Faerie {U}

Creature - Faerie Wizard
Flying, ward {2}
Sleep-Cursed Faerie enters tapped with three stun counters on it.
{1}{U}: Untap Sleep-Cursed Faerie.
3/3
  • Wilds of Eldraine 66 334
  • Wilds of Eldraine Promos 66p 66s
Slickshot Show-Off

Slickshot Show-Off {1}{R}

Creature - Bird Wizard
Flying, haste
Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn.
Plot {1}{R}
1/2
  • Outlaws of Thunder Junction Promos 146p 146s
  • Outlaws of Thunder Junction 146 335
Slingbow Trap

Slingbow Trap {3}{G}

Instant - Trap
If a black creature with flying is attacking, you may pay {G} rather than pay this spell's mana cost.
Destroy target attacking creature with flying.
The Tajuru elves devised ways to let the forest defend itself.
  • Worldwake
Slinking Skirge

Slinking Skirge {3}{B}

Creature - Phyrexian Imp
Flying
{2}, Sacrifice Slinking Skirge: Draw a card.
Davvol encouraged the skirges; they made excellent sentries and were quite edible if properly seasoned.
2/1
  • Urza's Destiny
Slith Ascendant

Slith Ascendant {1}{W}{W}

Creature - Slith
Flying
Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.
Instinctively drawn to the light of its "mother-sun," each slith follows that sun's path around Mirrodin.
1/1
Sliv-Mizzet, Hivemind

Sliv-Mizzet, Hivemind {2}{U}{U}{R}{R}

Legendary Creature - Dragon Sliver
Slivers you control have flying and "Whenever you draw a card, this creature deals 1 damage to any target" and "{T}: Draw a card."
(^17S)180° = (Z->)90°
4/4
Slumbering Dragon

Slumbering Dragon {R}

Creature - Dragon
Flying
Slumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it.
Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon.
3/3
  • Magic 2013
Slumbering Waterways

Slumbering Waterways

Land
Slumbering Waterways enters the battlefield tapped.
{T}: Add {G} or {U}.
Flying, vigilance, trample
  • Mystery Booster 2
Smirking Spelljacker

Smirking Spelljacker {4}{U}

Creature - Djinn Wizard Rogue
Flash
Flying
When Smirking Spelljacker enters, exile target spell an opponent controls.
Whenever Smirking Spelljacker attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost.
3/3
  • Outlaws of Thunder Junction Commander 16 52
Smog Elemental

Smog Elemental {4}{B}{B}

Creature - Elemental
Flying
Creatures with flying your opponents control get -1/-1.
"The skies used to be my refuge, a place of peace away from the chaos below. Now, with every flight, death seems to follow me like a shadow."
—Writings of Cica, Skyjek scout
3/3
  • Gatecrash
Smoke Shroud

Smoke Shroud {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
When a Ninja you control enters, you may return Smoke Shroud from your graveyard to the battlefield attached to that creature.
Smothering Abomination

Smothering Abomination {2}{B}{B}

Creature - Eldrazi
Devoid
Flying
At the beginning of your upkeep, sacrifice a creature.
Whenever you sacrifice a creature, draw a card.
4/3
Smuggler's Copter

Smuggler's Copter {2}

Artifact - Vehicle
Flying
Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.
Crew 1
3/3
Snapping Drake

Snapping Drake {3}{U}

Creature - Drake
Flying
Foul-tempered, poorly trained, and mule-stubborn, the drake is the perfect test of the master's will.
3/2
Snapsail Glider

Snapsail Glider {3}

Artifact Creature - Construct
Metalcraft — Snapsail Glider has flying as long as you control three or more artifacts.
Built from a reconfigured thresher, it charges with light reflected off the golden plain, ready to take to the air in case of danger.
2/2
  • Scars of Mirrodin
Snare Thopter

Snare Thopter {4}

Artifact Creature - Thopter
Flying, haste
"I did not think I would understand the cold filigree creatures of this world, but they too are governed by the laws of nature."
—Nissa Revane
3/2
Snare the Skies

Snare the Skies {G}

Instant
Target creature gets +1/+1 and gains reach until end of turn.
A hunter's precision and a durkvine's strength are a potent combination.
  • Avacyn Restored
Snaremaster Sprite

Snaremaster Sprite {U}

Creature - Faerie Wizard
Flying
When Snaremaster Sprite enters, you may pay {2}. When you do, tap target creature an opponent controls and put a stun counter on it.
1/1
  • Wilds of Eldraine
Snarespinner

Snarespinner {1}{G}

Creature - Spider
Reach
Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.
In the rich jungles of Yavimaya, bright colors are the perfect camouflage.
1/3
Related card: Ishkanah, Broodmother
Sneaky Snacker

Sneaky Snacker {U}{B}

Creature - Faerie Rogue
Flying
When you draw your third card in a turn, return Sneaky Snacker from your graveyard to the battlefield tapped.
Though the High Fae gave explicit instructions not to tarry, she stayed in Sweettooth Village for seconds, thirds, and then dessert.
2/1
  • Modern Horizons 3
Snow Devil

Snow Devil {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Enchanted creature has first strike as long as it's blocking and you control a snow land.
"Give me wings to fly and speed to strike. In return, the glory I earn shall be yours."
—Steinar Icefist, Balduvian shaman
Snow Fortress

Snow Fortress {5}

Artifact Creature - Wall
Defender
{1}: Snow Fortress gets +1/+0 until end of turn.
{1}: Snow Fortress gets +0/+1 until end of turn.
{3}: Snow Fortress deals 1 damage to target creature without flying that's attacking you.
0/4
Soar

Soar {1}{U}

Enchantment - Aura
You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +0/+1 and has flying.
"Would you give up your hands to fly? That is what the birds have done."
—The One Thousand Questions
  • Mirage