4572 cards found
Beastbreaker of Bala Ged

Beastbreaker of Bala Ged {1}{G}

Creature - Human Warrior
Level up {2}{G}
LEVEL 1-3
4/4
LEVEL 4+
6/6
Trample
2/2
Beckoning Will-o'-Wisp

Beckoning Will-o'-Wisp {2}{W}

Creature - Spirit
Flying
Lure the Unwary — At the beginning of combat on your turn, choose an opponent.
Creatures attacking the last chosen player get +1/+0.
Follow the light at your own risk.
1/3
  • Commander Legends: Battle for Baldur's Gate
Behemoth of Vault 0

Behemoth of Vault 0 {6}

Artifact Creature - Robot
Trample
When Behemoth of Vault 0 enters the battlefield, you get {E}{E}{E}{E}.
When Behemoth of Vault 0 dies, you may pay an amount of {E} equal to target nonland permanent's mana value. When you do, destroy that permanent.
6/6
  • Fallout 127 655
Behemoth's Herald

Behemoth's Herald {G}

Creature - Elf Shaman
{2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire, put it onto the battlefield, then shuffle.
"Mine is an insatiable god, with appetites as magnificent as the jungle itself."
1/1
Related card: Godsire
  • Shards of Alara
Belbe, Corrupted Observer

Belbe, Corrupted Observer {B}{G}

Legendary Creature - Phyrexian Zombie Elf
At the beginning of each player's postcombat main phase, that player adds {C}{C} for each of your opponents who lost life this turn.
"Those who wish to become evincar must first cast off the shackles of compassion."
2/2
Belisarius Cawl

Belisarius Cawl {2}{W}{U}

Legendary Artifact Creature - Human
Ultima Founding{T}, Tap two untapped artifacts you control: Create a 2/2 white Astartes Warrior creature token with vigilance.
Master of Machines{T}, Tap X untapped creatures you control: Look at the top X cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/4
  • Warhammer 40,000 Commander 106 106★
Belligerent Yearling

Belligerent Yearling {1}{R}

Creature - Dinosaur
Trample
Whenever another Dinosaur enters the battlefield under your control, you may have Belligerent Yearling's base power become equal to that creature's power until end of turn.
One day it will be as terrifying as it thinks it is.
3/2
  • The Lost Caverns of Ixalan 133 320
Belligerent of the Ball

Belligerent of the Ball {2}{R}

Creature - Ogre Warrior
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn.
3/3
  • Wilds of Eldraine
Bellows Lizard

Bellows Lizard {R}

Creature - Lizard
{1}{R}: Bellows Lizard gets +1/+0 until end of turn.
As the price of wood and coal rose, smiths found creative ways to keep their forges burning.
1/1
Bellowsbreath Ogre

Bellowsbreath Ogre {2}{R}

Artifact Creature - Ogre Shaman
Starting intensity 1
Whenever Bellowsbreath Ogre attacks, it deals damage equal to its intensity to any target, then perpetually increase its intensity by 1.
3/3
  • Alchemy: Kamigawa
Belltower Sphinx

Belltower Sphinx {4}{U}

Creature - Sphinx
Flying
Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.
2/5
Beloved Princess

Beloved Princess {W}

Creature - Human Noble
Lifelink
Beloved Princess can't be blocked by creatures with power 3 or greater.
Sometimes a gentle slipper can travel where an armored boot's been denied.
1/1
  • Throne of Eldraine
Benalish Cavalry

Benalish Cavalry {1}{W}

Creature - Human Knight
Flanking
"My people swore to protect Benalia to the end. It is battered, but yet stands, as do we."
2/2
Benalish Heralds

Benalish Heralds {3}{W}

Creature - Human Soldier
{3}{U}, {T}: Draw a card.
The detailed dispatch could be summarized in four words: "Time is running out."
2/4
  • Invasion
Benalish Hero

Benalish Hero {W}

Creature - Human Soldier
Banding
Benalia has a complex caste system that changes with the lunar year. No matter what the season, the only caste that cannot be attained by either heredity or money is that of the Hero.
1/1
Benalish Honor Guard

Benalish Honor Guard {1}{W}

Creature - Human Knight
Benalish Honor Guard gets +1/+0 for each legendary creature you control.
"The true measure of all heroes is not what they achieve, but who they inspire."
—Triumph of Gerrard
2/2
Benalish Infantry

Benalish Infantry {2}{W}

Creature - Human Soldier
Banding
"My favorite part of getting into the infantry was getting out again."
—Gerrard of the Weatherlight
1/3
Benalish Knight-Counselor

Benalish Knight-Counselor {W}

Creature - Human Knight
Enlist
Whenever Benalish Knight-Counselor enlists a creature, you get a boon with "When you cast your next creature spell, that creature enters the battlefield with a +1/+1 counter on it."
2/1
  • Alchemy: Dominaria
Benalish Marshal

Benalish Marshal {W}{W}{W}

Creature - Human Knight
Other creatures you control get +1/+1.
"Some aspire to climb the mountain of Honor. The Benalish are born upon its peak, and from there ascend among the stars."
—History of Benalia
3/3
Related cards: Protean War Engine Raddic, Tal Zealot
Benalish Missionary

Benalish Missionary {W}

Creature - Human Cleric
{1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn.
"These horn-haters say no gods but theirs exist. I say let him find out for himself—right now!"
—Tahngarth of the Weatherlight
1/1
  • Weatherlight
Benalish Partisan

Benalish Partisan {1}{W}

Creature - Human Soldier
Lifelink
Whenever you cycle another card, you may pay {1}{W}. If you do, return Benalish Partisan from your graveyard to the battlefield tapped and it perpetually gets +1/+0.
Cycling {1}{W}
1/2
  • Jumpstart: Historic Horizons
Benalish Trapper

Benalish Trapper {1}{W}

Creature - Human Soldier
{W}, {T}: Tap target creature.
"I'm up here. You're down there. Now who's the lower life form?"
1/2
Related card: Rathi Trapper
Benevolent Bodyguard

Benevolent Bodyguard {W}

Creature - Human Cleric
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
"My destiny is to save others so their destinies may be achieved."
1/1
Benevolent Geist
Malevolent Hermit

Benevolent Geist

Creature - Spirit Wizard
(Color indicator: Benevolent Geist is blue)
Flying
Noncreature spells you control can't be countered.
If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.
All his old grudges suddenly seemed laughably petty. So he laughed.
2/2
Card has other part: Malevolent Hermit
Benevolent Unicorn

Benevolent Unicorn {1}{W}

Creature - Unicorn
If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead.
The best use for a unicorn's horn is to adorn a unicorn.
—Femeref adage
1/2
  • Mirage