29335 cards found
Temple of Malady

Temple of Malady

Land
Temple of Malady enters the battlefield tapped.
When Temple of Malady enters the battlefield, scry 1.
{T}: Add {B} or {G}.
The world ended, yet the ads kept rolling.
Temple of Malice

Temple of Malice

Land
Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1.
{T}: Add {B} or {R}.
The Saugus Ironworks is controlled by the Forged, a raider gang who worship fire and metal.
Temple of Mystery

Temple of Mystery

Land
Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1.
{T}: Add {G} or {U}.
Fear the glow, not the dark.
Temple of Plenty

Temple of Plenty

Land
Temple of Plenty enters the battlefield tapped.
When Temple of Plenty enters the battlefield, scry 1.
{T}: Add {G} or {W}.
Pre-owned, pre-rusted, pre-irradiated.
Temple of Silence

Temple of Silence

Land
Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
{T}: Add {W} or {B}.
"We are a family of dreamers, a band of astral explorers, and a church of the mind."
—Jackson
Temple of Triumph

Temple of Triumph

Land
Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
{T}: Add {R} or {W}.
All matches continue until one side is dead. No exceptions.
Temple of the False God

Temple of the False God

Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
"Pain clears the mind of evil thoughts and allows them to better comprehend the glory of the Master."
—Father Lasher
Terramorphic Expanse

Terramorphic Expanse

Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
A new civilization was built, bit by bit, from the scrap of the old one.
The Master, Transcendent

The Master, Transcendent {1}{B}{G}{U}

Legendary Artifact Creature - Mutant
When The Master, Transcendent enters the battlefield, target player gets two rad counters.
{T}: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3.
2/4
The Motherlode, Excavator

The Motherlode, Excavator {3}{R}{R}

Legendary Artifact Creature - Robot
When The Motherlode, Excavator enters the battlefield, choose target opponent. You get an amount of {E} equal to the number of nonbasic lands that player controls.
Whenever The Motherlode attacks, you may pay {E}{E}{E}{E}. When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn.
5/5
The Nipton Lottery

The Nipton Lottery {2}{B}{R}

Sorcery
Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures.
Oliver Swanick won the only lottery that matters: a chance to live another day.
The Prydwen, Steel Flagship

The Prydwen, Steel Flagship {4}{W}{W}

Legendary Artifact - Vehicle
Flying
Whenever another nontoken artifact enters the battlefield under your control, create a 2/2 white Human Knight creature token with "This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn."
Crew 2
6/6
The Wise Mothman

The Wise Mothman {1}{B}{G}{U}

Legendary Creature - Insect Mutant
Flying
Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter.
Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
3/3
Thirst for Knowledge

Thirst for Knowledge {2}{U}

Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
A blend of seventeen fruit flavors, cola, and a weaponized-isotope byproduct that barely passed safety approval.
Thought Vessel

Thought Vessel {2}

Artifact
You have no maximum hand size.
{T}: Add {C}.
A window into the mind of someone you once knew.
Three Dog, Galaxy News DJ

Three Dog, Galaxy News DJ {1}{R}{W}

Legendary Creature - Human Bard
Whenever you attack, you may pay {2} and sacrifice an Aura attached to Three Dog, Galaxy News DJ. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature.
"You're listening to Galaxy News Radio, bringing you the truth, no matter how bad it hurts."
1/5
Thrill-Kill Disciple

Thrill-Kill Disciple {2}{R}

Creature - Human Mercenary
Squad—{1}, Discard a card.
When Thrill-Kill Disciple dies, create a Junk token.
3/2
Tireless Tracker

Tireless Tracker {2}{G}

Creature - Human Scout
Landfall — Whenever a land enters the battlefield under your control, investigate.
Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
3/2
Treasure Vault

Treasure Vault

Artifact Land
{T}: Add {C}.
{X}{X}, {T}, Sacrifice Treasure Vault: Create X Treasure tokens.
The vault of the Sierra Madre Hotel & Casino contains a fortune in gold . . . and a tragic tale.
Related cards: Big Spender Boseiju Pathlighter
Unexpected Windfall

Unexpected Windfall {2}{R}{R}

Instant
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens.
"Nice. Coming back later for you. . . ."
Related card: Kayla's Kindling
V.A.T.S.

V.A.T.S. {2}{B}{B}

Instant
Split second
Choose any number of target creatures with equal toughness. Destroy the chosen creatures.
The Vault-Tec Assisted Targeting System redefines combat. Get your V.A.T.S. today!
Valorous Stance

Valorous Stance {1}{W}

Instant
Choose one —
• Target creature gains indestructible until end of turn.
• Destroy target creature with toughness 4 or greater.
"I had to put on a brave face as long as there were still people counting on me."
Vandalblast

Vandalblast {R}

Sorcery
Destroy target artifact you don't control.
Overload {4}{R}
Vault 101: Birthday Party

Vault 101: Birthday Party {3}{W}

Enchantment - Saga
I — Create a 1/1 white Human Soldier creature token and a Food token.
II, III — You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control.
  • Fallout 28 556
Vault 112: Sadistic Simulation

Vault 112: Sadistic Simulation {2}{U}{R}

Enchantment - Saga
I, II — Tap up to one target creature and put a stun counter on it. You get {E}{E}.
III — Pay any amount of {E}. If you paid one or more {E} this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.
  • Fallout 123 651