31561 cards found
Ray of Erasure

Ray of Erasure {U}

Instant
Target player mills a card.
Draw a card at the beginning of the next turn's upkeep.
"What is real can be unreal."
—Gerda Äagesdotter, Archmage of the Unseen
  • Ice Age
Reality Twist

Reality Twist {U}{U}{U}

Enchantment
Cumulative upkeep {1}{U}{U}
If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type.
"Nothing is as it seems."
—Gerda Äagesdotter, Archmage of the Unseen
  • Ice Age
Reclamation

Reclamation {2}{G}{W}

Enchantment
Black creatures can't attack unless their controller sacrifices a land of their choice for each black creature they control that's attacking.
"We shall oppose Lim-Dûl and his forces by any means necessary, even if the very earth be torn asunder."
—Arna Kennerüd, Skyknight
  • Ice Age
Red Scarab

Red Scarab {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked by red creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.
  • Ice Age
Rime Dryad

Rime Dryad {G}

Creature - Dryad
Snow forestwalk
"The Dryads told us to stay, as no new horrors would come when it was so cold. Three of us left anyway. The rest believed their lies, and their skeletons weren't found until the thaw."
—Disa the Restless, journal entry
1/2
  • Ice Age
River Delta

River Delta

Land
River Delta doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from River Delta.
{T}: Add {U} or {B}. Put a depletion counter on River Delta.
  • Ice Age
Runed Arch

Runed Arch {3}

Artifact
Runed Arch enters tapped.
{X}, {T}, Sacrifice Runed Arch: X target creatures with power 2 or less can't be blocked this turn.
  • Ice Age
Seizures

Seizures {1}{B}

Enchantment - Aura
Enchant creature
Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}.
"Sheathe your sword, warrior, lest ye fall on it when stricken."
—Lim-Dûl, the Necromancer
  • Ice Age
Silver Erne

Silver Erne {3}{U}

Creature - Bird
Flying, trample
"I've seen a larger Erne knock a Giant to the ground and stay airborne. They move not with the wind, but as the wind."
—Arna Kennerüd, Skyknight
2/2
  • Ice Age
Snow Hound

Snow Hound {2}{W}

Creature - Dog
{1}, {T}: Return Snow Hound and target green or blue creature you control to their owner's hand.
"If you're starving, eat your horses, your dead, or yourself—but never eat your dog."
—General Jarkeld, the Arctic Fox
1/1
  • Ice Age
Snowblind

Snowblind {3}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.
  • Ice Age
Snowfall

Snowfall {2}{U}

Enchantment
Cumulative upkeep {U}
Whenever an Island is tapped for mana, its controller may add an additional {U}. If that Island is snow, its controller may add an additional {U}{U} instead. Spend this mana only to pay cumulative upkeep costs.
  • Ice Age
Spoils of Evil

Spoils of Evil {2}{B}

Instant
For each artifact or creature card in target opponent's graveyard, add {C} and you gain 1 life.
"Virtue has its rewards, as does its opposite."
—Lim-Dûl, the Necromancer
  • Ice Age
Spoils of War

Spoils of War {X}{B}

Sorcery
X is the number of artifact and/or creature cards in an opponent's graveyard as you cast this spell.
Distribute X +1/+1 counters among any number of target creatures.
"This is the fun part!"
—Ib Halfheart, Goblin Tactician
  • Ice Age
Staff of the Ages

Staff of the Ages {3}

Artifact
Creatures with landwalk abilities can be blocked as though they didn't have those abilities.
"We found this staff useful on our visit to this very commission. Would Relicbane prefer we had been slain by Lim-Dûl's horrors?"
—Arcum Dagsson, Soldevi Machinist
  • Ice Age
Stench of Evil

Stench of Evil {2}{B}{B}

Sorcery
Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless they pay {2}.
  • Ice Age
Sunstone

Sunstone {3}

Artifact
{2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.
"I dispute Relicbane's hysterical allegations, Commissioner, but it is true that these artifacts can be dangerous."
—Arcum Dagsson, Soldevi Machinist
  • Ice Age
Timberline Ridge

Timberline Ridge

Land
Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Timberline Ridge.
{T}: Add {R} or {G}. Put a depletion counter on Timberline Ridge.
  • Ice Age
Tor Giant

Tor Giant {3}{R}

Creature - Giant
"What do you do then? Run. Run very fast. Don't stop until you see the camp—or a bigger Giant."
—Toothlicker Harj, Orcish Captain
3/3
  • Ice Age
Total War

Total War {3}{R}

Enchantment
Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.
  • Ice Age
Touch of Vitae

Touch of Vitae {2}{G}

Instant
Until end of turn, target creature gains haste and "{0}: Untap this creature. Activate only once."
Draw a card at the beginning of the next turn's upkeep.
  • Ice Age
Trailblazer

Trailblazer {2}{G}{G}

Instant
Target creature can't be blocked this turn.
"Our Elvish Hunter Taaveti led us swiftly along hidden paths through the dense forest. We caught the Orcs from behind, and completely by surprise."
—Lucilde Fiksdotter, Leader of the Order of the White Shield
  • Ice Age
Veldt

Veldt

Land
Veldt doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Veldt.
{T}: Add {G} or {W}. Put a depletion counter on Veldt.
  • Ice Age
Wall of Lava

Wall of Lava {1}{R}{R}

Creature - Wall
Defender
{R}: Wall of Lava gets +1/+1 until end of turn.
"Now there's something you don't see every day."
—Jaya Ballard, Task Mage
1/3
  • Ice Age
Wall of Pine Needles

Wall of Pine Needles {3}{G}

Creature - Plant Wall
Defender
{G}: Regenerate Wall of Pine Needles.
The power of the forest takes a hundred forms. Some are more surprising than others.
3/3
  • Ice Age