At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled. Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost.
{T}: Add {C}. {4}, {T}: Investigate. At the beginning of your end step, if you sacrificed three or more Clues this turn, transform Havengul Laboratory.
When this land transforms into Havengul Mystery, return target creature card from your graveyard to the battlefield. When the creature put onto the battlefield with Havengul Mystery leaves the battlefield, transform Havengul Mystery. {T}, Pay 1 life: Add {B}.
{1}, {T}, Pay 1 life, Discard a card: Draw a card, mill a card, then put a ritual counter on this artifact. Then if it has three or more ritual counters on it, remove them and transform it. Activate only as a sorcery.
When Heliod enters, return target enchantment card that isn't a God from your graveyard to your hand. {3}{U/P}: Transform Heliod. Activate only as a sorcery.
"Compleat the faith, compleat the god." —Ajani Goldmane
Flying At the beginning of combat on your turn, choose one that hasn't been chosen — • Each player sacrifices a creature of their choice. • You draw a card and you lose 1 life. • Transform Henrika.
Whenever an opponent casts a spell during your turn, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
(Color indicator: Hideous Fleshwheeler is white and black)
Menace When this creature transforms into Hideous Fleshwheeler, put target permanent card with mana value 2 or less from a graveyard onto the battlefield under your control.
Freedom became a distasteful memory, a thing to fear and destroy.
I — Destroy each nonland permanent with mana value 1 or less. II — Exile all graveyards. III — Exile this Saga, then return it to the battlefield transformed under your control.
(Color indicator: Hollowhenge Huntmaster is green)
Hexproof Other permanents you control have hexproof. At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. Nightbound
(Color indicator: Holy Frazzle-Cannon is white and black)
Whenever equipped creature attacks, put a +1/+1 counter on that creature and each other creature you control that shares a creature type with it. Equip {1}
"They're using my Halo stockpile for what?" —Jetmir