772 cards found
Hinterland Hermit
Hinterland Scourge

Hinterland Hermit {1}{R}

Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
He tried to live far from those he could hurt . . .
2/1
Card has other part: Hinterland Scourge
  • Dark Ascension
Hinterland Logger
Timber Shredder

Hinterland Logger {1}{G}

Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
"There's a forester lives up in the highlands. Tried to sell her one of my finest axes at a bargain, but she wasn't interested."
—Old Rutstein
2/1
Card has other part: Timber Shredder
Hinterland Scourge
Hinterland Hermit

Hinterland Scourge

Creature - Werewolf
(Color indicator: Hinterland Scourge is red)
This creature must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
. . . but the monster within was a tireless hunter.
3/2
Card has other part: Hinterland Hermit
  • Dark Ascension
Hollowhenge Huntmaster
Avabruck Caretaker

Hollowhenge Huntmaster

Creature - Werewolf
(Color indicator: Hollowhenge Huntmaster is green)
Hexproof
Other permanents you control have hexproof.
At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.
Nightbound
6/6
Card has other part: Avabruck Caretaker
Holy Frazzle-Cannon
Invasion of New Capenna

Holy Frazzle-Cannon

Artifact - Equipment
(Color indicator: Holy Frazzle-Cannon is white and black)
Whenever equipped creature attacks, put a +1/+1 counter on that creature and each other creature you control that shares a creature type with it.
Equip {1}
"They're using my Halo stockpile for what?"
—Jetmir
Card has other part: Invasion of New Capenna
  • March of the Machine
Homicidal Brute
Civilized Scholar

Homicidal Brute

Creature - Human Mutant
(Color indicator: Homicidal Brute is red)
At the beginning of your end step, if this creature didn't attack this turn, tap this creature, then transform it.
For a moment his basest desires run free, unshackled by reason or conscience.
5/1
Card has other part: Civilized Scholar
  • Innistrad
Hook-Haunt Drifter
Baithook Angler

Hook-Haunt Drifter

Creature - Spirit
(Color indicator: Hook-Haunt Drifter is blue)
Flying
If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead.
Even in death, he casts his lines, forever fishing for reasons long forgotten.
1/2
Card has other part: Baithook Angler
Hookhand Mariner
Riphook Raider

Hookhand Mariner {3}{G}

Creature - Human Werewolf
Daybound
The local gossips swore Nesmith lost his hands in a fight with a werewolf.
4/4
Card has other part: Riphook Raider
Hostile Hostel
Creeping Inn

Hostile Hostel

Land
{T}: Add {C}.
{1}, {T}, Sacrifice a creature: Put a soul counter on this land. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.
Card has other part: Creeping Inn
Hound Tamer
Untamed Pup

Hound Tamer {2}{G}

Creature - Human Werewolf
Trample
{3}{G}: Put a +1/+1 counter on target creature.
Daybound
"You and me, we're not built for captivity."
3/3
Card has other part: Untamed Pup
Howling Chorus
Shrill Howler

Howling Chorus

Creature - Eldrazi Werewolf
Creatures with power less than this creature's power can't block it.
Whenever this creature deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.
3/5
Card has other part: Shrill Howler
Howlpack Alpha
Mayor of Avabruck

Howlpack Alpha

Creature - Werewolf
(Color indicator: Howlpack Alpha is green)
Each other creature you control that's a Werewolf or a Wolf gets +1/+1.
At the beginning of your end step, create a 2/2 green Wolf creature token.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
3/3
Card has other part: Mayor of Avabruck
Howlpack Avenger
Ill-Tempered Loner

Howlpack Avenger

Creature - Werewolf
(Color indicator: Howlpack Avenger is red)
Whenever a permanent you control is dealt damage, this creature deals that much damage to any target.
{1}{R}: This creature gets +2/+0 until end of turn.
Nightbound
4/4
Card has other part: Ill-Tempered Loner
Howlpack Piper
Wildsong Howler

Howlpack Piper {3}{G}

Creature - Human Werewolf
This spell can't be countered.
{1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap this creature. Activate only as a sorcery.
Daybound
2/2
Card has other part: Wildsong Howler
Related card: Ominous Traveler
Howlpack of Estwald
Villagers of Estwald

Howlpack of Estwald

Creature - Werewolf
(Color indicator: Howlpack of Estwald is green)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Estwald's citizens don't dislike outsiders—they taste just fine.
4/6
Card has other part: Villagers of Estwald
Huatli, Poet of Unity
Roar of the Fifth People

Huatli, Poet of Unity {2}{G}

Legendary Creature - Human Warrior Bard
When Huatli enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{3}{R/W}{R/W}: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.
2/3
Card has other part: Roar of the Fifth People
Huntmaster of the Fells
Ravager of the Fells

Huntmaster of the Fells {2}{R}{G}

Creature - Human Werewolf
Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
2/2
Card has other part: Ravager of the Fells
Hydaelyn, the Mothercrystal
Venat, Heart of Hydaelyn

Hydaelyn, the Mothercrystal

Legendary Creature - God
(Color indicator: Hydaelyn, the Mothercrystal is white)
Indestructible
Blessing of Light — At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control. Until your next turn, it gains indestructible. If that creature is legendary, draw a card.
"For the sake of all, I beseech thee: deliver us from this fate!"
4/4
Card has other part: Venat, Heart of Hydaelyn
Iceberg Titan
Inverted Iceberg

Iceberg Titan

Artifact Creature - Golem
(Color indicator: Iceberg Titan is blue)
Whenever this creature attacks, you may tap or untap target artifact or creature.
The force of a blizzard. The rage of a monstrosaur.
6/6
Card has other part: Inverted Iceberg
  • The Lost Caverns of Ixalan
Idol of the Deep King
Sovereign's Macuahuitl

Idol of the Deep King {2}{R}

Artifact
Flash
When this artifact enters, it deals 2 damage to any target.
Craft with artifact {2}{R}
Card has other part: Sovereign's Macuahuitl
  • The Lost Caverns of Ixalan
Ifrit, Warden of Inferno
Clive, Ifrit's Dominant

Ifrit, Warden of Inferno

Legendary Enchantment Creature - Saga Demon
(Color indicator: Ifrit, Warden of Inferno is red)
I — Lunge — Ifrit fights up to one other target creature.
II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield.
"Let the flames burn within you! No... let them burn without!"
9/9
Card has other part: Clive, Ifrit's Dominant
Ill-Tempered Loner
Howlpack Avenger

Ill-Tempered Loner {2}{R}{R}

Creature - Human Werewolf
Whenever this creature is dealt damage, it deals that much damage to any target.
{1}{R}: This creature gets +2/+0 until end of turn.
Daybound
3/3
Card has other part: Howlpack Avenger
Imperial Moth
Befriending the Moths

Imperial Moth

Enchantment Creature - Insect
(Color indicator: Imperial Moth is white)
Flying
"The moths of Eiganjo were once no different from any other great beast of Kamigawa's wilds. It took years of patience and dedication to convince them to bear riders."
—History of the Empire
2/4
Card has other part: Befriending the Moths
  • Kamigawa: Neon Dynasty
Incited Rabble
Town Gossipmonger

Incited Rabble

Creature - Human
(Color indicator: Incited Rabble is red)
This creature attacks each combat if able.
{2}: This creature gets +1/+0 until end of turn.
Rumors are sparks: gather enough of them and something's going to catch fire.
2/3
Card has other part: Town Gossipmonger
Infectious Curse
Accursed Witch

Infectious Curse

Enchantment - Aura Curse
(Color indicator: Infectious Curse is black)
Enchant player
Spells you cast that target enchanted player cost {1} less to cast.
At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.
Card has other part: Accursed Witch