613 cards found
Lyev Skyknight

Lyev Skyknight {1}{W}{U}

Creature - Human Knight
Flying
When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls.
3/1
Maelstrom Archangel

Maelstrom Archangel {W}{U}{B}{R}{G}

Creature - Angel
Flying
Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.
There is no world where angels fear to tread.
5/5
Maelstrom Nexus

Maelstrom Nexus {W}{U}{B}{R}{G}

Enchantment
The first spell you cast each turn has cascade.
Magister Sphinx

Magister Sphinx {4}{W}{U}{B}

Artifact Creature - Sphinx
Flying
When Magister Sphinx enters the battlefield, target player's life total becomes 10.
"These benighted worlds are thick with ignorance. I will educate them. They will listen, or they will die."
5/5
Malcator, Purity Overseer

Malcator, Purity Overseer {1}{W}{U}

Legendary Creature - Phyrexian Elephant Wizard
When Malcator, Purity Overseer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.
At the beginning of your end step, if three or more artifacts entered the battlefield under your control this turn, create a 3/3 colorless Phyrexian Golem artifact creature token.
1/1
  • Phyrexia: All Will Be One Promos 208p 208s
  • Phyrexia: All Will Be One 208 320 468
Mantis Rider

Mantis Rider {U}{R}{W}

Creature - Human Monk
Flying, vigilance, haste
Mantis riders know their mounts owe them no allegiance. Even a mantis ridden for years would consume a rider who loses focus for only a moment.
3/3
  • Khans of Tarkir
Marneus Calgar

Marneus Calgar {2}{W}{U}{B}

Legendary Creature - Astartes Warrior
Double strike
Master Tactician — Whenever one or more tokens enter the battlefield under your control, draw a card.
Chapter Master{6}: Create two 2/2 white Astartes Warrior creature tokens with vigilance.
3/5
  • Warhammer 40,000 Commander 8 175
Marshal of Zhalfir

Marshal of Zhalfir {W}{U}

Creature - Human Knight
Other Knights you control get +1/+1.
{W}{U}, {T}: Tap another target creature.
"How kind of our foes to move in such perfect, predictable unison. Split into squadrons and execute the Lion's Claw!"
2/2
  • March of the Machine
Master's Guide-Mural
Master's Manufactory

Master's Guide-Mural {3}{W}{U}

Artifact
When Master's Guide-Mural enters the battlefield, create a 4/4 white and blue Golem artifact creature token.
Craft with artifact {4}{W}{W}{U}
Card has other part: Master's Manufactory
  • The Lost Caverns of Ixalan
Master's Manufactory
Master's Guide-Mural

Master's Manufactory

Artifact
(Color indicator: Master's Manufactory is white and blue)
{T}: Create a 4/4 white and blue Golem artifact creature token. Activate only if Master's Manufactory or another artifact entered the battlefield under your control this turn.
"The Fomori are a foul and distant memory, but their war machines taught us much about large-scale armorcraft."
—Anim Pakal, Thousandth Moon
Card has other part: Master's Guide-Mural
  • The Lost Caverns of Ixalan
Meddling Kids

Meddling Kids {2}{W}{U}

Creature - Human Child
As Meddling Kids enters the battlefield, choose a word with four or more letters.
Spells with the chosen word in their text box can't be cast.
These kids know their four-letter words.
2/3
  • Unhinged
Meddling Mage

Meddling Mage {W}{U}

Creature - Human Wizard
As Meddling Mage enters the battlefield, choose a nonland card name.
Spells with the chosen name can't be cast.
"This violent wasteland is an indictment of its people. These cowards lack the will to oppose disorder."
2/2
Medomai the Ageless

Medomai the Ageless {4}{W}{U}

Legendary Creature - Sphinx
Flying
Whenever Medomai the Ageless deals combat damage to a player, take an extra turn after this one.
Medomai the Ageless can't attack during extra turns.
4/4
  • Theros
Meeting of the Five

Meeting of the Five {3}{W}{U}{B}{R}{G}

Sorcery
Exile the top ten cards of your library. You may cast spells with exactly three colors from among them this turn. Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Spend this mana only to cast spells with exactly three colors.
For years, the five families ruled New Capenna in uneasy peace, and the city prospered.
Merieke Ri Berit

Merieke Ri Berit {W}{U}{B}

Legendary Creature - Human
Merieke Ri Berit doesn't untap during your untap step.
{T}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.
1/1
Messenger Falcons

Messenger Falcons {2}{G/U}{W}

Creature - Bird
Flying
When Messenger Falcons enters the battlefield, draw a card.
So many aven had died scouting the distant fronts that the knight-captains recruited Nayan falcons as couriers.
2/2
  • Alara Reborn
Metropolis Angel

Metropolis Angel {2}{W}{U}

Creature - Angel Soldier
Flying
Whenever you attack with one or more creatures with counters on them, draw a card.
"Angels are living proof that power does not always lead to corruption."
—Elspeth
3/1
Related card: Metropolis Angel (Alchemy)
  • Streets of New Capenna
Metropolis Angel (Alchemy)

Metropolis Angel (Alchemy) {3}{W}{U}

Creature - Angel Soldier
Flying
Whenever you attack with one or more creatures with counters on them, draw a card.
3/3
Related card: Metropolis Angel
  • Streets of New Capenna
Midnight Pathlighter

Midnight Pathlighter {2}{W}{U}

Creature - Human Wizard
Creatures you control can't be blocked except by legendary creatures.
Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon.
2/3
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Forgotten Realms Commander 52 322
Migratory Route

Migratory Route {3}{W}{U}

Sorcery
Create four 1/1 white Bird creature tokens with flying.
Basic landcycling {2}
Millicent, Restless Revenant

Millicent, Restless Revenant {5}{W}{U}

Legendary Creature - Spirit Soldier
This spell costs {1} less to cast for each Spirit you control.
Flying
Whenever Millicent, Restless Revenant or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying.
4/4
Minister of Impediments

Minister of Impediments {2}{W/U}

Creature - Human Advisor
{T}: Tap target creature.
When it takes forever to learn all the rules, no time is left for breaking them.
1/1
  • Dissension
Mirrorweave

Mirrorweave {2}{W/U}{W/U}

Instant
Each other creature becomes a copy of target nonlegendary creature until end of turn.
"Those who are different are untrustworthy, unpredictable. Put your safety in the hands of your own kind."
—Bowen, Barrenton guardcaptain
Mistmeadow Vanisher

Mistmeadow Vanisher {2}{W/U}

Creature - Kithkin Wizard
Whenever Mistmeadow Vanisher becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Thanks to the thoughtweft, kithkin mages knew the instant one of their own was in danger.
3/2
  • March of the Machine Commander 42 129
Mistmeadow Witch

Mistmeadow Witch {1}{W/U}

Creature - Kithkin Wizard
{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Olka collected the evening mist for years, studying its secrets. Once she learned its essence, she could vanish with a thought.
1/1