The unofficial motto of every expedition house is "ready for anything," a phrase whose significance has been amplified since the emergence of the Eldrazi.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Myojin of Night's Reach enters with a divinity counter on it if you cast it from your hand. Myojin of Night's Reach has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.
Often found browsing on the upper canopies of Ixalan's jungles, whiptails are known to absently bat away anything foolish enough to interrupt their meal.
[+2]: Exile the top three cards of target opponent's library. [–X]: Put a creature card with mana value X exiled with Ashiok onto the battlefield under your control. That creature is a Nightmare in addition to its other types. [–10]: Exile all cards from all opponents' hands and graveyards.
Trample This creature enters with two +1/+1 counters on it. {T}, Sacrifice another creature: Put a number of +1/+1 counters on this creature equal to the sacrificed creature's toughness.
This land enters tapped. When this land enters, target creature you control gains protection from the color of your choice until end of turn. {T}: Add {W}.
Create a 3/3 green Phyrexian Beast creature token with toxic 1. Corrupted — As long as an opponent has three or more poison counters and this card is in your graveyard, it has flashback {2}{G}.
When Kaho enters, search your library for up to three instant cards, exile them, then shuffle. {X}, {T}: You may cast a spell with mana value X from among cards exiled with Kaho without paying its mana cost.
Trample, Haste Whenever Scalesoul Gnome deals combat damage to a player, discover X, where X is that damage. Whenever you play a card from exile, conjure a duplicate of it into your hand.
Lifelink Instant and sorcery spells you control have lifelink. {2}{U/R}{U/R}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.
Trample, haste When this creature enters, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on this creature.