4136 cards found
Stimulus Package (Alchemy)

Stimulus Package (Alchemy) {2}{R}{G}

Enchantment
When Stimulus Package enters, create two Treasure tokens.
Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token. Scry 1.
Related card: Stimulus Package
  • Streets of New Capenna
Stinging Scorpion

Stinging Scorpion {4}{B}

Host Creature - Scorpion
When this creature enters, target creature an opponent controls gets -1/-1 until end of turn.
3/2
Stitched Assistant (Alchemy)

Stitched Assistant (Alchemy) {1}{U}

Creature - Zombie
Exploit
When Stitched Assistant exploits a creature, scry 2, then draw a card.
2/1
Related card: Stitched Assistant
  • Innistrad: Crimson Vow
Stocking Tiger

Stocking Tiger {5}

Artifact Creature - Cat Construct
Stocking Tiger enters with a sealed Magic booster pack under it.
When Stocking Tiger deals combat damage to a player, unwrap the booster pack and put it into your hand.
Just hope yours isn't full of coal golems.
3/3
Stone Catapult

Stone Catapult {4}{B}

Creature - Human Soldier
{T}: Destroy target tapped nonblack creature. Activate only during your turn, before attackers are declared.
1/2
  • Portal Three Kingdoms
Stone Drake

Stone Drake {3}{U}{B}

Creature - Drake
Flying
When Stone Drake enters the battlefield, choose one —
• Distract — Tap target land. Draw a card.
• Enthrall — Target player discards a card for each spell you've cast this turn.
4/4
  • Mystery Booster 2
Stone-Cold Basilisk

Stone-Cold Basilisk {4}{G}

Creature - Basilisk
Whenever this creature blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.)
Whenever an opponent reads this creature, that player is turned to stone until end of turn. Stoned players can't attack, block, cast spells, or activate abilities.
2½/5
  • Unhinged
Stone-Throwing Devils

Stone-Throwing Devils {B}

Creature - Devil
First strike
Sometimes those with the most sin cast the first stones.
1/1
Related card: City in a Bottle
Stonehide Ancient

Stonehide Ancient {3}{G}{U}{R}

Creature - Dragon
Flying, Vigilance
When this creature enters, return all non-Dragon creatures to their owners' hands.
6/6
Card has other part: Warning Tremor
  • Alchemy: Tarkir
Stonespeaker Crystal

Stonespeaker Crystal {4}

Artifact
{T}: Add {C}{C}.
{2}, {T}, Sacrifice this artifact: Exile any number of target players' graveyards. Draw a card.
It whispers words spoken centuries ago, coaxing wisdom from the ghosts of civilizations past.
  • Commander Legends: Battle for Baldur's Gate 338 450
Stop That

Stop That {B}

Instant
Target player discards a card.
Gotcha — If an opponent audibly flicks the cards in their hand, you may say "Gotcha!" When you do, return this card from your graveyard to your hand.
Now for a squirt of lemon juice.
  • Unhinged
Storm of Forms

Storm of Forms {3}{U}

Instant
When you cast this spell, copy it for each kind of counter among permanents you control. You may choose new targets for the copies.
Return target nonland permanent to its owner's hand.
Beware the fine print.
Storm, Force of Nature

Storm, Force of Nature {1}{G}{U}{R}

Legendary Creature - Mutant Hero
Flying, vigilance
Ceaseless Tempest — Whenever Storm deals combat damage to a player, the next instant or sorcery spell you cast this turn has storm.
"For me, there are no such things as limits."
3/4
  • Secret Lair Drop
Stormcage Containment Facility

Stormcage Containment Facility

Plane - Unknown Planet
Each creature card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard.
Whenever chaos ensues, detain target creature an opponent controls.
  • Doctor Who
Stormforged Armor

Stormforged Armor {1}{R}{R}

Legendary Artifact - Equipment
Equipped creature has "Whenever this creature attacks, conjure a card named Ball Lightning onto the battlefield tapped and attacking."
Equip—Pay 3 life.
Related card: Ball Lightning
  • Alchemy: Tarkir
Stormkeld Curator

Stormkeld Curator {4}{W}{W}

Creature - Giant
When Stormkeld Curator enters, you may put any number of Aura cards from your graveyard and/or hand onto the battlefield attached to it.
6/6
Card has other part: Giant Secrets
Related cards: Aether Tunnel All That Glitters Celestial Mantle Curator's Ward Curiosity Ethereal Armor Face of Divinity Knightly Valor Metamorphic Alteration On Serra's Wings Rousing Read Staggering Insight Take Flight
  • Alchemy: Wilds of Eldraine
Storybook Ride

Storybook Ride

Artifact - Attraction
Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order.
The ride is whimsical and fun, except when it's broken.
Attraction Lights: 2, 5, 6
Strategy, Schmategy

Strategy, Schmategy {1}{R}

Sorcery
Roll a six-sided die. Strategy, Schmategy has the indicated effect.
1 — Do nothing.
2 — Destroy all artifacts.
3 — Destroy all lands.
4 — Strategy, Schmategy deals 3 damage to each creature and each player.
5 — Each player discards their hand and draws seven cards.
6 — Repeat this process two more times.
Straw Soldiers

Straw Soldiers {1}{U}

Creature - Scarecrow Soldier
The overnight appearance of miles of "armed" Wu forts at Guangling frightened a much vaster Wei force into fleeing for their lives.
1/3
  • Portal Three Kingdoms
Strax, Sontaran Nurse

Strax, Sontaran Nurse {3}{R}{G}

Legendary Creature - Alien Cleric
Vigilance, trample
Grenades! — {2}, {T}, Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls.
Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax.
5/5
Strength-Testing Hammer

Strength-Testing Hammer {1}

Artifact - Equipment
Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card.
Equip {3}
"I don't know you, but that hammer rings a bell."
  • Unfinity 193 479
Strike the Weak Spot

Strike the Weak Spot

Sorcery
Destroy target Head. If that Head was elite, the Hydra takes an extra turn after this one.
  • Face the Hydra
Strixhaven

Strixhaven

Plane - Arcavios
Instant and sorcery spells players cast have demonstrate.
Whenever chaos ensues, return up to one target instant or sorcery card from a graveyard to its owner's hand.
  • March of the Machine Commander
Stroke of Luck

Stroke of Luck {1}{B}

Sorcery
Look at the top four cards of your library. Choose one of them and put all cards with the same name as the chosen card from among them into your hand. You lose 1 life for each card put into your hand this way. Put the rest on the bottom of your library in a random order.
  • Alchemy Horizons: Baldur's Gate
Stromgald Spy

Stromgald Spy {3}{B}

Creature - Human Rogue
Whenever this creature attacks and isn't blocked, you may have defending player play with their hand revealed for as long as this creature remains on the battlefield. If you do, this creature assigns no combat damage this turn.
2/4
  • Alliances