33163 cards found
Ice Out

Ice Out {1}{U}{U}

Instant
Bargain
This spell costs {1} less to cast if it's bargained.
Counter target spell.
Hylda built an ice statuary from all those who couldn't understand "go away."
Implement of Malice

Implement of Malice {2}

Artifact
{B}, Sacrifice this artifact: Target player discards a card. Activate only as a sorcery.
When this artifact is put into a graveyard from the battlefield, draw a card.
Inordinate Rage

Inordinate Rage {1}{R}

Instant
Target creature gets +3/+2 until end of turn. Scry 1.
"In my years wandering this land I've seen a veritable menagerie of fantastic creatures, but one that has eluded me thus far is the fabled 'easygoing minotaur.'"
—Ko, expedition wizard
  • Zendikar Rising
Nashi, Illusion Gadgeteer

Nashi, Illusion Gadgeteer {1}{B}{G}{U}

Legendary Creature - Rat Rogue
Flash
Menace, Ward {2}
When Nashi enters, secretly choose a card in your graveyard and conjure a duplicate of it into your hand. If the duplicate isn't a land card, it perpetually gains flash.
4/4
  • Alchemy: Outlaws of Thunder Junction
Steward of Valeron

Steward of Valeron {G}{W}

Creature - Human Druid Knight
Vigilance
{T}: Add {G}.
Knight-stewards guard the Sun-Dappled Court, a grove of immense, sculptured olive trees that represent Valeron's twelve noble families.
2/2
Ice Storm

Ice Storm {2}{G}

Sorcery
Destroy target land.
Nothing could survive in the wake of Storm's blizzard, not even the land itself.
Final-Sting Faerie

Final-Sting Faerie {3}{B}

Creature - Faerie Assassin
Flying
When this creature enters, destroy target creature that was dealt damage this turn.
Many heroes' last sight is a grin at the other end of a rapier.
2/2
  • Morningtide
Goliath Hatchery

Goliath Hatchery {4}{G}{G}

Enchantment
When this enchantment enters, create two 3/3 green Phyrexian Beast creature tokens with toxic 1.
Corrupted — At the beginning of your upkeep, if an opponent has three or more poison counters, choose a creature you control, then draw cards equal to its total toxic value.
  • Phyrexia: All Will Be One 408 413
Followed Footsteps

Followed Footsteps {3}{U}{U}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, create a token that's a copy of enchanted creature.
Aether can turn a footprint into a blueprint.
Foothill Guide

Foothill Guide {W}

Creature - Human Cleric
Protection from Goblins
Morph {W}
"Like any pests, goblins must be repelled quickly or they multiply."
1/1
  • Onslaught
Yarok, the Desecrated

Yarok, the Desecrated {2}{B}{G}{U}

Legendary Creature - Elemental Horror
Deathtouch, lifelink
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
"Yarok grieves within the waste
Of Bala Ged's corrupted land."
—Lament for Bala Ged, stanza 1
3/5
Jacob Frye

Jacob Frye {2}{B}

Legendary Creature - Human Assassin
Partner with Evie Frye
Whenever one or more Assassins you control deal combat damage to a player, exile up to one target Assassin card or card with freerunning from your graveyard. If you do, copy it. You may cast the copy.
3/2
Related card: Evie Frye
The Miniaturizer

The Miniaturizer {4}{W}

Legendary Creature - Human Artificer
When The Miniaturizer enters the battlefield, soospect up to one target creature. (It gains first strike and can't block. This is different than suspecting.)
{4}{W}, Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's an Equipment artifact token instead of a creature. Its equip cost is equal to its mana cost, and it has "Equipped creature gets +X/+X, where X is this card's power."
5/5
  • Unknown Event
Sunweb

Sunweb {3}{W}

Creature - Wall
Defender
Flying
This creature can't block creatures with power 2 or less.
Sometimes the wings of fallen dragons refuse to give up the sky.
5/6
Mana Web

Mana Web {3}

Artifact
Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce.
  • Weatherlight
Royal Herbalist

Royal Herbalist {W}

Creature - Human Cleric
{2}, Exile the top card of your library: You gain 1 life.
"Just as an Herbalist heals a wound, so must we heal the rift between Balduvia and Kjeldor."
—King Darien of Kjeldor
1/1
  • Alliances 15a 15b
Sarkhan, Wanderer to Shiv

Sarkhan, Wanderer to Shiv {3}{R}

Legendary Planeswalker - Sarkhan
[+1]: Dragon cards in your hand perpetually gain "This spell costs {1} less to cast," and "You may pay {X} rather than pay this spell's mana cost, where X is its mana value."
[+1]: Conjure a card named Shivan Dragon into your hand.
[–2]: Sarkhan, Wanderer to Shiv deals 3 damage to target creature.
Loyalty:
4
Related card: Shivan Dragon
  • Jumpstart: Historic Horizons
Memory

Memory {4}{U}{U}

Sorcery
Aftermath
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Card has other part: Commit
Surgehacker Mech

Surgehacker Mech {4}

Artifact - Vehicle
Menace
When this Vehicle enters, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls.
Crew 4
5/5
Pyromancy

Pyromancy {2}{R}{R}

Enchantment
{3}, Discard a card at random: This enchantment deals damage to any target equal to the mana value of the discarded card.
Who harnesses fire controls the world.
—Ghitu proverb
  • Urza's Legacy
Erratic Portal

Erratic Portal {4}

Artifact
{1}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
Plated Wurm

Plated Wurm {4}{G}

Creature - Wurm
"I'd hate to see the bird that could get this wurm!"
—Alaborn soldier
4/5
  • Portal Second Age
Muxus, Goblin Grandee

Muxus, Goblin Grandee {4}{R}{R}

Legendary Creature - Goblin Noble
When Muxus enters, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.
Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
4/4
Alchemist's Vial

Alchemist's Vial {2}

Artifact
When this artifact enters, draw a card.
{1}, {T}, Sacrifice this artifact: Target creature can't attack or block this turn.
A weapon best suited for those with good aim and steady hands.
Farsight Ritual

Farsight Ritual {2}{U}{U}

Instant
Bargain
Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order.
  • Wilds of Eldraine 49 332
  • Wilds of Eldraine Promos 49p 49s