11205 cards found
Fated Conflagration

Fated Conflagration {1}{R}{R}{R}

Instant
Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2.
Fated Infatuation

Fated Infatuation {U}{U}{U}

Instant
Create a token that's a copy of target creature you control. If it's your turn, scry 2.
  • Born of the Gods
Fated Intervention

Fated Intervention {2}{G}{G}{G}

Instant
Create two 3/3 green Centaur enchantment creature tokens. If it's your turn, scry 2.
Fated Retribution

Fated Retribution {4}{W}{W}{W}

Instant
Destroy all creatures and planeswalkers. If it's your turn, scry 2.
  • Born of the Gods
Fated Return

Fated Return {4}{B}{B}{B}

Instant
Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2.
Fateful Absence

Fateful Absence {1}{W}

Instant
Destroy target creature or planeswalker. Its controller investigates.
Sensing a plot, Sorin raced to his grandfather's resting-crypt. But someone else had gotten there first.
Fateful Handoff

Fateful Handoff {3}{B}

Sorcery
Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent.
"Get the sylex to Urza at any cost. Tell him to fill it with memories of the land."
—Ashnod, to Tawnos
Fateful Showdown

Fateful Showdown {2}{R}{R}

Instant
Fateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.
Tonight at the Grand Exhibition, witness Head Judge Tezzeret face off against the infamous renegade Pia Nalaar.
Fatespinner

Fatespinner {1}{U}{U}

Creature - Human Wizard
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
No one knows what she is watching, but she never takes her eyes off it.
1/2
Fathom Feeder

Fathom Feeder {U}{B}

Creature - Eldrazi Drone
Devoid
Deathtouch
Ingest
{3}{U}{B}: Draw a card. Each opponent exiles the top card of their library.
1/1
Fathom Fleet Captain

Fathom Fleet Captain {1}{B}

Creature - Human Pirate
Menace
Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay {2}. If you do, create a 2/2 black Pirate creature token with menace.
"Join me, and take the world for yourself!"
2/1
Fathom Mage

Fathom Mage {2}{G}{U}

Creature - Human Wizard
Evolve
Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card.
1/1
Fathom Trawl

Fathom Trawl {3}{U}{U}

Sorcery
Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.
  • Lorwyn
Fault Line

Fault Line {X}{R}{R}

Instant
Fault Line deals X damage to each creature without flying and each player.
We live on the serpent's back.
—Viashino saying
  • Urza's Saga
Fauna Shaman

Fauna Shaman {1}{G}

Creature - Elf Shaman
{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
"I call on both predators and protectors, for now is a season of war."
2/2
Faunsbane Troll

Faunsbane Troll {2}{B}{G}

Creature - Troll
When Faunsbane Troll enters, create a Monster Role token attached to it.
{1}, Sacrifice an Aura attached to Faunsbane Troll: Faunsbane Troll fights target creature you don't control. If that creature would die this turn, exile it instead. Activate only as a sorcery.
4/4
  • Wilds of Eldraine 203 361
  • Wilds of Eldraine Promos 203p 203s
Favor of the Mighty

Favor of the Mighty {1}{W}

Kindred Enchantment - Giant
Each creature with the highest mana value has protection from each color.
"What does a mountain fear of a fly? Giants are barely aware of us, let alone afraid."
—Gaddock Teeg
  • Lorwyn
Favored Enemy

Favored Enemy {G}

Enchantment
As Favored Enemy enters, note the most prevalent creature type in an opponent's library.
When Favored Enemy enters, target creature you control fights up to one target creature you don't control.
Whenever a creature an opponent controls of the noted type dies, put a +1/+1 counter on target creature you control.
  • Alchemy Horizons: Baldur's Gate
Fblthp, Lost on the Range

Fblthp, Lost on the Range {1}{U}{U}

Legendary Creature - Homunculus
Ward {2}
You may look at the top card of your library any time.
The top card of your library has plot. The plot cost is equal to its mana cost.
You may plot nonland cards from the top of your library.
1/1
  • Outlaws of Thunder Junction Promos 48p 48s
  • Outlaws of Thunder Junction 48 319
Fblthp, the Lost

Fblthp, the Lost {1}{U}

Legendary Creature - Homunculus
When Fblthp, the Lost enters, draw a card. If it entered from your library or was cast from your library, draw two cards instead.
When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
1/1
Related card: Case of the Lost Witness
Fealty to the Realm

Fealty to the Realm {4}{U}

Enchantment - Aura
Enchant creature
When Fealty to the Realm enters, you become the monarch.
The monarch controls enchanted creature.
Enchanted creature attacks each combat if able and can't attack you.
  • Tales of Middle-earth Commander 21 104 423
Fear of Missing Out

Fear of Missing Out {1}{R}

Enchantment Creature - Nightmare
When Fear of Missing Out enters, discard a card, then draw a card.
Delirium — Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
2/3
  • Duskmourn: House of Horror Promos 136p 136s
  • Duskmourn: House of Horror 136 316
Fear of Ridicule

Fear of Ridicule {1}{B}{B}

Enchantment Creature - Nightmare
Enchantment creatures you control have menace.
Whenever one or more enchantment creatures you control deal combat damage to a player, exile a random creature card from that player's library. Create a token that's a copy of that card, except it's a 1/1 enchantment creature.
2/3
  • Alchemy: Duskmourn
Fear of Sleep Paralysis

Fear of Sleep Paralysis {5}{U}

Enchantment Creature - Nightmare
Flying
Eerie — Whenever Fear of Sleep Paralysis or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it.
Stun counters can't be removed from permanents your opponents control.
6/6
  • Duskmourn: House of Horror Commander 12 43
Fear of the Unknown

Fear of the Unknown {6}

Enchantment Creature - Nightmare
Trample
When you cast this spell, choose a playtest card you own from outside the game. Exile it. You may cast that card as long as it remains exiled. Mana of any type can be spent to cast that spell. (In a sealed event, outside the game is your sideboard.)
6/6
  • Unknown Event