31879 cards found
Wild Evocation

Wild Evocation {5}{R}

Enchantment
At the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
  • Magic 2011
Wild Goose Chase

Wild Goose Chase {G}{U}

Instant - Adventure
Draw two cards, then discard two cards. Create a Food token.
Card has other part: Albiorix, Goose Tyrant
  • Alchemy: Outlaws of Thunder Junction
Wild Growth

Wild Growth {G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
"Our researchers noted a sense of euphoria and claimed to hear incomprehensible voices. Extreme measures will need to be taken to cull this organism."
—Strangler vine research notes
Wild Guess

Wild Guess {R}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards.
No guts, no glory.
Wild Hunger

Wild Hunger {2}{G}

Instant
Target creature gets +3/+1 and gains trample until end of turn.
Flashback {3}{R}
Otto the Hunter was filled with many grand ambitions. The snake was filled only with Otto.
Wild Instincts

Wild Instincts {3}{G}

Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls.
Nissa had only the space of a heartbeat to react, her instincts steering her blade.
  • Magic Origins
Wild Magic Surge

Wild Magic Surge {R}{R}

Instant
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
  • Commander Legends: Battle for Baldur's Gate
Wild Might

Wild Might {1}{G}

Instant
Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.
The hunted can become the fiercest hunters.
  • Prophecy
Wild Ogre Bupkis

Wild Ogre Bupkis

Stickers
{TK}{TK} — Whenever this creature attacks, put a +1/+1 counter on it.
{TK}{TK}{TK} — Metalcraft — This permanent has protection from noncreature permanents as long as you control three or more artifacts.
{TK}{TK} — 5/1
{TK}{TK}{TK}{TK} — 7/4
  • Unfinity Sticker Sheets
Wild Onslaught

Wild Onslaught {3}{G}

Instant
Kicker {4}
Put a +1/+1 counter on each creature you control. If this spell was kicked, put two +1/+1 counters on each creature you control instead.
  • Dominaria
Wild Pair

Wild Pair {4}{G}{G}

Enchantment
Whenever a creature enters, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle.
Wild Research

Wild Research {2}{R}

Enchantment
{1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.
{1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.
Wild Ricochet

Wild Ricochet {2}{R}{R}

Instant
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
"May your day never match your expectations."
—Scriptus Fleen, flectomancer
Wild Roads

Wild Roads

Land
This land enters tapped unless you control a Mount or Vehicle.
{T}: Add {G}.
{1}{G}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
  • Aetherdrift
Wild Shape

Wild Shape {G}

Instant
Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.
• 1/3 Turtle with hexproof.
• 1/5 Spider with reach.
• 3/3 Elephant with trample.
Wild Slash

Wild Slash {R}

Instant
Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn.
Wild Slash deals 2 damage to any target.
Never mistake deception for cleverness.
Wild Swing

Wild Swing {3}{R}

Sorcery
Choose three target nonenchantment permanents. Destroy one of them at random.
Though the shaman rarely got what she wanted, she was never disappointed in the result.
Wild Wasteland

Wild Wasteland {2}{R}

Enchantment
Skip your draw step.
At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.
Some things in the wasteland are best left unexplained.
Wildcall

Wildcall {X}{G}{G}

Sorcery
Manifest the top card of your library, then put X +1/+1 counters on it.
A howl on the wind hides many dangers.
Wilderness Reclamation

Wilderness Reclamation {3}{G}

Enchantment
At the beginning of your end step, untap all lands you control.
"Walls crack. Buildings fall. Always the wilds return."
—Domri Rade
Wildest Dreams

Wildest Dreams {X}{X}{G}

Sorcery
Return X target cards from your graveyard to your hand. Exile Wildest Dreams.
"I opened my mind to the immensity of the wonders around me. It was only then that I could see the Great Conduit."
—Rashmi, aether-seer
Wildfield Borderpost

Wildfield Borderpost {1}{G}{W}

Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost.
This artifact enters tapped.
{T}: Add {G} or {W}.
  • Alara Reborn
Wildfire

Wildfire {4}{R}{R}

Sorcery
Each player sacrifices four lands of their choice. Wildfire deals 4 damage to each creature.
Fire is always at the top of the food chain, and it has a big appetite.
Wildfire Howl

Wildfire Howl {1}{R}{R}

Sorcery
Gift a card
Wildfire Howl deals 2 damage to each creature. If the gift was promised, instead Wildfire Howl deals 1 damage to any target and 2 damage to each creature.
  • Bloomburrow
Wildsize

Wildsize {2}{G}

Instant
Target creature gets +2/+2 and gains trample until end of turn.
Draw a card.
Two times the size, four times the smell.