4956 cards found
Possessed Barbarian

Possessed Barbarian {2}{R}{R}

Creature - Human Barbarian Horror
First strike
Threshold — As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target red creature."
3/3
  • Torment
Possessed Centaur

Possessed Centaur {2}{G}{G}

Creature - Centaur Horror
Trample
Threshold — As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target green creature."
3/3
  • Torment
Possessed Nomad

Possessed Nomad {2}{W}{W}

Creature - Human Nomad Horror
Vigilance
Threshold — As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature."
3/3
  • Torment
Possessed Portal

Possessed Portal {8}

Artifact
If a player would draw a card, that player skips that draw instead.
At the beginning of each end step, each player sacrifices a permanent unless they discard a card.
  • Fifth Dawn
Pouncing Kavu

Pouncing Kavu {1}{R}

Creature - Kavu
Kicker {2}{R}
First strike
If Pouncing Kavu was kicked, it enters with two +1/+1 counters on it and with haste.
1/1
  • Invasion
Pouncing Wurm

Pouncing Wurm {3}{G}

Creature - Wurm
Kicker {2}{G}
If Pouncing Wurm was kicked, it enters with three +1/+1 counters on it and with haste.
3/3
  • Planar Chaos
Power Struggle

Power Struggle {2}{U}{U}{U}

Enchantment
During each player's upkeep, that player exchanges control of random target artifact, creature or land he or she controls, for control of random target permanent of the same type that a random opponent controls.
  • Astral Cards
Power Taint

Power Taint {1}{U}

Enchantment - Aura
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless they pay {2}.
Cycling {2}
  • Urza's Saga
Powerleech

Powerleech {G}{G}

Enchantment
Whenever an artifact an opponent controls becomes tapped or an opponent activates an artifact's ability without {T} in its activation cost, you gain 1 life.
The Forest of Argoth has developed a resistance to mechanical intrusion.
Related card: Golgothian Sylex
  • Antiquities
Pradesh Gypsies

Pradesh Gypsies {2}{G}

Creature - Human Nomad
{1}{G}, {T}: Target creature gets -2/-0 until end of turn.
"A mysterious people indeed. Their origins are as secret as their traditions."
—Lord Magnus of Llanowar
1/1
Prahv, Spires of Order

Prahv, Spires of Order

Land
{T}: Add {C}.
{4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn.
Prahv, where much work is done to make sure nothing is accomplished.
  • Dissension
Precognition

Precognition {4}{U}

Enchantment
At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.
A gleam like struggling sunlight penetrated Selenia's dark thoughts.
  • Tempest
Predatory Focus

Predatory Focus {3}{G}{G}

Sorcery
You may have creatures you control assign their combat damage this turn as though they weren't blocked.
Instinct blood-tinted his world until he could see only one thing clearly: his prey.
  • Guildpact
Predatory Hunger

Predatory Hunger {G}

Enchantment - Aura
Enchant creature
Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.
Hunger growls, never purrs.
  • Exodus
Preemptive Strike

Preemptive Strike {1}{U}

Instant
Counter target creature spell.
  • Portal Three Kingdoms
Preferred Selection

Preferred Selection {2}{G}{G}

Enchantment
At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay {2}{G}{G}. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library.
  • Mirage
Presence of the Master

Presence of the Master {3}{W}

Enchantment
Whenever a player casts an enchantment spell, counter it.
Peace to all. Peace be all.
—Great Hall floor inscription
Presence of the Wise

Presence of the Wise {2}{W}{W}

Sorcery
You gain 2 life for each card in your hand.
"Humbly I bow. Silently I wait. Deeply I listen."
  • Saviors of Kamigawa
Pretender's Claim

Pretender's Claim {1}{B}

Enchantment - Aura
Enchant creature
Whenever enchanted creature becomes blocked, tap all lands defending player controls.
The surest way to lose your holdings is to plead for them in Mercadia City's courts.
  • Mercadian Masques
Priest of Yawgmoth

Priest of Yawgmoth {1}{B}

Creature - Phyrexian Human Cleric
{T}, Sacrifice an artifact: Add an amount of {B} equal to the sacrificed artifact's mana value.
1/2
Related card: Golgothian Sylex
  • Antiquities
Primal Frenzy

Primal Frenzy {G}

Enchantment - Aura
Enchant creature
Enchanted creature has trample.
"Don't dismiss its anger as mindless fury. I assure you, it has purpose."
—Seton, centaur druid
  • Odyssey
Primal Order

Primal Order {2}{G}{G}

Enchantment
At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands they control.
"My sorrow: to dream of simple times, and wake in mine . . . ."
—Ola DaRiol, "Regrets"
Related card: Apocalypse Chime
Primal Whisperer

Primal Whisperer {4}{G}

Creature - Elf Soldier
Primal Whisperer gets +2/+2 for each face-down creature on the battlefield.
Morph {3}{G}
2/2
  • Legions
Primeval Force

Primeval Force {2}{G}{G}{G}

Creature - Elemental
When Primeval Force enters, sacrifice it unless you sacrifice three Forests.
It has germinated in the earth for thousands of years. Finally it wakes to the battle's call.
8/8
Primeval Light

Primeval Light {3}{G}

Sorcery
Destroy all enchantments target player controls.
"Look to the old tomes, those bound in hides and written in yarberry ink. They hold the spells that can free us of the clutter of modern magecraft."
—Dravash, dowsing shaman
  • Guildpact