4058 cards found
Stalwart Speartail

Stalwart Speartail {1}{R}{G}

Creature - Dinosaur
Enrage — Whenever Stalwart Speartail is dealt damage, other Dinosaurs you control and Dinosaur cards in your hand and library perpetually get +1/+1.
Whenever Stalwart Speartail attacks, Stalwart Speartail deals 1 damage to each creature and each planeswalker.
4/4
  • Alchemy: Ixalan
Stamp of Approval

Stamp of Approval {3}

Artifact
As Stamp of Approval enters, choose a watermark.
Creatures you control with the chosen watermark get +1/+1.
A truly symbolic advantage.
  • Unstable
Standard Procedure

Standard Procedure

Instant
{1}, Reveal Standard Procedure from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. Standard Procedure becomes that card until end of turn.
Can it be Lightning Bolt yet?
  • Unfinity 1 287
Standing Army

Standing Army {2}{W}{W}

Creature - Human Soldier
As long as you're standing, Standing Army has vigilance.
They're the chair-men of the bored.
2/4
Standing Stones

Standing Stones {3}

Artifact
{1}, {T}, Pay 1 life: Add one mana of any color.
  • The Dark
Star Whale

Star Whale {6}{U}{U}

Creature - Alien Whale
Flying, vigilance
Other creatures you control have ward {2}.
Suspend 6—{1}{U}
8/8
  • Doctor Who 55 660
Starke

Starke

Vanguard
At the beginning of your draw step, you may draw an additional card. If you do, put a card from your hand on the bottom of your library.
Starke believes in situational ethics—the situation determines the ethics. He's switched sides so often that he has become everyone's ally yet no one's friend. This former merchant of Rath accompanies the Weatherlight crew on their journey to his home world.
Hand size bonus: +0
Life bonus: -2
  • Vanguard Series
Starlight Spectacular

Starlight Spectacular {2}{W}{W}

Enchantment
Parade! — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it.
  • Unfinity 28 314
Starlit Angel

Starlit Angel {3}{W}{W}

Creature - Angel
Flying
To soar as high as hope, to dive as swift as justice.
3/4
Starnheim Memento

Starnheim Memento {3}

Artifact
{T}: Add {W}.
{1}{W}, {T}: Target creature gets +1/+1 and gains flying until end of turn. Activate only as a sorcery.
Made from a feather from Firja's wing, it marks a worthy hero with the blessing of the valkyries.
  • Foundations Jumpstart
Start (CMB1)

Start (CMB1) {2}{W}

Instant
Create two 1/1 white Warrior creature tokens with vigilance.
Card has other part: Fire (CMB1)
Start the TARDIS

Start the TARDIS {1}{U}

Sorcery
Surveil 2, then draw a card. You may planeswalk.
Jump-start
  • Doctor Who 56 661
Starting Town NPC

Starting Town NPC {2}{G}

Creature - Human Peasant
Each creature card in your hand has a {1}{G} Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for {1}{G}. Then exile it, and you may cast the creature later from exile.)
Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.
3/3
  • Mystery Booster 2
Static Discharge

Static Discharge {1}{R}

Sorcery
Starting intensity 3
Static Discharge deals damage equal to its intensity to any target. Then cards you own named Static Discharge intensify by 1.
  • Jumpstart: Historic Horizons
Staying Power

Staying Power {2}{W}

Enchantment
"Until end of turn" and "this turn" effects don't end.
Mongo's fleas no longer bothered him. But the family of goblins that had moved in behind his left ear was starting to get really irritating.
Steadfast Unicorn (Alchemy)

Steadfast Unicorn (Alchemy) {W}

Creature - Unicorn
{4}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.
1/2
Related card: Steadfast Unicorn
  • Alchemy Horizons: Baldur's Gate
Steadfastness

Steadfastness {1}{W}

Sorcery
Creatures you control get +0/+3 until end of turn.
Brute force wins the battles. Conviction wins the wars.
Steady Tortoise

Steady Tortoise {4}{G}

Creature - Turtle
Ward {2}
Whenever you attack, Steady Tortoise perpetually gets +1/+1. This ability also triggers if Steady Tortoise is in exile.
3/3
Card has other part: Harried Dash
  • Alchemy: Wilds of Eldraine
Steady-Handed Mook

Steady-Handed Mook {2}{B}

Creature - Human Rigger
Deathtouch
When Steady-Handed Mook enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
A mook's life span is just long enough to get just good enough to get careless.
1/1
  • Unstable
Steam Frigate

Steam Frigate {2}{U}

Creature - Human Pirate
Steam Frigate can't attack unless defending player controls an Island.
"Is it merchants or is it pirates?"
"It's Talas—there's no difference."
3/3
  • Portal Second Age
Steam-Powered

Steam-Powered

Artifact Creature - Construct
{5}:
Augment {4} ({4}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+0/+4
  • Unstable
Steamflogger Service Rep

Steamflogger Service Rep {2}{G}

Creature - Goblin Rigger
Whenever another Goblin you control enters, you may pay {1}. If you do, Steamflogger Service Rep assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
It's more like a hard day of lunch with a work break between shifts.
1/1
  • Unstable
Steamflogger Temp

Steamflogger Temp {1}{R}

Creature - Goblin Rigger
{6}, {T}: Steamflogger Temp assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
When you're dumber than a hammer, every problem looks like one of those things you hit with a hammer.
2/1
  • Unstable
Steamflogger of the Month

Steamflogger of the Month {3}{R}{R}

Creature - Goblin Rigger
When Steamflogger of the Month enters, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
The perks aren't great.
3/3
Steamfloggery

Steamfloggery {4}{R}{R}

Instant
Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
Goblins only have two speeds: hard loaf and full-on hammer freak-out.
  • Unstable