31561 cards found
Makindi Stampede
Makindi Mesas

Makindi Stampede {3}{W}{W}

Sorcery
Creatures you control get +2/+2 until end of turn.
"They say the wind carved out these canyon walls. But the floor was hammered flat by hooves."
—Kreq of Sunder Bay
Card has other part: Makindi Mesas
  • Zendikar Rising
Makindi Mesas
Makindi Stampede

Makindi Mesas

Land
Makindi Mesas enters tapped.
{T}: Add {W}.
"The ground is rumbling. Better hope it's just the Roil!"
—Kreq of Sunder Bay
Card has other part: Makindi Stampede
  • Zendikar Rising
Nahiri's Binding

Nahiri's Binding {1}{W}{W}

Enchantment - Aura
Enchant creature or planeswalker
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
"This is my world, Jace, down to its very bones."
  • Zendikar Rising
Paired Tactician

Paired Tactician {2}{W}

Creature - Human Warrior
Whenever Paired Tactician and at least one other Warrior attack, put a +1/+1 counter on Paired Tactician.
"If we fight as one, nothing can stand in our way!"
3/2
  • Zendikar Rising
Practiced Tactics

Practiced Tactics {W}

Instant
Choose target attacking or blocking creature. Practiced Tactics deals damage to that creature equal to twice the number of creatures in your party.
Each individual has their own crucial role to play.
  • Zendikar Rising
Resolute Strike

Resolute Strike {W}

Instant
Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.
"If you practice something often enough, it becomes part of you. That's why we train, and that's why we survive."
—Tasha, Graypelt veteran
  • Zendikar Rising
Sea Gate Banneret

Sea Gate Banneret {W}

Creature - Kor Warrior
{4}{W}: Creatures you control get +1/+1 until end of turn.
The Sea Gate Expeditionary House was founded after the discovery of the Skyclave over Tazeem. Now its banners fly over every corner of Zendikar.
1/2
  • Zendikar Rising
Shepherd of Heroes

Shepherd of Heroes {4}{W}

Creature - Angel Cleric
Flying
When Shepherd of Heroes enters, you gain 2 life for each creature in your party.
"Rest, friends. I will protect you."
3/4
  • Zendikar Rising
Skyclave Cleric
Skyclave Basilica

Skyclave Cleric {1}{W}

Creature - Kor Cleric
When Skyclave Cleric enters, you gain 2 life.
"Well, she can jump farther than I can."
—Aelah, expedition cleric
1/3
Card has other part: Skyclave Basilica
  • Zendikar Rising
Skyclave Basilica
Skyclave Cleric

Skyclave Basilica

Land
Skyclave Basilica enters tapped.
{T}: Add {W}.
"As points of no return go, it is quite epic."
—Aelah, expedition cleric
Card has other part: Skyclave Cleric
  • Zendikar Rising
Tazeem Raptor

Tazeem Raptor {2}{W}

Creature - Bird
Flying
When Tazeem Raptor enters, you may return a land you control to its owner's hand.
"It's good to see the eagles circling the Lighthouse once again."
—Tazri
2/2
  • Zendikar Rising
Anticognition

Anticognition {1}{U}

Instant
Counter target creature or planeswalker spell unless its controller pays {2}. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.
"I think not."
—Flekon the Mindcensor
  • Zendikar Rising
Beyeen Veil
Beyeen Coast

Beyeen Veil {1}{U}

Instant
Creatures your opponents control get -2/-0 until end of turn.
"All you minnows in the murk, come to my light."
—Jejenar, Silundi lullmage
Card has other part: Beyeen Coast
  • Zendikar Rising
Beyeen Coast
Beyeen Veil

Beyeen Coast

Land
Beyeen Coast enters tapped.
{T}: Add {U}.
"Stay close to my light. You don't want to get lost on the rocks."
—Jejenar, Silundi lullmage
Card has other part: Beyeen Veil
  • Zendikar Rising
Bubble Snare

Bubble Snare {U}

Enchantment - Aura
Kicker {2}{U}
Enchant creature
When Bubble Snare enters, if it was kicked, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
  • Zendikar Rising
Cascade Seer

Cascade Seer {3}{U}

Creature - Merfolk Wizard
When Cascade Seer enters, scry X, where X is the number of creatures in your party.
"Perhaps you can't see the path, but that doesn't mean it isn't there."
3/3
  • Zendikar Rising
Cleric of Chill Depths

Cleric of Chill Depths {1}{U}

Creature - Merfolk Cleric
Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step.
"Before my people turned to false gods, we built a glittering city beneath the northern sea ice. The magic of ancient Benthidrix lives in me!"
1/3
  • Zendikar Rising
Concerted Defense

Concerted Defense {U}

Instant
Counter target noncreature spell unless its controller pays {1} plus an additional {1} for each creature in your party.
"You mess with one of us, you mess with all of us!"
  • Zendikar Rising
Cunning Geysermage

Cunning Geysermage {2}{U}

Creature - Human Wizard
Kicker {2}{U}
When Cunning Geysermage enters, if it was kicked, return up to one other target creature to its owner's hand.
"Come on, Skitch, we'll lose them in the geyserfield."
3/2
  • Zendikar Rising
Deliberate

Deliberate {1}{U}

Instant
Scry 2, then draw a card.
"I can't see all that the future holds, but I can keep us one step ahead of death."
  • Zendikar Rising
Field Research

Field Research {2}{U}

Sorcery
Kicker {2}{U}
Draw two cards. If this spell was kicked, draw three cards instead.
"In the field, speed-reading is a survival skill."
  • Zendikar Rising
Glacial Grasp

Glacial Grasp {2}{U}

Instant
Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step.
Draw a card.
  • Zendikar Rising
Living Tempest

Living Tempest {4}{U}

Creature - Elemental
Flash
Flying
"If you don't like the weather, just wait a few minutes and it'll change ... probably for the worse."
—Amandi, kitesail expert
3/3
  • Zendikar Rising
Lullmage's Domination

Lullmage's Domination {X}{U}{U}{U}

Sorcery
This spell costs {3} less to cast if it targets a creature whose controller has eight or more cards in their graveyard.
Gain control of target creature with mana value X.
"One spell to quiet the Roil, one to quash the will. The principle is the same."
  • Zendikar Rising
Merfolk Falconer

Merfolk Falconer {3}{U}{U}

Creature - Merfolk Wizard
Flying
Whenever you cast a kicked spell, scry 2.
"For generations, we have bred and trained falcons for expeditions into Emeria. Now more sky ruins open themselves to those with the means to reach the heights!"
4/4
  • Zendikar Rising