31879 cards found
Unsavory Kitchen

Unsavory Kitchen {2}{R}

Enchantment - Room
Whenever a source you control deals noncombat damage to a creature, choose a creature card in your hand. It perpetually gets +2/+0 and gains haste.
Card has other part: Crude Abattoir
  • Alchemy: Duskmourn
Eager Flameguide

Eager Flameguide {2}{R}

Enchantment Creature - Raccoon Glimmer
When Eager Flameguide enters, add {C}{C}{C}. Spend this mana only to cast creature spells.
When Eager Flameguide dies, exile the top two cards of your library. Until the end of your next turn, you may cast creature spells from among the exiled cards.
3/3
  • Alchemy: Duskmourn
Chittering Illuminator

Chittering Illuminator {1}{G}{G}

Enchantment Creature - Squirrel Glimmer
As long as Chittering Illuminator is at the top of your library, you may look at it any time and you may cast it.
As long as the top card of your library is a creature card, you may look at it any time and you may cast it.
3/3
  • Alchemy: Duskmourn
Harrowing Swarm

Harrowing Swarm {1}{G}

Sorcery
Manifest dread. Then each face-down creature you control gains "This permanent costs {2} less to turn face up" and "When this permanent is turned face up, if it's a creature, put a +1/+1 counter on it."
  • Alchemy: Duskmourn
Verdant Dread

Verdant Dread {1}{G}

Enchantment
Whenever Verdant Dread or another permanent you control named Verdant Dread enters, manifest dread.
{3}{G}{G}: Conjure a card named Verdant Dread onto the battlefield. Activate only as a sorcery.
  • Alchemy: Duskmourn
Wary Zone Guard

Wary Zone Guard {2}{G}

Creature - Human Survivor
Wary Zone Guard enters tapped.
Survival — At the beginning of your second main phase, if Wary Zone Guard is tapped, return up to one target land card from your graveyard to the battlefield. Wary Zone Guard perpetually gets +1/+1.
3/3
  • Alchemy: Duskmourn
Effie, Fast Learner

Effie, Fast Learner {1}{G}{W}

Legendary Creature - Human Survivor
Enlist
Survival — At the beginning of your second main phase, if Effie is tapped, put a +1/+1 counter on each tapped creature you control. Then seek a Survivor card with mana value less than or equal to the number of tapped creatures you control.
3/3
  • Alchemy: Duskmourn
Enduring Friendship

Enduring Friendship {U}{R}

Enchantment Creature - Otter Glimmer
Double team
Whenever you cast an instant or sorcery spell, creatures you control that are Otters and/or enchantments get +1/+1 until end of turn.
When Enduring Friendship dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.
2/1
  • Alchemy: Duskmourn
Fear of Change

Fear of Change {G}{U}

Enchantment Creature - Nightmare
When this creature enters or dies, exile another creature you control. If you do, conjure a duplicate of a random creature card with mana value X onto the battlefield, where X is 2 plus the exiled creature's mana value.
2/3
  • Alchemy: Duskmourn
Gilded Ambusher

Gilded Ambusher {1}{B}{R}

Enchantment Creature - Lizard Glimmer
Whenever Gilded Ambusher attacks, you may sacrifice another nonland permanent. When you do, each opponent exiles a nonland, nontoken permanent they control and a random nonland card from their library, then Gilded Ambusher deals damage to them equal to the total mana value of the cards exiled this way.
4/2
  • Alchemy: Duskmourn
Golden Sidekick

Golden Sidekick {W}{B}

Enchantment Creature - Bat Glimmer
Flying, lifelink
Whenever you gain life, a random creature card in your hand perpetually gets +X/+X, where X is the amount of life you gained.
2/2
  • Alchemy: Duskmourn
Mangled Soulrager

Mangled Soulrager {1}{U}{R}

Creature - Spirit
Flying
When Mangled Soulrager enters, switch the power and toughness of each creature on the battlefield. You get a twelve-time boon with "Whenever a creature you control enters, switch its power and toughness."
Cycling {1}{U}
1/4
  • Alchemy: Duskmourn
Mischievous Lookout

Mischievous Lookout {W}{B}

Enchantment Creature - Rat Glimmer
Once during each of your turns, you may cast a noncreature, non-Aura permanent spell from your graveyard. If you do, it perpetually becomes a 2/1 Rat creature in addition to its other types.
2/1
  • Alchemy: Duskmourn
Polterheist

Polterheist {1}{B}{R}

Creature - Spirit
Ward—Pay 2 life.
Whenever Polterheist attacks, heist target opponent's library.
3/1
  • Alchemy: Duskmourn
Unnatural Summons

Unnatural Summons {1}{G}{U}

Sorcery
If you weren't the starting player, this spell costs {1} less to cast.
Manifest dread.
Rebound
  • Alchemy: Duskmourn
Valiant Emberkin

Valiant Emberkin {1}{R}{W}

Enchantment Creature - Mouse Glimmer
Haste
Whenever Valiant Emberkin enters or attacks, target creature you control perpetually gets +1/+0.
If a creature you control becoming the target of a spell or ability causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
1/1
  • Alchemy: Duskmourn
Wingbright Thief

Wingbright Thief {1}{W}{U}

Enchantment Creature - Bird Glimmer
Flying
When Wingbright Thief enters, target opponent reveals each nonland card in their hand. You choose one of them. That card perpetually gains "When you cast this spell, each opponent draws a card and gains 3 life."
2/3
  • Alchemy: Duskmourn
Soul Shredder

Soul Shredder {2}

Artifact - Vehicle
Haste
Whenever one or more other creatures die, Soul Shredder perpetually gets +1/+1. This ability also triggers if Soul Shredder is in your graveyard.
Crew 1
{1}, Sacrifice two creatures: Return Soul Shredder from your graveyard to the battlefield. Activate only as a sorcery.
2/2
  • Alchemy: Duskmourn
Cogwork Progenitor

Cogwork Progenitor {1}{W}

Artifact Creature - Gnome
At the beginning of your end step, you may exile another artifact you control or an artifact card in your graveyard. If you do, seek an artifact card. That card perpetually has base power and toughness 1/1 and becomes a Gnome creature in addition to its other types.
2/2
  • Alchemy: Ixalan
Legion's Chant

Legion's Chant {2}{W}

Sorcery - Chorus
Starting intensity 3
Return any number of creature cards with total mana value X or less from your graveyard to the battlefield, where X is Legion's Chant's intensity.
All Chorus cards you own intensify by 1.
  • Alchemy: Ixalan
Radiant Smite

Radiant Smite {1}{W}

Instant
Destroy target creature with power 4 or greater. If you weren't the starting player, you gain 4 life.
Cycling {W}
When you cycle Radiant Smite, if you weren't the starting player, you gain 2 life.
  • Alchemy: Ixalan
Valiant Batrider

Valiant Batrider {2}{W}

Creature - Human Knight
Flying
Whenever Valiant Batrider deals combat damage to a player, that player gets a one-time boon with "When you cast a noncreature spell, you may pay {1}. If you don't, each opponent draws a card."
3/3
  • Alchemy: Ixalan
Herald's Reveille

Herald's Reveille {U}

Sorcery
Draw a card. If a permanent you controlled explored this turn, seek a Merfolk card instead.
  • Alchemy: Ixalan
Hymn to the Ages

Hymn to the Ages {1}{U}

Instant - Chorus
Starting intensity 1
Draw a number of cards equal to this spell's intensity.
All Chorus cards you own intensify by 1.
  • Alchemy: Ixalan
Landlore Navigator

Landlore Navigator {1}{U}

Creature - Orc Pirate
Whenever Landlore Navigator attacks, create a Map token.
At the beginning of your end step, if two or more artifacts entered under your control this turn, conjure a card named Thieving Magpie onto the battlefield.
2/1
Related card: Thieving Magpie
  • Alchemy: Ixalan