31561 cards found
Anthem of Champions

Anthem of Champions {G}{W}

Enchantment
Creatures you control get +1/+1.
Setessa is protected by four warrior factions, each named for an animal. United, they can repel any threat to their polis.
Aphelia, Viper Whisperer

Aphelia, Viper Whisperer {1}{B}

Legendary Creature - Gorgon Assassin
Deathtouch
Whenever Aphelia attacks, you may pay {1}{B/G}. If you do, create a 1/1 black Snake creature token with deathtouch.
{4}{B}: Until end of turn, whenever one or more Gorgons and/or Snakes you control deal combat damage to a player, that player loses half their life, rounded up.
1/3
  • Foundations Jumpstart
Apothecary Stomper

Apothecary Stomper {4}{G}{G}

Creature - Elephant
Vigilance
When this creature enters, choose one —
• Put two +1/+1 counters on target creature you control.
• You gain 4 life.
A walking clinic with a trumpet to sound its arrival.
4/4
  • Foundations
Arahbo, the First Fang

Arahbo, the First Fang {2}{W}

Legendary Creature - Cat Avatar
Other Cats you control get +1/+1.
Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.
It's said all cats in the Multiverse trace their lineage back to him, from the meekest kitten to the mightiest lion.
2/2
Arbiter of Woe

Arbiter of Woe {4}{B}{B}

Creature - Demon
As an additional cost to cast this spell, sacrifice a creature.
Flying
When this creature enters, each opponent discards a card and loses 2 life. You draw a card and gain 2 life.
5/4
  • Foundations
Arcane Epiphany

Arcane Epiphany {3}{U}{U}

Instant
This spell costs {1} less to cast if you control a Wizard.
Draw three cards.
For years, the tome pulsed with forgotten spells and secrets, hungry for a mind strong enough to read it.
  • Foundations
Archmage of Runes

Archmage of Runes {3}{U}{U}

Creature - Giant Wizard
Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell, draw a card.
He's so intent on his study that others think him frozen in place.
3/6
Armasaur Guide

Armasaur Guide {4}{W}

Creature - Dinosaur
Vigilance
Whenever you attack with three or more creatures, put a +1/+1 counter on target creature you control.
The armasaur was skittish about the lanterns, until it noticed the captivating dance of its shadow along the walls.
4/4
  • Foundations
Ashroot Animist

Ashroot Animist {2}{R}{G}

Creature - Lizard Druid
Trample
When this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power.
"We will burn down the old growth of civilization and nurture what sprouts from the ashes."
4/4
Banner of Kinship

Banner of Kinship {5}

Artifact
As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type.
Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.
Battlesong Berserker

Battlesong Berserker {3}{R}

Creature - Human Berserker
Whenever you attack, target creature you control gets +1/+0 and gains menace until end of turn.
The thud of her axe striking armor and flesh gives rhythm to her song of bloody victory.
3/4
  • Foundations
Beast-Kin Ranger

Beast-Kin Ranger {2}{G}

Creature - Elf Ranger
Trample
Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
"We smelled you coming from a mile away, outsider."
3/3
  • Foundations
Bigfin Bouncer

Bigfin Bouncer {3}{U}

Creature - Shark Pirate
When this creature enters, return target creature an opponent controls to its owner's hand.
"You know how to swim, don't ya, chum?"
3/2
  • Foundations
Billowing Shriekmass

Billowing Shriekmass {3}{B}

Creature - Spirit
Flying
When this creature enters, mill three cards.
Threshold — This creature gets +2/+1 as long as there are seven or more cards in your graveyard.
2/3
  • Foundations
Blasphemous Edict

Blasphemous Edict {3}{B}{B}

Sorcery
You may pay {B} rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.
Each player sacrifices thirteen creatures of their choice.
"A demonic pact is all fun and games until the bill comes due."
—Liliana Vess
Bloodthirsty Conqueror

Bloodthirsty Conqueror {3}{B}{B}

Creature - Vampire Knight
Flying, deathtouch
Whenever an opponent loses life, you gain that much life.
"This town swims with such exquisite blood. I will take every drop for my own."
5/5
Boltwave

Boltwave {R}

Sorcery
Boltwave deals 3 damage to each opponent.
"Taming a storm is like taming a wild beast; once you understand its wants and needs, you can direct it any way you like."
—Ral Zarek
  • Foundations
Braulios of Pheres Band

Braulios of Pheres Band {3}{G}{G}

Legendary Creature - Centaur Scout
Braulios of Pheres Band's power and toughness are each equal to the number of lands you control.
Whenever Braulios of Pheres Band attacks, draw a card, then you may put a land card from your hand onto the battlefield.
"Your claim to this land is as tenuous as my tolerance of your presence on it."
*/*
  • Foundations Jumpstart
Brigone, Soldier of Meletis

Brigone, Soldier of Meletis {1}{W}

Legendary Creature - Human Soldier
Vigilance
Heroic — Whenever you cast a spell that targets Brigone, Soldier of Meletis, put a +1/+1 counter on Brigone.
{T}, Remove a +1/+1 counter from Brigone: Draw a card.
"Gods, guide my hand!"
2/2
  • Foundations Jumpstart
Bulk Up

Bulk Up {1}{R}

Instant
Double target creature's power until end of turn.
Flashback {4}{R}{R}
Norf would win the arm-wrestling contest this year, at any cost.
  • Foundations
Cackling Prowler

Cackling Prowler {3}{G}

Creature - Hyena Rogue
Ward {2}
Morbid — At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on this creature.
4/3
  • Foundations
Cat Collector

Cat Collector {2}{W}

Creature - Human Citizen
When this creature enters, create a Food token.
Whenever you gain life for the first time during each of your turns, create a 1/1 white Cat creature token.
"Why so many? Because they need a home, just like I once did."
3/2
  • Foundations
Celestial Armor

Celestial Armor {2}{W}

Artifact - Equipment
Flash
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
Equipped creature gets +2/+0 and has flying.
Equip {3}{W}
Cephalid Inkmage

Cephalid Inkmage {2}{U}

Creature - Octopus Wizard
When this creature enters, surveil 3.
Threshold — This creature can't be blocked as long as there are seven or more cards in your graveyard.
2/2
  • Foundations
Chandra, Flameshaper

Chandra, Flameshaper {5}{R}{R}

Legendary Planeswalker - Chandra
[+2]: Add {R}{R}{R}. Exile the top three cards of your library. Choose one. You may play that card this turn.
[+1]: Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
[–4]: Chandra deals 8 damage divided as you choose among any number of target creatures and/or planeswalkers.
Loyalty:
6