31561 cards found
Fifth Stage of Magic Design

Fifth Stage of Magic Design {2}{R}{G}

Enchantment
This enchantment enters with three resonance counters on it.
Whenever you cast a spell, you may remove a resonance counter from this enchantment. If you do, ask a person outside the game if the spell's name sounds like a non-Magic themed movie title. When a person answers yes, choose one —
• Put two +1/+1 counters on target creature.
• This enchantment deals 2 damage to target creature.
When this enchantment has no counters on it, sacrifice it.
  • Unknown Event
First Stage of Magic Design
Unknown Event
RZ15x (rare)
Image missing

First Stage of Magic Design {W}{U}{B}{R}{G}

Instant
You gain 3 life. Draw three cards. Add {B}{B}{B}. This spell deals 3 damage to any target. Target creature gets +3/+3 until end of turn.
  • Unknown Event
Fourth Stage of Magic Design

Fourth Stage of Magic Design {5}{U}{U}

Enchantment
Once per turn, you may cast a nonland card as though it was another card of your choice with the same mana cost. You can't choose the same card twice. (Mana cost includes color. No looking cards up!)
  • Unknown Event
Hosting Season

Hosting Season {4}{W}

Enchantment
While it's October 25th, 2024, whenever you cast your commander, create a token that's a copy of it except it isn't legendary.
While it's October 26th or 27th, 2024, if one or more tokens would be created under your control, instead twice that many tokens are created and each of them enters with a +1/+1 counter on it.
On any other date, both abilities apply. (Because why not?)
  • Unknown Event
Mark Ritual

Mark Ritual {1}{B}

Instant
Add {B}{B}{B}.
If this card is signed by someone who has ever designed a Magic card, treat all black mana symbols on this card as red mana symbols. (To be respectful of the color pie.)
  • Unknown Event
Oozeavite

Oozeavite {4}{G}

Creature - Ooze
Oozeavite enters with each of a vigilance, reach, trample, and hexproof counter on it. These are also +1/+1 counters.
If Oozeavite would be dealt damage, instead create a 0/0 green Ooze creature token and move a counter from Oozeavite onto it. Then if Oozeavite has no counters on it, sacrifice it.
{3}{G}, {T}: Move any number of counters from other creatures you control onto Oozeavite.
Designed by players at MagicCon Amsterdam 2024.
0/0
  • Unknown Event
Second Stage of Magic Design

Second Stage of Magic Design {2}{U}

Enchantment
Whenever you cast a spell with a keyword or ability word, if it doesn't share a keyword or ability word with a permanent you control or a card in your graveyard, draw a card. (Keywords and ability words include abilities like flying, flashback, and landfall.)
  • Unknown Event
Seer of the Bright Side

Seer of the Bright Side {1}{B}

Creature - Human Assassin
This creature enters with two cage counters on it.
This creature can't attack or block as long as it has a cage counter on it.
At the beginning of your upkeep, remove a cage counter from this creature. When the last cage counter is removed this way, destroy target creature an opponent controls.
4/4
  • Unknown Event
Seventh Stage of Magic Design

Seventh Stage of Magic Design {4}{G}{U}

Enchantment
Double all your spells and abilities. (All spells and abilities cast, activated, or triggered by you are copied. Mana abilities produce twice as much mana.)
  • Unknown Event
Sharp Eraser

Sharp Eraser {6}

Artifact
{2}, {T}: Reveal cards from the top of your library until you reveal a nonland card. You may erase any number of words on the card, including flavor text, as long as the card still makes sense. Then cast the revised card without paying its mana cost. Put all other cards revealed this way on the bottom of your library in a random order.
  • Unknown Event
Sixth Stage of Magic Design

Sixth Stage of Magic Design {1}{W}{W}

Enchantment
All creatures are legendary.
Creatures with a black or silver expansion symbol get +1/+1.
Creatures without a black or silver expansion symbol get +2/+2.
  • Unknown Event
The Actualizer

The Actualizer {1}{B}{R}

Legendary Creature - Human Wizard
At the beginning of your first main phase, read aloud the name, mana cost, type line, power, and toughness of a card in your hand, except lie about one of them. Each opponent simultaneously guesses which one is incorrect. Then reveal the card. Each opponent who guessed incorrectly loses 3 life. You may discard that card and draw a card. (They can't look it up or ask for help as this ability is resolving. Nice try, though.)
3/3
  • Unknown Event
The Archenemy's Charm

The Archenemy's Charm {B}{B}{B}

Instant
Choose a scheme and set it into motion —
• Choose Your Demise
• Every Hope Shall Vanish
• Make Yourself Useful
  • Unknown Event
The Bear Force Pilot Runner

The Bear Force Pilot Runner {1}{G}

Legendary Creature - Bear Pilot Gamer
When The Bear Force Pilot Runner enters, create a 0/0 colorless Vehicle artifact token with flying, "This creature gets +1/+1 for each Bear you control," and crew 2.
Ready to run (You can have two commanders if both have ready to run.)
MR 9/19: So you're saying your plan is to errata a previous Unknown card to have this new mechanic now? Will they even notice?
GV 9/23: Don't worry, I'll fix it in the flavor text.
2/2
  • Unknown Event
The Bus Runner

The Bus Runner {1}{B}{G}{U}

Legendary Creature - Human Gamer
When The Bus Runner enters, create a 4/4 Desert Vehicle artifact land token with crew 2. Put eight hour counters on it. It has "{T}: Add {C}" and "Whenever this token or a Gamer you control becomes tapped, remove an hour counter from this token. Then if it has no hour counters on it, each opponent loses 1 life, you gain 1 life, and put eight hour counters on this token."
Ready to run (You can have two commanders if both have ready to run.)
3/4
  • Unknown Event
The Caffeinated Runner

The Caffeinated Runner {1}{R}{W}

Legendary Creature - Elemental Gamer
Whenever the The Caffeinated Runner enters or attacks, create a Food token.
Sacrifice a Food: Target creature gains haste until end of turn. Whenever it next becomes tapped this turn, untap it.
Ready to run (You can have two commanders if both have ready to run.)
3/2
  • Unknown Event
The Chaos Keeper

The Chaos Keeper {U}{R}

Legendary Creature - Elemental
The Chaos Keeper enters with a sealed Magic booster pack of your choice under it. (You provide a new pack each time.)
Whenever The Chaos Keeper deals combat damage to a player, reveal its cards and put one of them into your hand. (Don't open the booster pack until the first time this ability reolves.)
1/1
  • Unknown Event
The Cobra King

The Cobra King {4}{G}{U}

Legendary Creature - Snake Hawk Warrior
At the beginning of each player's upkeep, create a 1/1 blue Serpent creature token named Cobra Coil. When you do, if you control five or more Snakes and/or Serpents, choose one —
• Strike first — Target Snake or Serpent you control fights target creature an opponent controls.
• Strike hard — Put a +1/+1 counter on each Snake and Serpent you control.
5/2
  • Unknown Event
The Cosplayzer

The Cosplayzer {4}{U}

Legendary Creature - Shapeshifter
You may have The Cosplayzer enter as a copy of any creature on the battlefield, except it has "The first time each turn an ability of this creature is activated or triggered, copy it. You may choose new targets for the copy" and the first letter of its name is Z. (This is both stylish AND makes it a different name for the legend rule!)
0/0
  • Unknown Event
The Countering Runner

The Countering Runner {3}{U}{U}

Legendary Creature - Merfolk Gamer
Spells you cast that would counter a spell cost {U}{U} less to cast.
Whenever a spell an opponent controls is countered by a spell or ability you control, draw a card. The Countering Runner deals 2 psychic damage to that player. (Psychic damage doesn't cause loss of life, but a player who's been dealt 20 psychic damage loses the game.)
Ready to run (You can have two commanders if both have ready to run.)
3/7
  • Unknown Event
The Covert Blue Mage

The Covert Blue Mage {2}{U}

Legendary Creature - Human Rogue
If The Covert Blue Mage is your commander, your starting deck can contain any number of cards beyond the maximum deck size. (For example, your deck can be 120 cards.)
When The Covert Blue Mage enters, create a colorless Equipment artifact token named Covert Sunglasses. It has "Equipped creature can't be blocked" and equip {2}{W/U}.
1/1
  • Unknown Event
The Fearsome Flock

The Fearsome Flock {3}{U}

Legendary Creature - Bird
Flying, split second level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery. This can't be responded to.)
LEVEL 1-3
3/3
Flying
Whenever The Fearsome Flock deals combat damage to a player, gain control of target noncreature artifact that player controls. It becomes a Treasure.
LEVEL 4+
3/4
Flying
You may activate abilities of artifacts your opponents control as though you control them.
Designed by players at MagicCon Amsterdam 2024
2/3
  • Unknown Event
The Fifth Alias

The Fifth Alias {2}{U}{R}{W}

Legendary Creature - Shapeshifter
Before the game begins, if The Fifth Alias is your commander or in your deck, secretly make a list of five nonland cards in your deck. (Don't forget to do this!)
As you draw a card on your list, you may reveal it, show it was on the list, and exclaim its name. If you do, cast it without paying its mana cost.
5/5
  • Unknown Event
The Gunky Runner

The Gunky Runner {5}{B}

Legendary Creature - Slug Gamer
Ew-minance — When The Gunky Runner enters and at the beginning of the first upkeep in a game where it's your commander, shuffle three Gunk cards into each opponent's library. (Gunk is a colorless sorcery card with no mana cost and cycling {4}.)
Whenever an opponent loses life, they shuffle that many Gunk cards into their library.
Ready to run (You can have two commanders if both have ready to run.)
5/5
  • Unknown Event
The Highland Runner

The Highland Runner {4}{W}{W}

Legendary Creature - Elk Gamer
When The Highland Runner enters and at the beginning of the first upkeep in a game where it's your commander, you may have each player's life total become 20. If you do, each of your commanders stop being commanders this game. Shuffle them into your library. (They no longer go to the command zone.)
Ready to run (You can have two commanders if both have ready to run.)
6/6
  • Unknown Event