31329 cards found
Springmantle Cleric

Springmantle Cleric {4}{G}

Creature - Elf Cleric
Springmantle Cleric enters with a +1/+1 counter on it for each color of mana spent to cast it.
Hope and courage bloom in her wake.
2/3
  • Zendikar Rising
Strength of Solidarity

Strength of Solidarity {G}

Sorcery
Choose target creature you control. Put a +1/+1 counter on it for each creature in your party.
"This expedition doesn't succeed unless we all succeed!"
  • Zendikar Rising
Tajuru Blightblade

Tajuru Blightblade {G}

Creature - Elf Rogue
Deathtouch
Ora Ondar, the Khalni Garden, is a lush tangle of growth in the harsh lands of Akoum. Its plant growth is marvelously diverse: a brilliant spectrum of vibrant life . . . and speedy death.
1/1
  • Zendikar Rising
Tajuru Snarecaster

Tajuru Snarecaster {2}{G}

Creature - Elf Rogue
Reach
Elves of the Tajuru Nation spend their lives in the ancient jaddi trees' expansive canopy, some living and dying without ever touching the ground.
1/4
  • Zendikar Rising
Taunting Arbormage

Taunting Arbormage {2}{G}

Creature - Elf Wizard
Kicker {3}
When Taunting Arbormage enters, if it was kicked, all creatures able to block target creature this turn do so.
"Eyes on me!"
2/3
  • Zendikar Rising
Turntimber Ascetic

Turntimber Ascetic {4}{G}

Creature - Giant Cleric
When Turntimber Ascetic enters, you gain 3 life.
"For so long, this land cried out in pain. Now, as the flow returns to its balance point, a new harmony echoes in the trees."
5/4
  • Zendikar Rising
Vastwood Fortification
Vastwood Thicket

Vastwood Fortification {G}

Instant
Put a +1/+1 counter on target creature.
"When you understand nature's ways, you're never unarmed."
—Eyza, Joraga guide
Card has other part: Vastwood Thicket
  • Zendikar Rising
Vastwood Thicket
Vastwood Fortification

Vastwood Thicket

Land
Vastwood Thicket enters tapped.
{T}: Add {G}.
"Never underestimate the ferocity of the imperative to thrive."
—Eyza, Joraga guide
Card has other part: Vastwood Fortification
  • Zendikar Rising
Veteran Adventurer

Veteran Adventurer {5}{G}

Creature - Human
Veteran Adventurer is also a Cleric, Rogue, Warrior, and Wizard.
This spell costs {1} less to cast for each creature in your party.
Vigilance
"How can I be of assistance?"
5/5
  • Zendikar Rising
Vine Gecko

Vine Gecko {1}{G}

Creature - Elemental Lizard
The first kicked spell you cast each turn costs {1} less to cast.
Whenever you cast a kicked spell, put a +1/+1 counter on Vine Gecko.
"It's cute now, but those things tend to get a lot bigger when you're not looking."
—Fahar, expedition wizard
2/2
  • Zendikar Rising
Cleric of Life's Bond

Cleric of Life's Bond {W}{B}

Creature - Vampire Cleric
Whenever another Cleric you control enters, you gain 1 life.
Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond.
"No gods. Only each other."
2/2
  • Zendikar Rising
Kargan Warleader

Kargan Warleader {1}{R}{W}

Creature - Human Warrior
Other Warriors you control get +1/+1.
From rebellion against the Akoum Skyclave to fighting the Eldrazi titans, the dragon-riding Kargan tribes have never missed an opportunity to defy the odds.
3/3
Related card: Kargan Warleader (Alchemy)
  • Zendikar Rising 224 391
Lullmage's Familiar

Lullmage's Familiar {1}{G}{U}

Creature - Beast
{T}: Add {G} or {U}.
Whenever you cast a kicked spell, you gain 2 life.
"They store energy in special gastric organs ... but I guess you'd probably rather have me clear the path than ramble about guts."
—Fahar, expedition wizard
2/4
  • Zendikar Rising
Moss-Pit Skeleton

Moss-Pit Skeleton {B}{G}

Creature - Plant Skeleton
Kicker {3}
If Moss-Pit Skeleton was kicked, it enters with three +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, you may put Moss-Pit Skeleton on top of your library.
2/2
Related card: Moss-Pit Skeleton (Alchemy)
  • Zendikar Rising
Murasa Rootgrazer

Murasa Rootgrazer {G}{W}

Creature - Beast
Vigilance
{T}: You may put a basic land card from your hand onto the battlefield.
{T}: Return target basic land you control to its owner's hand.
Few other creatures so closely embody Murasa's rapid cycles of growth.
2/3
Related card: Garruk, Wrath of the Wilds
  • Zendikar Rising
Ravager's Mace

Ravager's Mace {1}{B}{R}

Artifact - Equipment
When Ravager's Mace enters, attach it to target creature you control.
Equipped creature gets +1/+0 for each creature in your party and has menace.
Equip {2}{B}{R}
  • Zendikar Rising
Soaring Thought-Thief

Soaring Thought-Thief {U}{B}

Creature - Human Rogue
Flash
Flying
As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0.
Whenever one or more Rogues you control attack, each opponent mills two cards.
1/3
  • Zendikar Rising
Umara Mystic

Umara Mystic {1}{U}{R}

Creature - Merfolk Wizard
Flying
Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn.
"We tolerate the North Hada thieves' den, but cutthroats who wander downriver earn a skymanta ride out to sea."
1/3
Related card: Umara Mystic (Alchemy)
  • Zendikar Rising
Cliffhaven Kitesail

Cliffhaven Kitesail {1}

Artifact - Equipment
When Cliffhaven Kitesail enters, attach it to target creature you control.
Equipped creature has flying.
Equip {2}
Made from canvas, wood, and hope.
Related card: Arms Scavenger
  • Zendikar Rising
Relic Amulet

Relic Amulet {2}

Artifact
Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on Relic Amulet.
{2}, {T}, Remove all charge counters from Relic Amulet: It deals that much damage to target creature.
Old power finds new purpose.
Related card: Break Expectations
  • Zendikar Rising
Relic Axe

Relic Axe {2}

Artifact - Equipment
When Relic Axe enters, attach it to target creature you control.
Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead.
Equip {2}
"It's light as a feather, but it hits with the force of a boulder. A very sharp boulder."
Related card: Arms Scavenger
  • Zendikar Rising
Relic Golem

Relic Golem {3}

Artifact Creature - Golem
Relic Golem can't attack or block unless an opponent has eight or more cards in their graveyard.
{2}, {T}: Target player mills two cards.
6/6
  • Zendikar Rising
Relic Vial

Relic Vial {3}

Artifact
{2}, {T}, Sacrifice a creature: Draw a card.
As long as you control a Cleric, Relic Vial has "Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life."
  • Zendikar Rising
Sea Gate Colossus

Sea Gate Colossus {7}

Artifact Creature - Golem Warrior
This spell costs {1} less to cast for each creature in your party.
"When you are battered and exhausted, look up and be inspired by its resolve."
—Tazri
7/5
  • Zendikar Rising
Skyclave Sentinel

Skyclave Sentinel {3}

Artifact Creature - Gargoyle
Kicker {4}
Flying, defender
If Skyclave Sentinel was kicked, it enters with two +1/+1 counters on it.
As long as Skyclave Sentinel has a +1/+1 counter on it, it can attack as though it didn't have defender.
2/3
  • Zendikar Rising