31329 cards found
Mangled Soulrager

Mangled Soulrager {1}{U}{R}

Creature - Spirit
Flying
When Mangled Soulrager enters, switch the power and toughness of each creature on the battlefield. You get a twelve-time boon with "Whenever a creature you control enters, switch its power and toughness."
Cycling {1}{U}
1/4
  • Alchemy: Duskmourn
Mischievous Lookout

Mischievous Lookout {W}{B}

Enchantment Creature - Rat Glimmer
Once during each of your turns, you may cast a noncreature, non-Aura permanent spell from your graveyard. If you do, it perpetually becomes a 2/1 Rat creature in addition to its other types.
2/1
  • Alchemy: Duskmourn
Mothlight Processionist

Mothlight Processionist {1}{W}

Creature - Human Cleric
Enchantment spells you cast have convoke.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, conjure a card named Mothlight Processionist into your hand. Discard that card at the beginning of the next end step.
2/2
  • Alchemy: Duskmourn
Polterheist

Polterheist {1}{B}{R}

Creature - Spirit
Ward—Pay 2 life.
Whenever Polterheist attacks, heist target opponent's library.
3/1
  • Alchemy: Duskmourn
Razor Demon

Razor Demon {1}{B}{B}

Creature - Demon
When you cast this spell, target opponent drafts a card from Razor Demon's spellbook. They may cast that card without paying its mana cost.
Flying
Ward—Discard a card.
7/7
Related cards: Demonic Bargain Demonic Pact Ever After
  • Alchemy: Duskmourn
Replicating Terror

Replicating Terror {1}{B}

Instant
Each opponent sacrifices a nontoken creature. For each creature sacrificed this way, conjure a duplicate of it into your graveyard.
  • Alchemy: Duskmourn
Solitary Study

Solitary Study {1}{W}

Enchantment - Room
Creatures you control get +1/+0.
Card has other part: Endless Corridor
  • Alchemy: Duskmourn
Soul Shredder

Soul Shredder {2}

Artifact - Vehicle
Haste
Whenever one or more other creatures die, Soul Shredder perpetually gets +1/+1. This ability also triggers if Soul Shredder is in your graveyard.
Crew 1
{1}, Sacrifice two creatures: Return Soul Shredder from your graveyard to the battlefield. Activate only as a sorcery.
2/2
  • Alchemy: Duskmourn
Unnatural Summons

Unnatural Summons {1}{G}{U}

Sorcery
If you weren't the starting player, this spell costs {1} less to cast.
Manifest dread.
Rebound
  • Alchemy: Duskmourn
Unsavory Kitchen

Unsavory Kitchen {2}{R}

Enchantment - Room
Whenever a source you control deals noncombat damage to a creature, choose a creature card in your hand. It perpetually gets +2/+0 and gains haste.
Card has other part: Crude Abattoir
  • Alchemy: Duskmourn
Valiant Emberkin

Valiant Emberkin {1}{R}{W}

Enchantment Creature - Mouse Glimmer
Haste
Whenever Valiant Emberkin enters or attacks, target creature you control perpetually gets +1/+0.
If a creature you control becoming the target of a spell or ability causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
1/1
  • Alchemy: Duskmourn
Verdant Dread

Verdant Dread {1}{G}

Enchantment
Whenever Verdant Dread or another permanent you control named Verdant Dread enters, manifest dread.
{3}{G}{G}: Conjure a card named Verdant Dread onto the battlefield. Activate only as a sorcery.
  • Alchemy: Duskmourn
Wary Zone Guard

Wary Zone Guard {2}{G}

Creature - Human Survivor
Wary Zone Guard enters tapped.
Survival — At the beginning of your second main phase, if Wary Zone Guard is tapped, return up to one target land card from your graveyard to the battlefield. Wary Zone Guard perpetually gets +1/+1.
3/3
  • Alchemy: Duskmourn
Welcome the Darkness

Welcome the Darkness {X}{B}

Instant
X can't be 0.
Draw X cards. Create an X/X black Demon creature token with flying. Your life total becomes X. You can't gain life for the rest of the game.
  • Alchemy: Duskmourn
Wingbright Thief

Wingbright Thief {1}{W}{U}

Enchantment Creature - Bird Glimmer
Flying
When Wingbright Thief enters, target opponent reveals each nonland card in their hand. You choose one of them. That card perpetually gains "When you cast this spell, each opponent draws a card and gains 3 life."
2/3
  • Alchemy: Duskmourn
The Sixth Seraph

The Sixth Seraph {3}{W}{W}

Legendary Creature - Angel
Flying
Artifact spells you cast have demonstrate. (When you cast one, you may copy it. If you do, choose an opponent to also copy it. Copies become tokens.)
3/6
  • Unknown Event
Black Panther, Wakandan King

Black Panther, Wakandan King {G}{W}

Legendary Creature - Human Noble Hero
First strike
Survey the Realm — Whenever Black Panther or another creature you control enters, put a +1/+1 counter on target land you control.
Mine Vibranium{3}: Move all +1/+1 counters from target land you control onto target creature. If one or more +1/+1 counters are moved this way, you gain that much life and draw a card.
2/2
  • Secret Lair Drop
Captain America, First Avenger

Captain America, First Avenger {R}{W}{U}

Legendary Creature - Human Soldier Hero
Throw ... — {3}, Unattach an Equipment from Captain America: He deals damage equal to that Equipment's mana value divided as you choose among one, two, or three targets.
... Catch — At the beginning of combat on your turn, attach up to one target Equipment you control to Captain America.
4/4
  • Secret Lair Drop
Iron Man, Titan of Innovation

Iron Man, Titan of Innovation {3}{U}{R}

Legendary Artifact Creature - Human Hero
Flying, haste
Genius Industrialist — Whenever Iron Man attacks, create a Treasure token, then you may sacrifice a noncreature artifact. If you do, search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield tapped, then shuffle.
4/4
  • Secret Lair Drop
Storm, Force of Nature

Storm, Force of Nature {1}{G}{U}{R}

Legendary Creature - Mutant Hero
Flying, vigilance
Ceaseless Tempest — Whenever Storm deals combat damage to a player, the next instant or sorcery spell you cast this turn has storm.
"For me, there are no such things as limits."
3/4
  • Secret Lair Drop
Wolverine, Best There Is

Wolverine, Best There Is {1}{R}{G}

Legendary Creature - Mutant Berserker Hero
Unrivaled Lethality — Double all damage Wolverine would deal.
At the beginning of each end step, if Wolverine dealt damage to another creature this turn, put a +1/+1 counter on him.
{1}{G}: Regenerate Wolverine.
2/2
  • Secret Lair Drop
Frontline Heroism

Frontline Heroism {2}{R}

Enchantment
When Frontline Heroism enters, create a 1/1 red Soldier creature token with haste.
Whenever you cast a spell that targets only a single creature you control, create a 1/1 red Soldier creature token with haste, then copy that spell. The copy targets that token.
  • Foundations Jumpstart
General Kreat, the Boltbringer

General Kreat, the Boltbringer {2}{R}

Legendary Creature - Goblin Soldier
Whenever one or more Goblins you control attack, create a 1/1 red Goblin creature token that's tapped and attacking.
Whenever another creature you control enters, General Kreat, the Boltbringer deals 1 damage to each opponent.
To cross swords with her is a shocking bad idea.
2/2
  • Foundations Jumpstart
Generous Pup

Generous Pup {1}{W}

Creature - Dog
Vigilance
Whenever one or more +1/+1 counters are put on Generous Pup, put a +1/+1 counter on each other creature you control. This ability triggers only once each turn.
They communicate via the universal language of treats.
2/2
  • Foundations Jumpstart
Hearts on Fire

Hearts on Fire {1}{R}

Instant
One or two target creatures each get +2/+1 until end of turn.
"With you by my side, I am unstoppable."
—Halana, to Alena
  • Foundations Jumpstart