31329 cards found
You Live Only Because I Will It

You Live Only Because I Will It

Scheme
When you set this scheme in motion, you may redistribute any number of life totals.
"Do not fear death. Fear me."
  • Duskmourn: House of Horror Commander
You Will Know True Suffering

You Will Know True Suffering

Scheme
When you set this scheme in motion, it deals damage equal to your commander's mana value to each noncommander creature your opponents control.
"Know that the pain you feel now is but an infinitesimal fraction of the agony I will soon inflict upon you."
  • Duskmourn: House of Horror Commander
Your Mistake Is My Triumph

Your Mistake Is My Triumph

Scheme
When you set this scheme in motion, each player mills three cards. Then you put a permanent card from among the milled cards onto the battlefield under your control.
"Know, as you perish, that all it took was a single misstep for you to fall into my clutches."
  • Duskmourn: House of Horror Commander
Your Nightmares Are Delicious

Your Nightmares Are Delicious

Scheme
When you set this scheme in motion, each opponent who has more than five cards in hand discards cards equal to the difference. Then if fewer than three cards were discarded this way, you draw three cards.
"I will craft exquisite tortures from the roiling depths of your terrified mind."
  • Duskmourn: House of Horror Commander
Your Own Face Mocks You

Your Own Face Mocks You

Scheme
When you set this scheme in motion, choose up to two target creatures your opponents control. For each one, create a token that's a copy of it. If you created fewer than two tokens this way, create a number of 4/4 colorless Scarecrow artifact creature tokens with vigilance equal to the difference.
"Cower before your true selves."
  • Duskmourn: House of Horror Commander
Your Plans Mean Nothing

Your Plans Mean Nothing

Scheme
When you set this scheme in motion, any number of target players each discard their hands. Each opponent draws cards equal to the number of cards that player discarded minus one. Then if you discarded a card this way, draw seven cards.
"You will crawl through the ashes of your own grand ambitions before I grant you the mercy of death."
  • Duskmourn: House of Horror Commander
Zimone's Hypothesis

Zimone's Hypothesis {3}{U}{U}

Instant
You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand.
"There exists a theoretical infinity between the discrete atoms of reality. I'm simply appropriating that infinity as storage space."
  • Duskmourn: House of Horror Commander 15 46
Zimone, Mystery Unraveler

Zimone, Mystery Unraveler {2}{G}{U}

Legendary Creature - Human Wizard
Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up.
3/3
  • Duskmourn: House of Horror Commander
Anguished Recollection

Anguished Recollection {1}{R}

Sorcery
Discard a card. If you do, seek two cards that don't share a card type with the discarded card.
  • Alchemy: Duskmourn
Chittering Illuminator

Chittering Illuminator {1}{G}{G}

Enchantment Creature - Squirrel Glimmer
As long as Chittering Illuminator is at the top of your library, you may look at it any time and you may cast it.
As long as the top card of your library is a creature card, you may look at it any time and you may cast it.
3/3
  • Alchemy: Duskmourn
Crude Abattoir

Crude Abattoir {R}

Enchantment - Room
When you unlock this door, this Room deals 2 damage to target creature.
Card has other part: Unsavory Kitchen
  • Alchemy: Duskmourn
Eager Flameguide

Eager Flameguide {2}{R}

Enchantment Creature - Raccoon Glimmer
When Eager Flameguide enters, add {C}{C}{C}. Spend this mana only to cast creature spells.
When Eager Flameguide dies, exile the top two cards of your library. Until the end of your next turn, you may cast creature spells from among the exiled cards.
3/3
  • Alchemy: Duskmourn
Effie, Fast Learner

Effie, Fast Learner {1}{G}{W}

Legendary Creature - Human Survivor
Enlist
Survival — At the beginning of your second main phase, if Effie is tapped, put a +1/+1 counter on each tapped creature you control. Then seek a Survivor card with mana value less than or equal to the number of tapped creatures you control.
3/3
  • Alchemy: Duskmourn
Endless Corridor

Endless Corridor {1}{W}

Enchantment - Room
When you unlock this door, conjure a duplicate of this card into your hand. When you do, target creature you control gains first strike until end of turn.
Card has other part: Solitary Study
  • Alchemy: Duskmourn
Enduring Friendship

Enduring Friendship {U}{R}

Enchantment Creature - Otter Glimmer
Double team
Whenever you cast an instant or sorcery spell, creatures you control that are Otters and/or enchantments get +1/+1 until end of turn.
When Enduring Friendship dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.
2/1
  • Alchemy: Duskmourn
Ethrimik, Imagined Fiend

Ethrimik, Imagined Fiend {2}{W}{W}

Legendary Creature - Illusion Beast
When Ethrimik enters, if you control no other creatures, manifest dread.
Other creatures you control get +1/+1.
As long as you control another creature, Ethrimik can't attack or block.
5/5
  • Alchemy: Duskmourn
Fear of Change

Fear of Change {G}{U}

Enchantment Creature - Nightmare
When this creature enters or dies, exile another creature you control. If you do, conjure a duplicate of a random creature card with mana value X onto the battlefield, where X is 2 plus the exiled creature's mana value.
2/3
  • Alchemy: Duskmourn
Fear of Ridicule

Fear of Ridicule {1}{B}{B}

Enchantment Creature - Nightmare
Enchantment creatures you control have menace.
Whenever one or more enchantment creatures you control deal combat damage to a player, exile a random creature card from that player's library. Create a token that's a copy of that card, except it's a 1/1 enchantment creature.
2/3
  • Alchemy: Duskmourn
Gilded Ambusher

Gilded Ambusher {1}{B}{R}

Enchantment Creature - Lizard Glimmer
Whenever Gilded Ambusher attacks, you may sacrifice another nonland permanent. When you do, each opponent exiles a nonland, nontoken permanent they control and a random nonland card from their library, then Gilded Ambusher deals damage to them equal to the total mana value of the cards exiled this way.
4/2
  • Alchemy: Duskmourn
Glimmer Hoarder

Glimmer Hoarder {1}{B}

Creature - Human Survivor
Survival - At the beginning of your second main phase, if Glimmer Hoarder is tapped, you lose 1 life and draft a card from Glimmer Hoarder's spellbook. That card perpetually becomes an enchantment in addition to its other types.
2/2
Related cards: Angel of Suffering Balemurk Leech Chitinous Crawler Defiler of Flesh Gravebreaker Lamia Mindwrack Harpy Puppet Raiser Starving Revenant
  • Alchemy: Duskmourn
Golden Sidekick

Golden Sidekick {W}{B}

Enchantment Creature - Bat Glimmer
Flying, lifelink
Whenever you gain life, a random creature card in your hand perpetually gets +X/+X, where X is the amount of life you gained.
2/2
  • Alchemy: Duskmourn
Harrowing Swarm

Harrowing Swarm {1}{G}

Sorcery
Manifest dread. Then each face-down creature you control gains "This permanent costs {2} less to turn face up" and "When this permanent is turned face up, if it's a creature, put a +1/+1 counter on it."
  • Alchemy: Duskmourn
Housemeld

Housemeld {2}{U}{U}

Sorcery
Exile target creature. The exiled card perpetually becomes an enchantment. Then put it onto the battlefield under your control.
  • Alchemy: Duskmourn
Improvising Aerialist

Improvising Aerialist {1}{W}

Creature - Human Survivor
Survival — At the beginning of your second main phase, if Improvising Aerialist is tapped, Improvising Aerialist and the top creature card in your library without flying perpetually gain flying.
3/2
  • Alchemy: Duskmourn
Lurker in the Deep

Lurker in the Deep {3}{U}{U}{U}

Enchantment Creature - Fish Illusion
Impending 4—{2}{U}{U}
Whenever Lurker in the Deep enters or attacks, seek a nonland card.
Whenever you seek one or more cards during your turn, conjure a duplicate of each of those cards into your hand, then manifest those duplicates.
7/7
  • Alchemy: Duskmourn