31282 cards found
Redress Fate

Redress Fate {6}{W}{W}

Sorcery
Return all artifact and enchantment cards from your graveyard to the battlefield.
Miracle {3}{W}
"I can't go with you into the House, but I can give you one chance to reverse your doom. Make it count."
  • Duskmourn: House of Horror Commander 9 41
Rendmaw, Creaking Nest

Rendmaw, Creaking Nest {3}{B}{G}

Legendary Artifact Creature - Scarecrow
Menace, reach
When Rendmaw, Creaking Nest enters and whenever you play a card with two or more card types, each player creates a tapped 2/2 black Bird creature token with flying. The tokens are goaded for the rest of the game.
5/5
  • Duskmourn: House of Horror Commander
Rot Like the Scum You Are

Rot Like the Scum You Are

Scheme
When you set this scheme in motion, create a 2/2 green Ooze creature token, then put a number of +1/+1 counters on it equal to the number of lands your opponents control.
"Defy me, and you will dissolve inch by screaming inch."
  • Duskmourn: House of Horror Commander
Running Is Useless

Running Is Useless

Scheme
When you set this scheme in motion, choose any number of creatures with different mana values. Destroy those creatures.
"Yes, flee from me, prey! Flee from your inevitable fate until your feeble mortal body collapses. I will drink my fill of your fear."
  • Duskmourn: House of Horror Commander
Sadistic Shell Game

Sadistic Shell Game {4}{B}

Sorcery
Starting with the next opponent in turn order, each player chooses a creature you don't control. Destroy the chosen creatures.
"Shame about your friends. Wanna see what's inside yours?"
  • Duskmourn: House of Horror Commander 24 53
Secret Arcade

Secret Arcade {4}{W}

Enchantment - Room
Nonland permanents you control and permanent spells you control are enchantments in addition to their other types.
Card has other part: Dusty Parlor
  • Duskmourn: House of Horror Commander
Shriekwood Devourer

Shriekwood Devourer {5}{G}{G}

Creature - Treefolk
Trample
Whenever you attack with one or more creatures, untap up to X lands, where X is the greatest power among those creatures.
With every soul it consumes, its roots stretch farther and reach for more victims.
7/5
  • Duskmourn: House of Horror Commander 35 62
Soaring Lightbringer

Soaring Lightbringer {4}{W}

Enchantment Creature - Bird Glimmer
Flying
Other enchantment creatures you control have flying.
Whenever you attack a player, create a 1/1 white Glimmer enchantment creature token that's tapped and attacking that player.
Hope arrives on silent wings.
4/5
  • Duskmourn: House of Horror Commander 11 42
Spiked Corridor

Spiked Corridor {3}{R}

Enchantment - Room
When you unlock this door, create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."
Card has other part: Torture Pit
  • Duskmourn: House of Horror Commander
Staff Room

Staff Room {2}{G}

Enchantment - Room
Whenever a creature you control deals combat damage to a player, turn that creature face up or put a +1/+1 counter on it.
Card has other part: Experimental Lab
  • Duskmourn: House of Horror Commander
Star Athlete

Star Athlete {1}{R}{R}

Creature - Human Warrior
Menace
Whenever Star Athlete attacks, choose up to one target nonland permanent. Its controller may sacrifice it. If they don't, Star Athlete deals 5 damage to that player.
Blitz {3}{R}
3/2
  • Duskmourn: House of Horror Commander 29 57
Suspended Sentence

Suspended Sentence {3}{B}

Instant
Destroy target creature an opponent controls. That player loses 3 life. Exile Suspended Sentence with three time counters on it.
Suspend 3—{1}{B}
  • Duskmourn: House of Horror Commander 25 54
Séance Board

Séance Board {2}

Artifact
Morbid — At the beginning of each end step, if a creature died this turn, put a soul counter on Séance Board.
{T}: Add X mana of any one color, where X is the number of soul counters on Séance Board. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.
  • Duskmourn: House of Horror Commander 40 67
The Lord of Pain

The Lord of Pain {3}{B}{R}

Legendary Creature - Human Assassin
Menace
Your opponents can't gain life.
Whenever a player casts their first spell each turn, choose another target player. The Lord of Pain deals damage equal to that spell's mana value to the chosen player.
5/5
  • Duskmourn: House of Horror Commander
The Master of Keys

The Master of Keys {X}{W}{U}{B}

Legendary Enchantment Creature - Horror
Flying
When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards.
Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard.
3/3
  • Duskmourn: House of Horror Commander
They Came from the Pipes

They Came from the Pipes {4}{U}

Enchantment
When They Came from the Pipes enters, manifest dread twice.
Whenever a face-down creature you control enters, draw a card.
  • Duskmourn: House of Horror Commander 14 45
Time Bends to My Will

Time Bends to My Will

Scheme
When you set this scheme in motion, take an extra turn after this one. Skip the untap step of that turn.
"I can stretch a single moment of agony into centuries."
  • Duskmourn: House of Horror Commander
Torture Pit

Torture Pit {3}{R}

Enchantment - Room
If a source you control would deal noncombat damage to an opponent, it deals that much damage plus 2 instead.
Card has other part: Spiked Corridor
  • Duskmourn: House of Horror Commander
Ursine Monstrosity

Ursine Monstrosity {2}{G}

Creature - Bear Mutant
Trample
At the beginning of combat on your turn, mill a card and choose an opponent at random. Ursine Monstrosity attacks that player this combat if able. Until end of turn, Ursine Monstrosity gains indestructible and gets +1/+1 for each card type among cards in your graveyard.
3/3
  • Duskmourn: House of Horror Commander 36 63
Valgavoth, Harrower of Souls

Valgavoth, Harrower of Souls {2}{B}{R}

Legendary Creature - Elder Demon
Flying
Ward—Pay 2 life.
Whenever an opponent loses life for the first time during each of their turns, put a +1/+1 counter on Valgavoth, Harrower of Souls and draw a card.
4/4
  • Duskmourn: House of Horror Commander
Winter, Cynical Opportunist

Winter, Cynical Opportunist {2}{B}{G}

Legendary Creature - Human Warlock
Deathtouch
Whenever Winter attacks, mill three cards.
Delirium — At the beginning of your end step, you may exile any number of cards from your graveyard with four or more card types among them. If you do, put a permanent card from among them onto the battlefield with a finality counter on it.
2/5
  • Duskmourn: House of Horror Commander
You Are Unworthy of Mercy

You Are Unworthy of Mercy

Scheme
When you set this scheme in motion, each opponent sacrifices a nonland permanent. If you control six or more lands, each opponent sacrifices three nonland permanents instead.
"When you die alone, know that it was I who took everything from you."
  • Duskmourn: House of Horror Commander
You Cannot Hide from Me

You Cannot Hide from Me

Ongoing Scheme
At the beginning of combat on your turn, up to one target creature gets +2/+2 and gains vigilance until end of turn. It can't be blocked this turn.
At the beginning of each opponent's end step, if that player has less than half their starting life total, abandon this scheme.
  • Duskmourn: House of Horror Commander
You Exist Only to Amuse

You Exist Only to Amuse

Scheme
When you set this scheme in motion, choose one. If you control six or more lands, choose both instead.
• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."
• Until your next turn, creatures your opponents control have base power and toughness 1/1 and lose all abilities.
  • Duskmourn: House of Horror Commander
You Live Only Because I Will It

You Live Only Because I Will It

Scheme
When you set this scheme in motion, you may redistribute any number of life totals.
"Do not fear death. Fear me."
  • Duskmourn: House of Horror Commander