31320 cards found
Infinite Authority

Infinite Authority {W}{W}{W}

Enchantment - Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature.
  • Legends
Invoke Prejudice

Invoke Prejudice {U}{U}{U}{U}

Enchantment
Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless that player pays {X}, where X is its mana value.
  • Legends
Jovial Evil

Jovial Evil {2}{B}

Sorcery
Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls.
"Today, for a lark, let's visit the plains. I'm sure we'll find something to entertain us."
  • Legends
Kasimir the Lone Wolf

Kasimir the Lone Wolf {4}{W}{U}

Legendary Creature - Human Warrior
Popular indeed is the tale of how Kasimir was once a Holy man who renounced his order to take up the sword. But this tale is no more likely than any other.
5/3
  • Legends
Kry Shield

Kry Shield {2}

Artifact
{2}, {T}: Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its mana value.
  • Legends
Life Matrix

Life Matrix {4}

Artifact
{4}, {T}: Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Activate only during your upkeep.
  • Legends
Lifeblood

Lifeblood {2}{W}{W}

Enchantment
Whenever a Mountain an opponent controls becomes tapped, you gain 1 life.
"Foolish wizard! As you tap the power of your lofty keep, so grows my strength."
—Malvern Xelionos, Letters
  • Legends
Lord Magnus

Lord Magnus {3}{G}{W}{W}

Legendary Creature - Human Druid
First strike
Creatures with plainswalk can be blocked as though they didn't have plainswalk.
Creatures with forestwalk can be blocked as though they didn't have forestwalk.
4/3
  • Legends
Marble Priest

Marble Priest {5}

Artifact Creature - Cleric
All Walls able to block Marble Priest do so.
Prevent all combat damage that would be dealt to Marble Priest by Walls.
3/3
  • Legends
Master of the Hunt

Master of the Hunt {2}{G}{G}

Creature - Human
{2}{G}{G}: Create a 1/1 green Wolf creature token named Wolves of the Hunt. It has "bands with other creatures named Wolves of the Hunt."
2/2
  • Legends
Mold Demon

Mold Demon {5}{B}{B}

Creature - Fungus Demon
When Mold Demon enters, sacrifice it unless you sacrifice two Swamps.
6/6
  • Legends
Mountain Stronghold

Mountain Stronghold

Land
Red legendary creatures you control have "bands with other legendary creatures."
  • Legends
North Star

North Star {4}

Artifact
{4}, {T}: For one spell this turn, you may spend mana as though it were mana of any type to pay that spell's mana cost.
  • Legends
Part Water

Part Water {X}{X}{U}

Sorcery
X target creatures gain islandwalk until end of turn.
". . . and the waters were a wall unto them on their right hand, and on their left."
—Exodus, 14:22
  • Legends
Pixie Queen

Pixie Queen {2}{G}{G}

Creature - Faerie
Flying
{G}{G}{G}, {T}: Target creature gains flying until end of turn.
1/1
  • Legends
Quagmire

Quagmire {2}{B}

Enchantment
Creatures with swampwalk can be blocked as though they didn't have swampwalk.
  • Legends
Quarum Trench Gnomes

Quarum Trench Gnomes {3}{R}

Creature - Gnome
{T}: If target Plains is tapped for mana, it produces colorless mana instead of white mana.
"O Great Captain, all is lost. They tunneled, they burrowed, they trenched. They sapped the strength of our defenses."
—Sorgus, Chronicles of the Quarum Plains
1/1
  • Legends
Raging Bull

Raging Bull {2}{R}

Creature - Ox
"Sometimes the bulls win, and sometimes the bears win. But the bulls have more fun."
—Anonymous
2/2
  • Legends
Rapid Fire

Rapid Fire {3}{W}

Instant
Cast this spell only before blockers are declared.
Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn.
  • Legends
Remove Enchantments

Remove Enchantments {W}

Instant
Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control.
  • Legends
Reverberation

Reverberation {2}{U}{U}

Instant
All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead.
  • Legends
Ring of Immortals

Ring of Immortals {5}

Artifact
{3}, {T}: Counter target instant or Aura spell that targets a permanent you control.
  • Legends
Rust

Rust {G}

Instant
Counter target activated ability from an artifact source.
"How dull it is to pause, to make an end,/ To rust unburnished, not to shine in use,/ As though to breathe were life!"
—Alfred, Lord Tennyson, "Ulysses"
  • Legends
Sea Kings' Blessing

Sea Kings' Blessing {U}

Instant
One or more target creatures become blue until end of turn.
  • Legends
Seafarer's Quay

Seafarer's Quay

Land
Blue legendary creatures you control have "bands with other legendary creatures."
  • Legends