31561 cards found
The Fourth Sphere

The Fourth Sphere

Plane - Phyrexia
At the beginning of your upkeep, sacrifice a nonblack creature.
Whenever chaos ensues, create a 2/2 black Zombie creature token.
The General

The General

Hero
Exile The General: Creatures you control get +1/+1 until end of turn. Untap them.
  • Born of the Gods Hero's Path
The Golden City of Orazca

The Golden City of Orazca

Plane - Ixalan
Ascend
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Then draw a card if you have the city's blessing.
Whenever chaos ensues, you may put a permanent card from your hand onto the battlefield tapped.
  • March of the Machine Commander
The Great Aerie

The Great Aerie

Plane - Tarkir
When you planeswalk to The Great Aerie and at the beginning of your upkeep, bolster 3.
Whenever chaos ensues, choose up to one target creature you control and up to one target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.
  • March of the Machine Commander
The Great Forest

The Great Forest

Plane - Lorwyn
Each creature assigns combat damage equal to its toughness rather than its power.
Whenever chaos ensues, creatures you control get +0/+2 and gain trample until end of turn.
The Grey Havens

The Grey Havens

Legendary Land
When The Grey Havens enters, scry 1.
{T}: Add {C}.
{T}: Add one mana of any color among legendary creature cards in your graveyard.
There dwelt Círdan the Shipwright, and some say he dwells there still, until the Last Ship sets sail into the West.
  • The Lord of the Rings: Tales of Middle-earth 255 443 706
The Gunky Runner

The Gunky Runner {5}{B}

Legendary Creature - Slug Gamer
Ew-minance — When The Gunky Runner enters and at the beginning of the first upkeep in a game where it's your commander, shuffle three Gunk cards into each opponent's library. (Gunk is a colorless sorcery card with no mana cost and cycling {4}.)
Whenever an opponent loses life, they shuffle that many Gunk cards into their library.
Ready to run (You can have two commanders if both have ready to run.)
5/5
  • Unknown Event
The Harvester

The Harvester

Hero
{T}: Draw a card, then discard a card.
  • Theros Hero's Path
The Heron Moon

The Heron Moon

Legendary Land
{T}: Add {C}.
{1}, {T}: Exile the bottom card of target opponent's library.
Whenever one or more cards an opponent owns are put into exile, put a release counter on The Heron Moon. Then if it has thirteen or more release counters on it, sacrifice it and create a copy of Emrakul, the Promised End. Cast it without paying its mana cost.
  • Mystery Booster 2
The Highland Runner

The Highland Runner {4}{W}{W}

Legendary Creature - Elk Gamer
When The Highland Runner enters and at the beginning of the first upkeep in a game where it's your commander, you may have each player's life total become 20. If you do, each of your commanders stop being commanders this game. Shuffle them into your library. (They no longer go to the command zone.)
Ready to run (You can have two commanders if both have ready to run.)
6/6
  • Unknown Event
The Hippodrome

The Hippodrome

Plane - Segovia
All creatures get -5/-0.
Whenever chaos ensues, you may destroy target creature if its power is 0 or less.
The Hunter

The Hunter

Hero
{T}: Target creature you control gets +1/+1 until end of turn.
  • Theros Hero's Path
The Hunter Maze

The Hunter Maze

Land - Sphere
The Hunter Maze enters tapped.
{T}: Add {G}.
{1}{G}, {T}, Sacrifice The Hunter Maze: Draw a card.
In Vorinclex's domain, only the mightiest survive, and all are prey in his endless hunt.
  • Phyrexia: All Will Be One
The Initiative
  • Commander Legends: Battle for Baldur's Gate Tokens
The Iron Guardian Stirs

The Iron Guardian Stirs

Scheme
When you set this scheme in motion, create a 4/6 colorless Golem artifact creature token.
"It would be disappointing if you were unable to overcome this simplest of defenses. Hilarious, but disappointing."
  • Archenemy Schemes
The Judge of Height

The Judge of Height {3}{R}{W}

Legendary Creature - Giant Wizard
Trample
The Judge of Height gets +1/+0 for each creature on the battlefield that it's taller than. (A creature's height is equal to its toughness plus its mana value.)
0/6
  • Unknown Event
The Keeper of Four Scythes

The Keeper of Four Scythes {3}{W}{W}

Legendary Creature - Human Wizard
Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When The Keeper of Four Scythes enters, create four Scythe tokens. (They're Equipment with "Equipped creature gets +1/+1" and equip {2}.)
Equipped creatures you control get +1/+1.
1/1
  • Unknown Event
The Lux Foundation Library

The Lux Foundation Library

Plane - The Library
Players have no maximum hand size.
Whenever a creature you control deals combat damage to a player, you may draw a card.
Whenever chaos ensues, put a shadow counter on target creature.
  • Doctor Who
The Maelstrom

The Maelstrom

Plane - Alara
When you planeswalk to The Maelstrom and at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library.
Whenever chaos ensues, return target permanent card from your graveyard to the battlefield.
The Magical City, New

The Magical City, New

Legendary Land
The Magical City, New enters the battlefield tapped.
{T}: Add {W}, {U}, or {R}. When this mana is spent to cast a legendary spell, put a +1/+1 counter on this land.
{4}: The Magical City, New becomes a 1/1 white, blue, and red Human Artist creature until end of turn.
The Magical City, New can be your Commander. (Commander tax still applies.)
  • Unknown Event
The Majestic Duo

The Majestic Duo {2}{G}{U}

Legendary Creature - Human Wizard
When The Majestic Duo enters, if you don't control another permanent named The Majestic Duo, create a token that's a copy of it, except it's not legendary, it has "Whenever this creature deals combat damage to a player, draw a card and earnestly tell them good luck," and it loses all other abilities.
Whenever this creature deals combat damage to a player, you and that player may each put a permanent card from your hand onto the battlefield. Offer them a high-five.
2/2
  • Unknown Event
The Matrix of Time

The Matrix of Time

Plane - Gallifrey
When you planeswalk to The Matrix of Time, each player exiles the top card of their library.
During your turn, you may play lands and cast spells from among cards exiled with The Matrix of Time.
Whenever you play a land or cast a spell from among cards exiled with The Matrix of Time, that card's owner loses 3 life and exiles the top card of their library.
Whenever chaos ensues, create two Treasure tokens.
  • Doctor Who
The Mighty Will Fall

The Mighty Will Fall

Scheme
When you set this scheme in motion, choose an opponent with the highest life total among your opponents. That player loses 7 life.
"Cry out for your comrades so that they may join you in misery."
  • Archenemy: Nicol Bolas Schemes
The Milling Runner

The Milling Runner {U/B}{U/B}{U/B}

Legendary Creature - Cat Gamer
Islandwalk, swampwalk (This creature can't be blocked if defending player controls an Island or a Swamp)
Whenever The Milling Runner deals combat damage to a player, target player mills three cards.
Ready to run (You can have two commanders if both have ready to run.)
1/2
  • Unknown Event
The Monumental Facade

The Monumental Facade

Land - Sphere
The Monumental Facade enters with two oil counters on it.
{T}: Add {C}.
{T}, Remove an oil counter from The Monumental Facade: Put an oil counter on target artifact or creature you control. Activate only as a sorcery.
  • Phyrexia: All Will Be One Promos 255p 255s
  • Phyrexia: All Will Be One 255 401