31561 cards found
Valgavoth's Faithful

Valgavoth's Faithful {B}

Creature - Human Cleric
{3}{B}, Sacrifice Valgavoth's Faithful: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
"That's the one good thing about these cultists: sometimes they do your work for you."
—Winter
1/1
  • Duskmourn: House of Horror 121 412
Valgavoth's Lair

Valgavoth's Lair

Enchantment Land
Hexproof
Valgavoth's Lair enters tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
It is the one chamber whose location never changes, the rotten, rancorous heart of Duskmourn itself.
  • Duskmourn: House of Horror Promos 271p 271s
  • Duskmourn: House of Horror 271 327
Valgavoth's Onslaught

Valgavoth's Onslaught {X}{X}{G}

Sorcery
Manifest dread X times, then put X +1/+1 counters on each of those creatures.
Tyvar and the Wanderer were done running.
  • Duskmourn: House of Horror Promos 204p 204s
  • Duskmourn: House of Horror 204 324
Valgavoth, Harrower of Souls

Valgavoth, Harrower of Souls {2}{B}{R}

Legendary Creature - Elder Demon
Flying
Ward—Pay 2 life.
Whenever an opponent loses life for the first time during each of their turns, put a +1/+1 counter on Valgavoth, Harrower of Souls and draw a card.
4/4
  • Duskmourn: House of Horror Commander
Valgavoth, Terror Eater

Valgavoth, Terror Eater {6}{B}{B}{B}

Legendary Creature - Elder Demon
Flying, lifelink
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
9/9
  • Duskmourn: House of Horror Promos 120p 120s
  • Duskmourn: House of Horror 120 352 407
Vanish from Sight

Vanish from Sight {3}{U}

Instant
Target nonland permanent's owner puts it on their choice of the top or bottom of their library. Surveil 1.
The Wanderer flung out her hand, but too late—Kaito had vanished into the House's maw.
  • Duskmourn: House of Horror
Vengeful Possession

Vengeful Possession {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. You may discard a card. If you do, draw a card.
As the ghost clawed its way into her skin, Sarissa forgot that the rage tearing through her heart wasn't her own.
  • Duskmourn: House of Horror
Veteran Survivor

Veteran Survivor {W}

Creature - Human Survivor
Survival — At the beginning of your second main phase, if Veteran Survivor is tapped, exile up to one target card from a graveyard.
As long as there are three or more cards exiled with Veteran Survivor, it gets +3/+3 and has hexproof.
2/1
  • Duskmourn: House of Horror
Vicious Clown

Vicious Clown {2}{R}

Creature - Human Clown
Whenever another creature you control with power 2 or less enters, Vicious Clown gets +2/+0 until end of turn.
"Surprise! Aaahahahahah! You should see the look on your face. Here, let's peel it off so you can!"
2/3
  • Duskmourn: House of Horror
Victor, Valgavoth's Seneschal

Victor, Valgavoth's Seneschal {1}{W}{B}

Legendary Creature - Human Warlock
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.
3/3
  • Duskmourn: House of Horror Promos 238p 238s
  • Duskmourn: House of Horror 238 364
Vile Mutilator

Vile Mutilator {5}{B}{B}

Creature - Demon
As an additional cost to cast this spell, sacrifice a creature or enchantment.
Flying, trample
When Vile Mutilator enters, each opponent sacrifices a nontoken enchantment of their choice, then sacrifices a nontoken creature of their choice.
6/5
  • Duskmourn: House of Horror
Violent Urge

Violent Urge {R}

Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Delirium — If there are four or more card types among cards in your graveyard, that creature gains double strike until end of turn.
Rage can be a potent antidote to fear.
  • Duskmourn: House of Horror
Walk-In Closet

Walk-In Closet {2}{G}

Enchantment - Room
You may play lands from your graveyard.
Card has other part: Forgotten Cellar
  • Duskmourn: House of Horror Promos 205pa 205sa
  • Duskmourn: House of Horror 205a 341a
Waltz of Rage

Waltz of Rage {3}{R}{R}

Sorcery
Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.
The melody was all in her head, but she'd always preferred to dance alone.
  • Duskmourn: House of Horror Promos 165p 165s
  • Duskmourn: House of Horror 165 318
Warped Space

Warped Space {4}{R}{R}

Enchantment - Room
Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast from exile.
Card has other part: Charred Foyer
  • Duskmourn: House of Horror Promos 129pb 129sb
  • Duskmourn: House of Horror 129b 340b
Wary Watchdog

Wary Watchdog {1}{G}

Creature - Dog
When Wary Watchdog enters or dies, surveil 1.
Valgavoth harbors a special loathing for dogs, whose mere presence provides a powerful antidote to the fear he craves.
3/1
  • Duskmourn: House of Horror
Weight Room

Weight Room {5}{G}

Enchantment - Room
When you unlock this door, manifest dread, then put three +1/+1 counters on that creature.
Card has other part: Moldering Gym
  • Duskmourn: House of Horror
Wickerfolk Thresher

Wickerfolk Thresher {3}{G}

Artifact Creature - Scarecrow
Delirium — Whenever Wickerfolk Thresher attacks, if there are four or more card types among cards in your graveyard, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.
5/4
  • Duskmourn: House of Horror
Widow's Walk

Widow's Walk {3}{B}

Enchantment - Room
Whenever a creature you control attacks alone, it gets +1/+0 and gains deathtouch until end of turn.
Card has other part: Derelict Attic
  • Duskmourn: House of Horror
Wildfire Wickerfolk

Wildfire Wickerfolk {R}{G}

Artifact Creature - Scarecrow
Haste
Delirium — Wildfire Wickerfolk gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
"Isn't fire supposed to kill those things?"
—Tyvar
3/2
  • Duskmourn: House of Horror
Winter's Intervention

Winter's Intervention {1}{B}

Instant
Winter's Intervention deals 2 damage to target creature. You gain 2 life.
"Can we trust him?" Niko whispered as they eyed the stranger. "I don't know," the Wanderer replied, "but he's a lot friendlier than the creature that was chasing us."
  • Duskmourn: House of Horror
Winter, Cynical Opportunist

Winter, Cynical Opportunist {2}{B}{G}

Legendary Creature - Human Warlock
Deathtouch
Whenever Winter attacks, mill three cards.
Delirium — At the beginning of your end step, you may exile any number of cards from your graveyard with four or more card types among them. If you do, put a permanent card from among them onto the battlefield with a finality counter on it.
2/5
  • Duskmourn: House of Horror Commander
Winter, Misanthropic Guide

Winter, Misanthropic Guide {1}{B}{R}{G}

Legendary Creature - Human Warlock
Ward {2}
At the beginning of your upkeep, each player draws two cards.
Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.
3/4
  • Duskmourn: House of Horror Promos 240p 240s
  • Duskmourn: House of Horror 240 365
Withering Torment

Withering Torment {2}{B}

Instant
Destroy target creature or enchantment. You lose 2 life.
Each spindrell is the lingering consciousness of a survivor consumed by cellarspawn—a ragged, drifting remnant pulsing with constant psychic agony.
  • Duskmourn: House of Horror 124 313
You Are Unworthy of Mercy

You Are Unworthy of Mercy

Scheme
When you set this scheme in motion, each opponent sacrifices a nonland permanent of their choice. If you control six or more lands, each opponent sacrifices three nonland permanents of their choice instead.
"When you die alone, know that it was I who took everything from you."
  • Duskmourn: House of Horror Commander