Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Flying When Wormfang Drake enters, sacrifice it unless you exile a creature you control other than Wormfang Drake. When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control.
When Wormfang Newt enters, exile a land you control. When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control.
{G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. {B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you.
Some nature mages unknowingly took advantage of the temporal energies still swirling on Dominaria. What they mistook for healing magic was in fact the manipulation of time.
They built the neighborhood. They know its weak points. They know all the hiding places. When they come for you, they'll find you and bring the roof down on your head.