31329 cards found
Convention Maro

Convention Maro {1}{G}{2/U}{2/R}

Legendary Creature - Elemental Gamer
Whenever you cast a spell that [CHOICE A], create a green Elemental creature token named Maro with "This creature's power and toughness are each equal to the number of [CHOICE B]."
— As you create your deck, choose an [A] and a [B] —
• [A1] "is an Elemental" | [A2] "has a watermark or landscape orientation" | [A3] "targets a creature you control"
• [B1] "cards in your hand" | [B2] "card types among cards in your graveyard" | [B3] "artists among nonland, nontoken permanents you control"
3/3
Related card: Maro
  • Secret Lair Showdown
Ace Flockbringer

Ace Flockbringer {1}{W}{U}

Creature - Bird Scout
Flying
Whenever you cast a creature spell without flying, conjure a duplicate of it into your hand. The duplicate perpetually gains flying. This ability triggers only once each turn.
3/3
  • Alchemy: Bloomburrow
Archival Whorl

Archival Whorl {3}{U}{U}

Sorcery
Gift a Rhystic Study
Shuffle your hand and graveyard into your library, then draw seven cards. If the gift wasn't promised, each other player also shuffles their hand and graveyard into their library, then draws seven cards.
  • Alchemy: Bloomburrow
Awestruck Cygnet

Awestruck Cygnet {W}

Creature - Bird Scout
Starting intensity 0
Whenever a creature you control with flying enters, if this creature is named Awestruck Cygnet, cards you own named Awestruck Cygnet intensify by 1.
As long as this card's intensity is 3 or more, it has base power and toughness 5/4, has flying and vigilance, and is named Radiant Swan.
2/1
  • Alchemy: Bloomburrow
Bramblearmor Brawler

Bramblearmor Brawler {2}{G}{G}

Creature - Raccoon Warrior
This spell can't be countered.
Trample
Whenever an opponent casts a noncreature spell, creature cards in your library perpetually get +1/+1.
5/5
  • Alchemy: Bloomburrow
Brave Meadowguard

Brave Meadowguard {1}{R}

Creature - Mouse Soldier
When Brave Meadowguard enters, conjure a card named Might of the Meek into your hand.
Valiant — Whenever Brave Meadowguard becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
1/1
Related card: Might of the Meek
  • Alchemy: Bloomburrow
Buxton, Decorated Host

Buxton, Decorated Host {3}{G}{W}

Legendary Creature - Rabbit Noble
Convoke
At the beginning of your end step, if you control a tapped creature, seek a nonland permanent card with mana value X or less, where X is the number of tapped creatures you control. Put that card onto the battlefield.
4/4
  • Alchemy: Bloomburrow
Charged Conjuration

Charged Conjuration {3}{R}

Enchantment
At the beginning of your upkeep, instant and sorcery cards in your hand perpetually gain "This spell costs {1} less to cast."
Sacrifice this enchantment: Conjure a card of your choice from Charged Conjuration's spellbook into your hand. Activate only as a sorcery.
Related cards: Empty the Warrens Galvanic Relay Grapeshot
  • Alchemy: Bloomburrow
Chittering Skullspeaker

Chittering Skullspeaker {1}{B}

Creature - Squirrel Warlock
Starting intensity 0
When Chittering Skullspeaker enters, cards you own named Chittering Skullspeaker intensify by 1. Then you draw X cards and lose X life, where X is Chittering Skullspeaker's intensity.
1/1
  • Alchemy: Bloomburrow
Cindercone Smite

Cindercone Smite {R}

Sorcery
Cindercone Smite deals 2 damage to target creature. Then create a Treasure token if you weren't the starting player.
  • Alchemy: Bloomburrow
Cottontail Caretaker

Cottontail Caretaker {1}{W}

Creature - Rabbit Citizen
When Cottontail Caretaker enters, choose a white creature card in your hand. That card perpetually gains offspring {1}.
2/2
  • Alchemy: Bloomburrow
Darkstar Banisher

Darkstar Banisher {1}{W}{B}

Creature - Bat Cleric
Flying
When Darkstar Banisher enters, exile target nonland permanent with mana value 3 or less an opponent controls.
When Darkstar Banisher leaves the battlefield, the exiled card's owner seeks a card that shares a card type with the exiled card.
2/2
  • Alchemy: Bloomburrow
Dazzling Flameweaver

Dazzling Flameweaver {2}{B}{R}

Creature - Lizard Warlock
Menace
Ward—Pay 3 life.
Whenever one or more creatures you control deal combat damage to a player, conjure a random card from Dazzling Flameweaver's spellbook into exile. You may play that card this turn.
4/4
Related cards: Blade Juggler Body Count Dead Revels Drill Bit Hackrobat Light Up the Stage Rafter Demon Rix Maadi Reveler Skewer the Critics Spawn of Mayhem Spikewheel Acrobat
  • Alchemy: Bloomburrow
Euru, Acorn Scrounger

Euru, Acorn Scrounger {2}{B}{G}

Legendary Creature - Squirrel Soldier
When Euru, Acorn Scrounger enters, you may forage. When you do, conjure a card named Chitterspitter onto the battlefield.
Whenever one or more Squirrels you control deal combat damage to a player, you may sacrifice a token. If you do, put an acorn counter on each permanent you control named Chitterspitter.
3/3
Related card: Chitterspitter
  • Alchemy: Bloomburrow
Fountainport Charmer

Fountainport Charmer {2}{G}

Creature - Frog Bard
Offspring {1}
When Fountainport Charmer enters, creature cards in your hand perpetually gain "This spell costs {1} less to cast."
3/3
  • Alchemy: Bloomburrow
Indris, the Hydrostatic Surge

Indris, the Hydrostatic Surge {4}{U}{R}

Legendary Creature - Otter Incarnation
When Indris, the Hydrostatic Surge enters, conjure a card named Lightning Bolt into your library. It perpetually gains storm. Then shuffle.
Whenever you cast an instant or sorcery spell, draw a card.
5/5
Related card: Lightning Bolt
  • Alchemy: Bloomburrow
Leaf-Leap Guide

Leaf-Leap Guide {G}{U}

Creature - Frog Scout
Vigilance
Whenever another creature you control enters, Leaf-Leap Guide and that creature perpetually get +1/+1.
{1}, {T}: Return another target creature you control to its owner's hand.
1/1
  • Alchemy: Bloomburrow
Marshland Hordemaster

Marshland Hordemaster {1}{B}{R}

Creature - Lizard Warlock
Whenever Marshland Hordemaster or another Lizard you control enters, Marshland Hordemaster perpetually gains battle cry.
Whenever Marshland Hordemaster or another Lizard you control dies, target opponent loses 1 life and you gain 1 life.
2/4
  • Alchemy: Bloomburrow
Pool Resources

Pool Resources {2}{U}

Instant
Gift a tapped Fish
Draw two cards. If the gift was promised, seek two nonland cards instead.
  • Alchemy: Bloomburrow
Putrefying Rotboar

Putrefying Rotboar {2}{B}{B}

Creature - Elemental Boar
Lifelink
Whenever a Boar you control attacks, each nonland card in defending player's hand perpetually gains "When you cast this spell, you lose 1 life."
4/5
  • Alchemy: Bloomburrow
Recruit Instructor

Recruit Instructor {R}{W}

Creature - Mouse Warrior
Whenever one or more Mice you control attack, draft a card from Recruit Instructor's spellbook.
Valiant — Whenever Recruit Instructor becomes the target of a spell or ability you control for the first time each turn, create a 1/1 white Mouse creature token.
1/1
Related cards: Angelfire Ignition Barge In Become Brutes Boon of Safety Cheeky House-Mouse Crumb and Get It Defiant Strike Embercleave Feather of Flight Mabel's Mettle Might of the Meek Moment of Heroism Squeak By Unleash Fury War Squeak
  • Alchemy: Bloomburrow
Resourceful Collector

Resourceful Collector {1}{R}{G}

Creature - Raccoon Druid
Haste
At the beginning of your end step, a random non-Food permanent card in your graveyard perpetually becomes a Food artifact in addition to its other types and gains "{2}, Exile this artifact: You gain 3 life." You may play that card for as long as it's in your graveyard.
3/3
  • Alchemy: Bloomburrow
Sandcloud Harbinger

Sandcloud Harbinger {2}{W}

Creature - Elemental Horse
When Sandcloud Harbinger enters, conjure three cards named Sunscorched Desert into the top ten cards of each player's library at random.
Whenever a player plays a Desert, that player draws a card and you gain 3 life.
2/4
Related card: Sunscorched Desert
  • Alchemy: Bloomburrow
Sanguine Soothsayer

Sanguine Soothsayer {1}{B}

Creature - Bat Cleric
Flying, lifelink
Whenever Sanguine Soothsayer attacks, conjure a card named Sanguine Bond into the top fifteen cards of your library at random. It perpetually gains "You may pay {0} rather than pay this spell's mana cost" and "When this permanent enters, draw a card."
2/1
Related card: Sanguine Bond
  • Alchemy: Bloomburrow
Shellfish Scholar

Shellfish Scholar {2}{U}

Creature - Rat Wizard
Whenever Shellfish Scholar or another Rat you control enters, conjure a card named Think Twice into your graveyard.
Threshold{T}: Spells you cast from your graveyard this turn cost {2} less to cast. Activate only if seven or more cards are in your graveyard.
3/2
Related card: Think Twice
  • Alchemy: Bloomburrow