31561 cards found
Chea, Friend to Maybe Too Many

Chea, Friend to Maybe Too Many {1}{W}{B}{G}

Legendary Creature - Human Wizard
Familiar spells you cast have flash. (Bats, Birds, Cats, Dragons, Faeries, Foxes, Frogs, Imps, Lizards, and Spiders are familiars, as well as any creature with "Familiar" in its name.)
{T}: Add X {G} and each opponent loses X life, where X is the number of familiars you control.
2/4
  • Mystery Booster 2
Cleaver Blow

Cleaver Blow {1}{B}

Instant
Multicleave {1} (You may pay an additional {1} any number of times as you cast this spell. For each time you do, choose a paired set of square brackets and remove the words in between.)
Destroy target [nonblack] creature [with mana value 3 or less] [an opponent controls]. You [and its controller each] draw a card [and lose 2 life]. Create a [tapped] 1/1 white Spirit creature token with flying.
  • Mystery Booster 2
Common Black Removal

Common Black Removal {2}{B}{B}

Instant
Choose one. Destroy target creature, then —
• Create a Food token.
• Create a Treasure token.
• Put a menace counter on a creature you control.
• That creature's controller mills cards equal to its power.
  • Mystery Booster 2
Communal Brewing

Communal Brewing {2}{G}

Enchantment
When Communal Brewing enters, any number of target opponents each draw a card. Put an ingredient counter on Communal Brewing, then put an ingredient counter on it for each card drawn this way.
Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of ingredient counters on Communal Brewing.
  • Bloomburrow Commander 29 63
Coronation of the Wilds

Coronation of the Wilds {2}{G}

Sorcery - Adventure
Target creature you control becomes a legendary Noble in addition to its other types and gains "{T}: Add one mana of any color."
Draw a card.
Card has other part: Keeper of the Crown
  • Mystery Booster 2
Creepy Crawler

Creepy Crawler {3}{B}

Creature - Spider
Menace, reach
Whenever Creepy Crawler deals combat damage to a player who is afraid of you, that player discards a card and you draw a card. (An opponent is afraid of you if a Horror, Nightmare, enchantment, or face-down creature you control entered the battlefield or attacked them this turn.)
2/4
  • Mystery Booster 2
Dairy Cow

Dairy Cow {G}

Creature - Cow
Grazing type (This creature enters the battlefield with five milk counters on it for each Forest and/or Plant you control.)
2/1
  • Mystery Booster 2
Defender of the Queue

Defender of the Queue {3}{W}

Creature - Centaur Soldier
Positioning (As this creature enters, lock your creatures in order from left to right for as long as you control a creature with positioning. Each time a creature enters or comes under your control, position it to the left or right of another creature you control.)
Adjacent creatures to the left and right of Defender of the Queue get +1/+1 and have vigilance.
3/3
  • Mystery Booster 2
Don't Worry About It

Don't Worry About It {1}{G}{U}

Enchantment - Aura
Enchant card in your hand (This Aura remains on the battlefield. If you play enchanted card or it otherwise leaves your hand, put this Aura into the graveyard.)
Enchanted card costs {1} less to cast.
When you cast enchanted card, copy it.
  • Mystery Booster 2
Duelists' Convocation International

Duelists' Convocation International {2}{U}

Enchantment
When Duelists' Convocation International enters the battlefield, choose a 10-digit number at random and write it down.
Whenever you play a land or cast a spell, if it shares a mana value with one or more uncrossed digits in the chosen number, cross out one of those digits and draw a card. Then if all ten digits are crossed out, you win the game.
  • Mystery Booster 2
Dwarven Confluencer

Dwarven Confluencer {2}{R}

Creature - Dwarf
{T}: Destroy target nontoken land. Its controller creates a Mana Confluence token. (It's a land with "{T}, Pay 1 life: Add one mana of any color.")
1/1
  • Mystery Booster 2
Echoing Assault

Echoing Assault {4}{R}

Enchantment
Creature tokens you control have menace.
Whenever you attack a player, choose target nontoken creature that's attacking that player. Create a token that's a copy of that creature, except it's 1/1. The token enters tapped and attacking that player. Sacrifice it at the beginning of the next end step.
  • Bloomburrow Commander 24 58
Evercoat Ursine

Evercoat Ursine {4}{G}

Creature - Elemental Bear
Trample
Hideaway 3, hideaway 3
Whenever Evercoat Ursine deals combat damage to a player, if there are cards exiled with it, you may play one of them without paying its mana cost.
6/5
  • Bloomburrow Commander 30 64
Fetching Garden

Fetching Garden

Land - Forest Plains
({T}: Add {G} or {W}.)
({T}: Add {G} or {W}.)
Fetching Garden enters the battlefield tapped if it was played from your hand.
  • Mystery Booster 2
Fisher's Talent

Fisher's Talent {2}{G}{U}

Enchantment - Class
At the beginning of your upkeep, look at the top card of your library. You may reveal it if it's a land card. Create a 1/1 blue Fish creature token if you revealed it this way. Then draw a card.
{G}{U}: Level 2
If you would create a Fish token, create a 3/3 blue Shark creature token instead.
{2}{G}{U}: Level 3
If you would create a Shark token, create an 8/8 blue Octopus creature token instead.
  • Bloomburrow Commander
Flanking Licid

Flanking Licid {1}{R}

Summon Licid
{R}, {T}: Flanking Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature gains flanking" instead of a creature. Move Flanking Licid onto target creature. You may pay {R} to end this effect.
  • Mystery Booster 2
Flavor Disaster

Flavor Disaster {4}{G}

Enchantment Creature - Elemental Pirate
Reach
When Flavor Disaster enters the battlefield or when it's turned face up, target creature gets +X/+X until end of turn, where X is Flavor Disaster's power.
Negamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its negamorph cost and put a -1/-1 counter on it.)
4/3
  • Mystery Booster 2
Flubs, the Fool

Flubs, the Fool {G}{U}{R}

Legendary Creature - Frog Scout
You may play an additional land on each of your turns.
Whenever you play a land or cast a spell, draw a card if you have no cards in hand. Otherwise, discard a card.
He knows exactly where he's going and exactly how he isn't getting there.
0/5
  • Bloomburrow Commander
Fludge, Gunk Guardian

Fludge, Gunk Guardian {3}{B}{G}

Legendary Creature - Slug Ooze
Whenever Fludge, Gunk Guardian or another Slug, Ooze, Fungus, or Mutant enters the battlefield under your control, each opponent shuffles three Gunk cards into their library. (Gunk is a colorless sorcery card with no mana cost that has cycling {4}.)
5/5
  • Mystery Booster 2
Fortune Teller's Talent

Fortune Teller's Talent {U}

Enchantment - Class
You may look at the top card of your library any time.
{3}{U}: Level 2
As long as you've cast a spell this turn, you may play cards from the top of your library.
{2}{U}: Level 3
Spells you cast from anywhere other than your hand cost {2} less to cast.
  • Bloomburrow Commander
Friarball

Friarball {3}{W}

Sorcery
Create a 2/2 white Monk creature token.
Coststorm (When you cast this spell, copy it for each different mana value among other spells and lands you've played this turn.)
  • Mystery Booster 2
Fully-Grown Treefolk
Plant a Sapling

Fully-Grown Treefolk {G}

Creature - Treefolk
(You can't cast this face unless it's been transformed by the front face.)
Fully-Grown Treefolk's power and toughness are each equal to the number of lands you control.
*/*
Card has other part: Plant a Sapling
  • Mystery Booster 2
Fungus Frolic

Fungus Frolic {2}{G}

Instant - Adventure
Create two 1/1 green Saproling creature tokens.
Card has other part: Brightcap Badger
  • Bloomburrow Commander 28b 62b
Glade of the Pump Spells

Glade of the Pump Spells {2}{G}

Land
(You have to pay {2}{G} to play this land as your land drop. It's green.)
When Glade of the Pump Spells enters the battlefield, up to one target creature gets +2/+2 and gains trample until end of turn.
{T}: Add {G}{G}.
  • Mystery Booster 2
Glimpse, the Unthinkable

Glimpse, the Unthinkable {2}{U}{B}

Legendary Creature - Illusion Rogue
Shroud (This creature can't be the target of spells or abilities.)
Glimpse, the Unthinkable can't be chosen.
The name Glimpse, the Unthinkable can't be chosen.
4/5
  • Mystery Booster 2