31561 cards found
Rot Like the Scum You Are

Rot Like the Scum You Are

Scheme
When you set this scheme in motion, create a 2/2 green Ooze creature token, then put a number of +1/+1 counters on it equal to the number of lands your opponents control.
"Defy me, and you will dissolve inch by screaming inch."
  • Duskmourn: House of Horror Commander
Running Is Useless

Running Is Useless

Scheme
When you set this scheme in motion, choose any number of creatures with different mana values. Destroy those creatures.
"Yes, flee from me, prey! Flee from your inevitable fate until your feeble mortal body collapses. I will drink my fill of your fear."
  • Duskmourn: House of Horror Commander
Sadistic Shell Game

Sadistic Shell Game {4}{B}

Sorcery
Starting with the next opponent in turn order, each player chooses a creature you don't control. Destroy the chosen creatures.
"Shame about your friends. Wanna see what's inside yours?"
  • Duskmourn: House of Horror Commander 24 53
Savior of the Small

Savior of the Small {3}{W}

Creature - Kor Survivor
Survival — At the beginning of your second main phase, if Savior of the Small is tapped, return target creature card with mana value 3 or less from your graveyard to your hand.
"You're safe, kiddo! For at least the next ten minutes. That's about all I can promise."
3/4
  • Duskmourn: House of Horror
Saw

Saw {2}

Artifact - Equipment
Equipped creature gets +2/+0.
Whenever equipped creature attacks, you may sacrifice a permanent other than that creature or Saw. If you do, draw a card.
Equip {2}
  • Duskmourn: House of Horror
Sawblade Skinripper

Sawblade Skinripper {1}{B}{R}

Creature - Human Assassin
Menace
{2}, Sacrifice another creature or enchantment: Put a +1/+1 counter on Sawblade Skinripper.
At the beginning of your end step, if you sacrificed one or more permanents this turn, Sawblade Skinripper deals that much damage to any target.
3/2
  • Duskmourn: House of Horror
Say Its Name

Say Its Name {1}{G}

Sorcery
Mill three cards. Then you may return a creature or land card from your graveyard to your hand.
Exile this card and two other cards named Say Its Name from your graveyard: Search your graveyard, hand, and/or library for a card named Altanak, the Thrice-Called and put it onto the battlefield. If you search your library this way, shuffle. Activate only as a sorcery.
Related card: Altanak, the Thrice-Called
  • Duskmourn: House of Horror
Scrabbling Skullcrab

Scrabbling Skullcrab {U}

Creature - Crab Skeleton
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards.
With sandy beaches in short supply, Duskmourn's crabs have adapted to burrow into everything from carpet to flesh.
0/3
  • Duskmourn: House of Horror
Screaming Nemesis

Screaming Nemesis {2}{R}

Creature - Spirit
Haste
Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
She sees the faces of those who wronged her in everyone she encounters.
3/3
  • Duskmourn: House of Horror Promos 157p 157s
  • Duskmourn: House of Horror 157 348
Secret Arcade

Secret Arcade {4}{W}

Enchantment - Room
Nonland permanents you control and permanent spells you control are enchantments in addition to their other types.
Card has other part: Dusty Parlor
  • Duskmourn: House of Horror Commander
Seized from Slumber

Seized from Slumber {4}{W}

Instant
This spell costs {3} less to cast if it targets a tapped creature.
Destroy target creature.
Tyson tried to scream for help, but his lungs simply unraveled.
  • Duskmourn: House of Horror
Shardmage's Rescue

Shardmage's Rescue {W}

Enchantment - Aura
Flash
Enchant creature you control
As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof.
Enchanted creature gets +1/+1.
With a flick of their wrist, Niko shattered the wickerfolk and whisked Nashi to safety.
  • Duskmourn: House of Horror 29 411
Shattered Yard

Shattered Yard {4}{R}

Enchantment - Room
At the beginning of your end step, this Room deals 1 damage to each opponent.
Card has other part: Glassworks
  • Duskmourn: House of Horror
Sheltered by Ghosts

Sheltered by Ghosts {1}{W}

Enchantment - Aura
Enchant creature you control
When Sheltered by Ghosts enters, exile target nonland permanent an opponent controls until Sheltered by Ghosts leaves the battlefield.
Enchanted creature gets +1/+0 and has lifelink and ward {2}.
  • Duskmourn: House of Horror
Shepherding Spirits

Shepherding Spirits {4}{W}{W}

Creature - Spirit
Flying
Plainscycling {2}
"This way, Melinda. A hundred years haven't improved your sense of direction."
4/5
  • Duskmourn: House of Horror
Shrewd Storyteller

Shrewd Storyteller {1}{G}{W}

Creature - Human Survivor
Survival — At the beginning of your second main phase, if Shrewd Storyteller is tapped, put a +1/+1 counter on target creature.
All his tales are cautionary.
3/3
  • Duskmourn: House of Horror
Shriekwood Devourer

Shriekwood Devourer {5}{G}{G}

Creature - Treefolk
Trample
Whenever you attack with one or more creatures, untap up to X lands, where X is the greatest power among those creatures.
With every soul it consumes, its roots stretch farther and reach for more victims.
7/5
  • Duskmourn: House of Horror Commander 35 62
Shroudstomper

Shroudstomper {3}{W}{W}{B}{B}

Creature - Elemental
Deathtouch
Whenever Shroudstomper enters or attacks, each opponent loses 2 life. You gain 2 life and draw a card.
"At least the razorkin are happy when they kill you. The walkers don't even notice."
—Angus, survivor scout
5/5
  • Duskmourn: House of Horror
Silent Hallcreeper

Silent Hallcreeper {1}{U}

Enchantment Creature - Horror
Silent Hallcreeper can't be blocked.
Whenever Silent Hallcreeper deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on Silent Hallcreeper.
• Draw a card.
• Silent Hallcreeper becomes a copy of another target creature you control.
1/1
  • Duskmourn: House of Horror Promos 72p 72s
  • Duskmourn: House of Horror 72 345
Skullsnap Nuisance

Skullsnap Nuisance {U}{B}

Creature - Insect Skeleton
Flying
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 1.
1/4
  • Duskmourn: House of Horror
Slavering Branchsnapper

Slavering Branchsnapper {4}{G}{G}

Creature - Lizard
Trample
Forestcycling {2}
"Hey, look! It made us a nice big path through the hedge maze!"
—Zimone
7/6
  • Duskmourn: House of Horror
Slimy Aquarium

Slimy Aquarium {3}{U}

Enchantment - Room
When you unlock this door, manifest dread, then put a +1/+1 counter on that creature.
Card has other part: Underwater Tunnel
  • Duskmourn: House of Horror
Smoky Lounge

Smoky Lounge {2}{R}

Enchantment - Room
At the beginning of your first main phase, add {R}{R}. Spend this mana only to cast Room spells and unlock doors.
Card has other part: Misty Salon
  • Duskmourn: House of Horror
Soaring Lightbringer

Soaring Lightbringer {4}{W}

Enchantment Creature - Bird Glimmer
Flying
Other enchantment creatures you control have flying.
Whenever you attack a player, create a 1/1 white Glimmer enchantment creature token that's tapped and attacking that player.
Hope arrives on silent wings.
4/5
  • Duskmourn: House of Horror Commander 11 42
Spectral Snatcher

Spectral Snatcher {4}{B}{B}

Creature - Spirit
Ward—Discard a card.
Swampcycling {2}
6/5
  • Duskmourn: House of Horror