31329 cards found
Thickest in the Thicket

Thickest in the Thicket {3}{G}{G}

Enchantment
When Thickest in the Thicket enters, put X +1/+1 counters on target creature, where X is that creature's power.
At the beginning of your end step, draw two cards if you control the creature with the greatest power or tied for the greatest power.
No pain, no fame.
  • Bloomburrow Commander 34 67
Toddler's Rage

Toddler's Rage {1}{R}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +2/+1 and has tantrum. (It's like trample but for blocking.)
  • Mystery Booster 2
Toofer, Keeper of the Full Grip

Toofer, Keeper of the Full Grip {1}{B}

Legendary Creature - Human Gamer
Whenever a spell you control causes you to gain card advantage, each opponent loses 2 life. (You gain card advantage each time a spell you control resolves and you end up having more cards relative to your opponents than before that spell resolved. Divination, Annihilate, and Wrath of God can all be card advantage. And remember: tokens aren't cards!)
2/1
  • Mystery Booster 2
Trailtracker Scout

Trailtracker Scout {1}{G}

Creature - Raccoon Scout
{T}: Add one mana of any color.
Whenever you expend 8, return up to one target permanent card from your graveyard to your hand.
It takes great courage—and great curiosity—to tail calamity.
1/3
  • Bloomburrow Commander 35 68
Twenty-Toed Toad

Twenty-Toed Toad {3}{U}

Creature - Frog Wizard
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on Twenty-Toed Toad and draw a card.
Whenever Twenty-Toed Toad attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
3/3
  • Bloomburrow Commander 16 51
Two by Four

Two by Four {1}{U}

Instant
Choose one or both —
• Put a base power 4 counter on target creature.
• Put a base toughness 4 counter on target creature.
  • Mystery Booster 2
Under-Construction Skyscraper

Under-Construction Skyscraper

Land
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)
{T}: Add {C}.
LEVEL 1-7
{T}: Add {W}, {B}, {G}, or {C}.
LEVEL 8+
{T}: Add {W}, {B}, {G}, or {C}. Scry 1.
  • Mystery Booster 2
Value Town

Value Town

Land - Town
Value Town enters the battlefield tapped.
{T}: Add {U} or {R}.
Card has other part: Take a Trip to...
  • Mystery Booster 2
Vuzzle Spaceship

Vuzzle Spaceship {4}{R}{R}

Artifact Creature - Construct
Spaceship 6 (This creature enters with six +1/+1 counters. If it would be dealt damage, remove that many +1/+1 counters instead. Its abilities are active as long as it has at least that many +1/+1 counters.)
Thrusters [6] → Flying
Lasers [3] → Whenever Vuzzle Spaceship attacks, it deals 1 damage to any target.
0/0
  • Mystery Booster 2
Werewhat

Werewhat {3}{G}

Creature - Werewolf
Daybound
As Werewhat enters the battlefield, you may exile a creature card from your graveyard or hand. If you do, that card becomes this creature's back face and that back face has nightbound. If you exiled a card from your hand this way, draw a card.
4/3
  • Mystery Booster 2
Wildsear, Scouring Maw

Wildsear, Scouring Maw {3}{R}{G}

Legendary Creature - Elemental Wolf
Trample
Enchantment spells you cast from your hand have cascade.
6/6
  • Bloomburrow Commander 8 44
Wisedrafter's Will

Wisedrafter's Will {U}

Enchantment
Your opponents play with their hands revealed.
{U}, Sacrifice Wisedrafter's Will: Draw a card.
{U}{U}, Sacrifice Wisedrafter's Will: Counter target spell.
  • Mystery Booster 2
Wormhole Warp

Wormhole Warp {2}{R}

Instant
Exile target creature an opponent controls. That player reveals cards from their sideboard at random until they reveal a nonland card. They may cast that card without paying its mana cost.
  • Mystery Booster 2
Wowzer, the Aspirational

Wowzer, the Aspirational {C}{W}{U}{B}{R}{G}{S}

Legendary Snow Creature - Wurm
Whenever Wowzer, the Aspirational attacks, if you have an {E}, control a Blood, a Clue, a Food, a Map, a Powerstone, and a Treasure, are the monarch, and have the city's blessing and the initiative, you win the game.
10/10
  • Mystery Booster 2
Wrath of Leknif

Wrath of Leknif {1}{W}{W}{U}

Sorcery
Destroy all creatures. They can't be regenerated. Untap up to four lands you control.
  • Mystery Booster 2
Wrenn and One

Wrenn and One

Land Planeswalker - Wrenn
(Color indicator: Wrenn and One is green)
[+1]: Wrenn and One gains "{T}: Add {G} until your next turn.
[–1]: Create a 1/1 green Squirrel creature token.
[–4]: You get an emblem with "At the beginning of your precombat main phase, add {G} for each creature you control."
Loyalty:
1
  • Mystery Booster 2
Yawgmoth's Day Planner

Yawgmoth's Day Planner {3}{B}

Artifact
{T}, Pay 2 life: Add {B}{B}.
You may cast spells from your graveyard. Only mana produced by abilities that caused you to lose life may be spent to cast spells this way. (Damage causes loss of life.)
If a card would be put into your graveyard from anywhere, exile it instead.
  • Mystery Booster 2
You Compleat Me

You Compleat Me {1}{B}{B}

Sorcery
If your life total is greater than 10, it becomes 10. For the rest of the game, your maximum life total is 10. You get an emblem with "Pay 2 life: Add one mana of any color" and "At the beginning of your upkeep, you draw a card and you lose 1 life."
  • Mystery Booster 2
Your Wish Is My Command

Your Wish Is My Command {1}{U}

Sorcery
You may cast an instant or sorcery spell from your sideboard. If you cast a modal spell this way, you may choose an additional mode. (A modal spell lets you choose one or more modes from a bulleted list.)
  • Mystery Booster 2
Zinnia, Valley's Voice

Zinnia, Valley's Voice {U}{R}{W}

Legendary Creature - Bird Bard
Flying
Zinnia, Valley's Voice gets +X/+0, where X is the number of other creatures you control with base power 1.
Creature spells you cast have offspring {2}.
1/3
  • Bloomburrow Commander 4 104
Zone of Flame

Zone of Flame {4}{R}{R}{R}

Enchantment - Aura
Enchant zone (Battlefield, command, exile, and stack are shared zones. Each player has their own graveyard, hand, and library zones.)
Whenever one or more cards enter or leave enchanted zone, Zone of Flame deals 1 damage to each opponent. (Tokens aren't cards.)
  • Mystery Booster 2
Fate Reforged
The Battle of Dragon Brothers

Fate Reforged

Enchantment - Saga
I — (Bolas) Each opponent discards their hand. You draw seven cards.
I — (Ugin) Manifest your hand, then draw seven cards.
II — (Both) Create a token that's a copy of any Elder Dragon from the Legends expansion.
III — (Both) Exile Fate Reforged, then return it to the battlefield (Front face up).
Card has other part: The Battle of Dragon Brothers
  • Unknown Event
Genevieve, Conniving Dragon

Genevieve, Conniving Dragon {W}{U}{B}{R}{G}

Legendary Creature - Elder Dragon Gamer
Flying
At the beginning of combat on your turn, roll the party die and create a number of Treasure tokens equal to the result. (Your party consists of up to one of each of Cleric, Rogue, Warrior, and Wizard. If your party size is 1, the party die is a d4. It's a d8 for 2, a d12 for 3, and a d20 for 4.)
5/5
  • Unknown Event
The Battle of Dragon Brothers
Fate Reforged

The Battle of Dragon Brothers {7}

Battle - Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When The Battle of Dragon Brothers Enters, choose Bolas or Ugin.
• Bolas — Destroy all creatures.
• Ugin — Manifest the top three cards of your library.
Defense: 6
Card has other part: Fate Reforged
  • Unknown Event
The Convincing General

The Convincing General {W}{U}{B}{R}{G}

Legendary Creature - Shapeshifter
Changeling (This card is every creature type.)
As the game begins, if this creature is your commander, choose two creature types. For the rest of the game, treat those two types like they're the same among your creatures and creature cards everywhere.
{3}, {T}: Choose a creature type. Draw a card for each creature you control of that type.
Prize Card for the Unknown event at Gen Con 2024, August 4, 2024.
5/5
  • Unknown Event