31561 cards found
Sunken Palace

Sunken Palace

Land - Cave
Sunken Palace enters tapped.
{T}: Add {U}.
{1}{U}, {T}, Exile seven cards from your graveyard: Add {U}. When you spend this mana to cast a spell or activate an ability, copy that spell or ability. You may choose new targets for the copy.
  • Modern Horizons 3 Commander 81 133
Sunken Ruins

Sunken Ruins

Land
{T}: Add {C}.
{U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}.
Without the care of the tideshapers, the Lanes lie neglected. Some have flooded entire towns; others dried to cracked mud.
Sunlit Marsh

Sunlit Marsh

Land - Plains Swamp
({T}: Add {W} or {B}.)
Sunlit Marsh enters tapped.
Even the poisoned land around the Stronghold blossomed with new life in the wake of the Great Mending.
Sunpetal Grove

Sunpetal Grove

Land
Sunpetal Grove enters tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
To the Sun Empire, any place where daylight brightens the jungle floor is sacred ground.
Sunscorched Desert

Sunscorched Desert

Land - Desert
When Sunscorched Desert enters, it deals 1 damage to target player or planeswalker.
{T}: Add {C}.
The only relief in sight is a mirage.
Related card: Sandcloud Harbinger
Sunscorched Divide

Sunscorched Divide

Land
{1}, {T}: Add {R}{W}.
Majesty rising above the arid sweep of land, a bulwark horizon against the mundane, a divide cleaving inspiration from stagnation.
Surrender Your Thoughts

Surrender Your Thoughts

Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player discards four cards. If the player chooses others, each of your other opponents discards two cards.
"Or, if you prefer, just surrender."
  • Archenemy Schemes
Surtland Frostpyre

Surtland Frostpyre

Land
Surtland Frostpyre enters tapped.
{T}: Add {R}.
{2}{U}{U}{R}, {T}, Sacrifice Surtland Frostpyre: Scry 2. Surtland Frostpyre deals 2 damage to each creature. Activate only as a sorcery.
  • Kaldheim
Survivors' Encampment

Survivors' Encampment

Land - Desert
{T}: Add {C}.
{T}, Tap an untapped creature you control: Add one mana of any color.
"What will happen to us?" they asked. The vizier paused. "I think . . . I think that's up to us now."
Svogthos, the Restless Tomb

Svogthos, the Restless Tomb

Land
{T}: Add {C}.
{3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.
Svyelunite Temple

Svyelunite Temple

Land
Svyelunite Temple enters tapped.
{T}: Add {U}.
{T}, Sacrifice Svyelunite Temple: Add {U}{U}.
Swallow the Hero Whole

Swallow the Hero Whole

Sorcery
Each player exiles a creature they control. Until the Hydra's next turn, when a Head leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
  • Face the Hydra
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Swarmyard

Swarmyard

Land
{T}: Add {C}.
{T}: Regenerate target Insect, Rat, Spider, or Squirrel.
Where scavengers nest in hollowed-out rib cages and chittering crawlers peer from empty eye sockets, few dare to trespass.
Swiftwater Cliffs

Swiftwater Cliffs

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {R}.
Swinging Ship

Swinging Ship

Artifact - Attraction
Visit — After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn.
"I feel just like Kari Zev! Ragavan, set a course for Lathnu!"
—Vorthos, Steward of Myth
Attraction Lights: 2, 6
TARDIS Bay

TARDIS Bay

Plane - Gallifrey
The first spell you cast during each of your turns with mana value 2 or greater has cascade.
When chaos ensues, gain control of target artifact. Then planeswalk.
  • Doctor Who
Tahngarth

Tahngarth

Vanguard
Creatures you control have haste.
Tahngarth, first mate of the Weatherlight under Sisay, knows that there are really only two forms of life: the ugly ones and the minotaurs. A narcissist, he considers the condition of his hide as important as the accuracy of his blade.
Hand size bonus: -1
Life bonus: +7
  • Vanguard Series
Taiga

Taiga

Land - Mountain Forest
({T}: Add {R} or {G}.)
Taiga Stadium

Taiga Stadium

Land
Taiga Stadium enters tapped unless you control a white, blue, or black permanent.
{T}: Add {R} or {G}.
Tainted Field

Tainted Field

Land
{T}: Add {C}.
{T}: Add {W} or {B}. Activate only if you control a Swamp.
Tainted Isle

Tainted Isle

Land
{T}: Add {C}.
{T}: Add {U} or {B}. Activate only if you control a Swamp.
Tainted Peak

Tainted Peak

Land
{T}: Add {C}.
{T}: Add {B} or {R}. Activate only if you control a Swamp.
Tainted Wood

Tainted Wood

Land
{T}: Add {C}.
{T}: Add {B} or {G}. Activate only if you control a Swamp.
Takara

Takara

Vanguard
Sacrifice a creature: Takara deals 1 damage to any target.
Takara banishes the shadow of her father's ignoble reputation through the dedication, plain speaking, and swift action of a warrior. By refusing Starke's path of self-interest and opportunism, she has learned what he never will know: the value of sacrifice for a worthy cause.
Hand size bonus: +3
Life bonus: -8
  • Vanguard Series