31320 cards found
Witches' Eye

Witches' Eye {1}

Artifact - Equipment
Equipped creature has "{1}, {T}: Scry 1."
Equip {1}
The price of prophecy is a vacant eye socket.
Witching Well

Witching Well {U}

Artifact
When Witching Well enters, scry 2.
{3}{U}, Sacrifice Witching Well: Draw two cards.
It was built by the Witch of Lochmere. Most of the wishes it grants are its own.
Witchstalker Frenzy

Witchstalker Frenzy {3}{R}

Instant
This spell costs {1} less to cast for each creature that attacked this turn.
Witchstalker Frenzy deals 5 damage to target creature.
The witchstalkers circled the armored figure, drawn to the corrupting stink of dark magic. Kellan and Ruby fled to the sound of savage howls and snapping jaws.
  • Wilds of Eldraine
Withdraw

Withdraw {U}{U}

Instant
Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}.
"We outnumber them! Charge! Charge! Hey, where'd you guys go? Retreat! Retreat!"
  • Prophecy
Wither and Bloom

Wither and Bloom {1}{B}

Instant
Target creature gets -3/-3 until end of turn.
{1}{B}, Exile Wither and Bloom from your graveyard: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
"Death itself is nothing to cry about. The real tragedy is letting a death go to waste."
—Dina, Witherbloom mage-student
  • Modern Horizons 3
Witherbloom Campus

Witherbloom Campus

Land
Witherbloom Campus enters tapped.
{T}: Add {B} or {G}.
{4}, {T}: Scry 1.
Mage-students fascinated by the energies of life and death choose Witherbloom, the college of essence studies.
  • Strixhaven: School of Mages
Witherbloom Command

Witherbloom Command {B}{G}

Sorcery
Choose two —
• Target player mills three cards, then you return a land card from your graveyard to your hand.
• Destroy target noncreature, nonland permanent with mana value 2 or less.
• Target creature gets -3/-1 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
Withercrown

Withercrown {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has base power 0 and has "At the beginning of your upkeep, you lose 1 life unless you sacrifice this creature."
"We'll see each other again soon."
—Egon, god of death
  • Kaldheim
Withering Boon

Withering Boon {1}{B}

Instant
As an additional cost to cast this spell, pay 3 life.
Counter target creature spell.
"Life for life: this is the immutable law."
—Panya, Granger Guildmage
  • Mirage
Withering Gaze

Withering Gaze {2}{U}

Sorcery
Target opponent reveals their hand. You draw a card for each Forest and green card in it.
"Nature cares not for the knowledge to be gained from its study. Better to bleed it dry, lest its potential be wasted on lizards and leaves."
Withering Hex

Withering Hex {B}

Enchantment - Aura
Enchant creature
Whenever a player cycles a card, put a plague counter on Withering Hex.
Enchanted creature gets -1/-1 for each plague counter on Withering Hex.
  • Onslaught
Withering Torment

Withering Torment {2}{B}

Instant
Destroy target creature or enchantment. You lose 2 life.
Each spindrell is the lingering consciousness of a survivor consumed by cellarspawn—a ragged, drifting remnant pulsing with constant psychic agony.
  • Duskmourn: House of Horror 124 313
Withering Wisps

Withering Wisps {1}{B}{B}

Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps.
{B}: Withering Wisps deals 1 damage to each creature and each player. Activate no more times each turn than the number of snow Swamps you control.
Without Weakness

Without Weakness {1}{B}

Instant
Target creature you control gains indestructible until end of turn.
Cycling {2}
  • Hour of Devastation
Withstand

Withstand {2}{W}

Instant
Prevent the next 3 damage that would be dealt to any target this turn.
Draw a card.
"Defense is as much a part of war as offense, the shield as important a tool as the sword."
—Alovnek, Boros guildmage
  • Guildpact
Withstand Death

Withstand Death {G}

Instant
Target creature gains indestructible until end of turn.
On Mirrodin, every conflict ends in either death or darksteel.
  • Scars of Mirrodin
Witness Protection

Witness Protection {U}

Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson.
Witness the End

Witness the End {3}{B}

Sorcery
Devoid
Target opponent exiles two cards from their hand and loses 2 life.
"Ulamog stood before us at Sea Gate, ready to succumb . . . and then Kozilek arose. Whatever hope I had for our world died."
—Vandri, Kalastria emissary
  • Oath of the Gatewatch
Witness the Future

Witness the Future {2}{U}

Sorcery
Target player shuffles up to four target cards from their graveyard into their library. You look at the top four cards of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.
Wizard Class

Wizard Class {U}

Enchantment - Class
You have no maximum hand size.
{2}{U}: Level 2
When this Class becomes level 2, draw two cards.
{4}{U}: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
Related card: Wizard Class (Alchemy)
Wizard Class (Alchemy)

Wizard Class (Alchemy) {U}

Enchantment - Class
You have no maximum hand size.
{2}{U}: Level 2
When this Class becomes level 2, draw two cards.
{2}{U}: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
Related card: Wizard Class
  • Adventures in the Forgotten Realms
Wizard from Beyond

Wizard from Beyond {W}{U}{B}{R}{G}

Legendary Enchantment - Background
Create a Character (Any nonlegendary creature can choose this as its Background. It becomes legendary and can be your commander.)
Commander creatures you own are Clerics, Rogues, Warriors, and Wizards in addition to their other types.
As long as you have a full party, if an ability of a creature you control triggers, that ability triggers an additional time.
  • 2022 Heroes of the Realm
Wizard's Lightning

Wizard's Lightning {2}{R}

Instant
This spell costs {2} less to cast if you control a Wizard.
Wizard's Lightning deals 3 damage to any target.
"The study of magic began when the first mage taught herself to throw lightning."
—Naban, dean of iteration
  • Dominaria
Wizard's Retort

Wizard's Retort {1}{U}{U}

Instant
This spell costs {1} less to cast if you control a Wizard.
Counter target spell.
"The second mage learned to dissipate blasts of lightning. Threat and response: thus did the study of magic progress."
—Naban, dean of iteration
Wizard's Rockets

Wizard's Rockets {1}

Artifact
Wizard's Rockets enters tapped.
{X}, {T}, Sacrifice Wizard's Rockets: Add X mana in any combination of colors.
When Wizard's Rockets is put into a graveyard from the battlefield, draw a card.