31329 cards found
Octomancer

Octomancer {3}{G}{U}

Creature - Frog Druid
Gift an Octopus
At the beginning of each end step, create a token that's a copy of target creature token that entered the battlefield this turn.
3/3
  • Bloomburrow Commander 37 69
Oddric, Lunar Marquis

Oddric, Lunar Marquis {2}{B}

Legendary Creature - Human Soldier
At the beginning of each combat, creatures you control gain banding until end of turn if a creature you control has banding. The same is true for changeling, devoid, fear, flanking, horsemanship, ingest, intimidate, landwalk, shroud, tantrum, wither, and the activated ability "Sacrifice this creature: Add {C}."
3/3
  • Mystery Booster 2
Omenpath to Naya

Omenpath to Naya

Land - Omenpath
Vanishing 4 (This land enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
{T}: Add {R}, {G}, or {W}.
  • Mystery Booster 2
Omnipresent Impostor

Omnipresent Impostor {2}

Basic Creature - Shapeshifter
Changeling
Omnipresent Impostor has all card names.
As you search your library for one or more cards, you may choose Omnipresent Impostor as one of those cards. (For example, if you search for two land cards, you may find Omnipresent Impostor and a land card.)
2/1
  • Mystery Booster 2
Orb of Origin

Orb of Origin {0}

Poly Artifact
{2}: Add one mana of any color.
Other noncreature artifacts are mono and continuous. (Each activated ability of mono artifacts costs an additional {T} to activate if its cost doesn't already include {T}. As long as a continuous artifact is tapped, it loses all abilities.)
  • Mystery Booster 2
Panglacial Shinobi

Panglacial Shinobi {2}{U}

Creature - Wurm Ninja
Library ninjutsu {1}{U} ({1}{U}, Shuffle an unblocked attacker you control into its owner's library: Put this card onto the battlefield from your library tapped and attacking. Activate only while searching your library.)
Whenever Panglacial Shinobi deals combat damage to a player, draw a card.
1/3
  • Mystery Booster 2
Penumbra Umbra

Penumbra Umbra {1}{G}

Enchantment - Aura
Enchant creature you control
When Penumbra Umbra is put into a graveyard from the battlefield, create a token that's a copy of enchanted creature, except the token is black.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
  • Mystery Booster 2
Perch Protection

Perch Protection {4}{W}{W}

Instant
Gift an extra turn
Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything.
Exile Perch Protection.
  • Bloomburrow Commander 11 47
Phyrexian Seedling

Phyrexian Seedling {2}{G}

Creature - Phyrexian Plant
Phyrexian Seedling enters the battlefield with a +1/+1 counter on it.
Proliferatelink (Damage dealt by this creature also causes you to proliferate that many times. You proliferate before checking for lethal damage on creatures.)
0/0
  • Mystery Booster 2
Pinchy McStingbutt

Pinchy McStingbutt {2}{B}

Creature - Scorpion
Deathtouch
Whenever Pinchy McStingbutt deals combat damage to a player, conjure a card named Death of a Thousand Stings, Lethal Sting, or Stinging Shot at random into your hand and reveal it. (Treat conjured cards like cards.)
1/3
Related cards: Death of a Thousand Stings Lethal Sting Stinging Shot
  • Mystery Booster 2
Plain Walker

Plain Walker {2}{W}

Creature - Kithkin Rogue
Plainswalk
Planeswalkerwalk (This creature can't be blocked as long as defending player controls a planeswalker.)
Whenever Plain Walker deals combat damage to a player or planeswalker, planeswalk. (If you're playing Planechase, proceed to the next plane.)
2/3
  • Mystery Booster 2
Planeswalkerificate

Planeswalkerificate {2}{R}{R}

Enchantment - Aura
Enchant creature you control
Enchanted creature is a planeswalker in addition to its other types. Its toughness becomes its loyalty. (You change its toughness to activate loyalty abilities. Damage lowers toughness. Toughness doesn't heal at end of turn.) It can't block and gains the following abilities —
+1: Add {R}{R}.
-1: Exile the top card of your library. You may play it this turn.
-X: This planeswalker deals X damage to any target.
  • Mystery Booster 2
Plant a Sapling
Fully-Grown Treefolk

Plant a Sapling {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle this spell into its owner's library transformed. (For playtesting purposes, put it into its sleeve upside down.)
Card has other part: Fully-Grown Treefolk
  • Mystery Booster 2
Pokey, the Scallywagg

Pokey, the Scallywagg {U}{R}

Legendary Creature - Brushwagg Pirate
Menace
If you would flip a coin, you may instead roll a d20. 1-10 is tails and 11-20 is heads. (It counts as rolling a die, not flipping a coin.)
If you would roll a d20, you may instead flip a coin. Tails is 1 and heads is 20. (It counts as flipping a coin, not rolling a die.)
2/2
  • Mystery Booster 2
Pollywog Prodigy

Pollywog Prodigy {1}{U}

Creature - Frog Wizard
Evolve
Whenever an opponent casts a noncreature spell with mana value less than Pollywog Prodigy's power, draw a card.
1/3
  • Bloomburrow Commander 15 50
Processing Plant

Processing Plant

Land - Ulamog's Power-Plant
Processing Plant enters the battlefield tapped.
When Processing Plant enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, untap Processing Plant. Otherwise, exile the top card of each opponent's library.
{T}: Add {W}, {U}, {B}, or {C}.
  • Mystery Booster 2
Prosperous Bandit

Prosperous Bandit {2}{R}

Creature - Raccoon Rogue
Offspring {1}
First strike
Whenever this creature deals combat damage to a player, create that many tapped Treasure tokens.
2/2
  • Bloomburrow Commander 25 59
Pyreswipe Hawk

Pyreswipe Hawk {3}{R}{R}

Creature - Elemental Bird
Flying, haste
Whenever Pyreswipe Hawk attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control.
Whenever you expend 6, gain control of up to one target artifact for as long as you control Pyreswipe Hawk.
4/4
  • Bloomburrow Commander 26 60
Pyromancy 101

Pyromancy 101 {R}

Sorcery - Lesson
Pyromancy 101 deals 1 damage to any target.
Teach {1}{R} (Then exile this spell taught to a creature you control. For as long as this card remains exiled, that creature has "{T}: Copy the exiled card. You may cast the copy for its teach cost.")
  • Mystery Booster 2
Rapid Augmenter

Rapid Augmenter {1}{U}{R}

Creature - Otter Artificer
Haste
Whenever another creature you control with base power 1 enters, it gains haste until end of turn.
Whenever another creature you control enters, if it wasn't cast, put a +1/+1 counter on Rapid Augmenter and Rapid Augmenter can't be blocked this turn.
1/3
  • Bloomburrow Commander 38 70
Rin and Seri, Inseparabler

Rin and Seri, Inseparabler {R/G}{G/W}

Legendary Creature - Dog Cat Scientist
All Cats you control are Dogs in addition to their other types.
All Dogs you control are Cats in addition to their other types.
Cats and Dogs you control have haste.
3/2
  • Mystery Booster 2
Rolling Hamsphere

Rolling Hamsphere {7}

Artifact - Vehicle
Rolling Hamsphere gets +1/+1 for each Hamster you control.
Whenever Rolling Hamsphere attacks, create three 1/1 red Hamster creature tokens, then it deals X damage to any target, where X is the number of Hamsters you control.
Crew 3
4/4
  • Bloomburrow Commander 39 71
Rootcast Apprenticeship

Rootcast Apprenticeship {3}{G}

Sorcery
Choose three. You may choose the same mode more than once.
• Put two +1/+1 counters on target creature.
• Create a token that's a copy of target token you control.
• Target player creates a 1/1 green Squirrel creature token.
• Target opponent sacrifices a nontoken artifact.
  • Bloomburrow Commander 32 65
Rule with an Even Hand

Rule with an Even Hand

Conspiracy
(Start the game with this conspiracy face up in the command zone.)
You can't attack with an odd number of creatures.
Whenever you attack, double target creature's power until end of turn.
  • Mystery Booster 2
Runed Terror

Runed Terror {6}

Artifact Creature - Elemental Champion
Instead of taking turns as normal, players take their phases sequentially. (For example, you take your beginning phase as the active player, then the next player in turn order becomes the active player and takes their beginning phase. After each player had a beginning phase, do the same for first main, combat phase, second main, ending phase, and then beginning phase again. If this creature leaves the battlefield, the active player continues their turn as normal.)
6/6
  • Mystery Booster 2