31282 cards found
Sunspring Expedition

Sunspring Expedition {W}

Enchantment
Landfall — Whenever a land enters under your control, you may put a quest counter on Sunspring Expedition.
Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.
  • Zendikar
World Queller

World Queller {3}{W}{W}

Creature - Avatar
At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type.
"Why fight the world when you know who will win?"
—Nissa Revane
4/4
  • Zendikar
Archmage Ascension

Archmage Ascension {2}{U}

Enchantment
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
  • Zendikar
Cosi's Trickster

Cosi's Trickster {U}

Creature - Merfolk Wizard
Whenever an opponent shuffles their library, you may put a +1/+1 counter on Cosi's Trickster.
She watches the chaos created by the Roil, seeking strength in the patterns of anarchy.
1/1
  • Zendikar
Lethargy Trap

Lethargy Trap {3}{U}

Instant - Trap
If three or more creatures are attacking, you may pay {U} rather than pay this spell's mana cost.
Attacking creatures get -3/-0 until end of turn.
Suddenly, Zurdi didn't care about treasure, glory, food . . . or the drakes circling above.
  • Zendikar
Living Tsunami

Living Tsunami {2}{U}{U}

Creature - Elemental
Flying
At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand.
At low tide it slumbers. At high tide it devours.
4/4
  • Zendikar
Lullmage Mentor

Lullmage Mentor {1}{U}{U}

Creature - Merfolk Wizard
Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token.
Tap seven untapped Merfolk you control: Counter target spell.
"Many voices are needed to quiet this land."
2/2
  • Zendikar
Quest for Ancient Secrets

Quest for Ancient Secrets {U}

Enchantment
Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets.
Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles their graveyard into their library.
  • Zendikar
Sea Gate Loremaster

Sea Gate Loremaster {4}{U}

Creature - Merfolk Wizard Ally
{T}: Draw a card for each Ally you control.
"He's a living library. He remembers everything our band of explorers has seen, and we can use that to our advantage."
—Zahr Gada, Halimar expedition leader
1/3
  • Zendikar
Seascape Aerialist

Seascape Aerialist {4}{U}

Creature - Merfolk Wizard Ally
Whenever Seascape Aerialist or another Ally you control enters, you may have Ally creatures you control gain flying until end of turn.
"The sky is like another sea. It teems with currents, life, and endless possibility."
2/3
  • Zendikar
Shoal Serpent

Shoal Serpent {5}{U}

Creature - Serpent
Defender
Landfall — Whenever a land you control enters, Shoal Serpent loses defender until end of turn.
"It's like a reef that runs aground on ships."
—Jaby, Silundi Sea nomad
5/5
  • Zendikar
Sky Ruin Drake

Sky Ruin Drake {4}{U}

Creature - Drake
Flying
"Hold up your spears. And try not to look like food."
—Tarsa, Sea Gate sell-sword
2/5
  • Zendikar
Sphinx of Lost Truths

Sphinx of Lost Truths {3}{U}{U}

Creature - Sphinx
Kicker {1}{U}
Flying
When Sphinx of Lost Truths enters, draw three cards. Then if it wasn't kicked, discard three cards.
3/5
  • Zendikar
Tempest Owl

Tempest Owl {1}{U}

Creature - Bird
Kicker {4}{U}
Flying
When Tempest Owl enters, if it was kicked, tap up to three target permanents.
1/2
  • Zendikar
Trapfinder's Trick

Trapfinder's Trick {1}{U}

Sorcery
Target player reveals their hand and discards all Trap cards.
"At some point, every trapfinder will lose a hunk of flesh. It's just a question of how much—and whether it'll grow back."
—Arhana, Kazandu trapfinder
  • Zendikar
Trapmaker's Snare

Trapmaker's Snare {1}{U}

Instant
Search your library for a Trap card, reveal it, put it into your hand, then shuffle.
"Trapmaking is an art. The trap is a corporeal riddle, a battle of wits between its creator and whatever it lures inside."
  • Zendikar
Umara Raptor

Umara Raptor {2}{U}

Creature - Bird Ally
Flying
Whenever Umara Raptor or another Ally you control enters, you may put a +1/+1 counter on Umara Raptor.
Messenger, weapon, friend.
1/1
  • Zendikar
Bala Ged Thief

Bala Ged Thief {3}{B}

Creature - Human Rogue Ally
Whenever Bala Ged Thief or another Ally you control enters, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card.
2/2
  • Zendikar
Bog Tatters

Bog Tatters {4}{B}

Creature - Wraith
Swampwalk
A wraith is a tale of brutal slaying told anew whenever it finds a victim.
4/2
  • Zendikar
Crypt Ripper

Crypt Ripper {2}{B}{B}

Creature - Shade
Haste
{B}: Crypt Ripper gets +1/+1 until end of turn.
The tender light of the living quickens the pulse of the dead.
2/2
  • Zendikar
Desecrated Earth

Desecrated Earth {4}{B}

Sorcery
Destroy target land. Its controller discards a card.
"The land is swollen with mana, cursed relics, and secrets. If you puncture it, you never know what will burst out."
—Javad Nasrin, Ondu relic hunter
  • Zendikar
Guul Draz Vampire

Guul Draz Vampire {B}

Creature - Vampire Rogue
As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate.
"A creature's bloodscent is a beacon that cannot be disguised."
1/1
  • Zendikar
Hagra Crocodile

Hagra Crocodile {3}{B}

Creature - Crocodile
Hagra Crocodile can't block.
Landfall — Whenever a land you control enters, Hagra Crocodile gets +2/+2 until end of turn.
The creatures of Zendikar are opportunists, eating whatever is available to them. Like goblins. Or boats.
3/1
  • Zendikar
Hagra Diabolist

Hagra Diabolist {4}{B}

Creature - Ogre Shaman Ally
Whenever Hagra Diabolist or another Ally you control enters, you may have target player lose life equal to the number of Allies you control.
"When exploring the darkest regions, wickedness can be the best accomplice of all."
3/2
  • Zendikar
Halo Hunter

Halo Hunter {2}{B}{B}{B}

Creature - Demon
Intimidate
When Halo Hunter enters, destroy target Angel.
Hanging on the walls of his lair, the fallen halos cast his depravity in everlasting light.
6/3
  • Zendikar