31561 cards found
Seshiro the Anointed Avatar

Seshiro the Anointed Avatar

Vanguard
At the beginning of the game, choose a creature type. Creatures you control, creature spells you control, and creature cards you own in any zone other than the battlefield or the stack have the chosen type in addition to their other types.
Hand size bonus: +0
Life bonus: -1
  • Magic Online Avatars
Shadowblood Ridge

Shadowblood Ridge

Land
{1}, {T}: Add {B}{R}.
Gnolls make offerings to sinister forces in the shadow-drenched chasms.
Shadowy Backstreet

Shadowy Backstreet

Land - Plains Swamp
({T}: Add {W} or {B}.)
Shadowy Backstreet enters tapped.
When Shadowy Backstreet enters, surveil 1.
  • Murders at Karlov Manor Promos 268p 268s
  • Murders at Karlov Manor 268 330
Shambling Vent

Shambling Vent

Land
Shambling Vent enters tapped.
{T}: Add {W} or {B}.
{1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
Shattered Landscape

Shattered Landscape

Land
{T}: Add {C}.
{T}, Sacrifice Shattered Landscape: Search your library for a basic Mountain, Plains, or Swamp card, put it onto the battlefield tapped, then shuffle.
Cycling {R}{W}{B}
  • Modern Horizons 3
Shattered Sanctum

Shattered Sanctum

Land
Shattered Sanctum enters tapped unless you control two or more other lands.
{T}: Add {W} or {B}.
The Quietus Cult holds their grim ceremonies in the dark places where unburied dead litter the ground.
Shatterskull, the Hammer Pass
Shatterskull Smashing

Shatterskull, the Hammer Pass

Land
As Shatterskull, the Hammer Pass enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {R}.
"The safest way across the Skyfangs is to fly. Shatterskull Pass is a pretty distant second."
—Samila, Murasa Expeditionary House
Card has other part: Shatterskull Smashing
Shefet Dunes

Shefet Dunes

Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {W}.
{2}{W}{W}, {T}, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.
Shelldock Isle

Shelldock Isle

Land
Hideaway 4
Shelldock Isle enters tapped.
{T}: Add {U}.
{U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.
Sheltered Thicket

Sheltered Thicket

Land - Mountain Forest
({T}: Add {R} or {G}.)
Sheltered Thicket enters tapped.
Cycling {2}
Sheltered Valley

Sheltered Valley

Land
If Sheltered Valley would enter, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.
At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.
{T}: Add {C}.
  • Alliances
Sheltering Landscape

Sheltering Landscape

Land
{T}: Add {C}.
{T}, Sacrifice Sheltering Landscape: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
Cycling {R}{G}{W}
  • Modern Horizons 3
Shield Sphere

Shield Sphere {0}

Artifact Creature - Wall
Defender
Whenever Shield Sphere blocks, put a -0/-1 counter on it.
"My Soldiers know that they need never fear for their protection."
—King Darien of Kjeldor
0/6
Shifting Wall

Shifting Wall {X}

Artifact Creature - Wall
Defender
Shifting Wall enters with X +1/+1 counters on it.
"You'd almost think Volrath doesn't want me here."
—Gerrard
0/0
Shifting Woodland

Shifting Woodland

Land
Shifting Woodland enters tapped unless you control a Forest.
{T}: Add {G}.
Delirium{2}{G}{G}: Shifting Woodland becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Shimmerdrift Vale

Shimmerdrift Vale

Snow Land
Shimmerdrift Vale enters tapped.
As Shimmerdrift Vale enters, choose a color.
{T}: Add one mana of the chosen color.
Reflections from the wind-sculpted snow gleam with every color of the rainbow.
Shimmering Grotto

Shimmering Grotto

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Untold riches await those who forsake the bustling world to search the secret, silent places.
Shineshadow Snarl

Shineshadow Snarl

Land
As Shineshadow Snarl enters, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters tapped.
{T}: Add {W} or {B}.
A flickering beacon of righteous corruption.
Shinka, the Bloodsoaked Keep

Shinka, the Bloodsoaked Keep

Legendary Land
{T}: Add {R}.
{R}, {T}: Target legendary creature gains first strike until end of turn.
The glow from within looks inviting, but woe awaits whomever finds out who stokes the fire or what simmers in the pot.
Shipwreck Marsh

Shipwreck Marsh

Land
Shipwreck Marsh enters tapped unless you control two or more other lands.
{T}: Add {U} or {B}.
The bones of doomed ships jut out from the muck while the bones of their sailors molder below.
Shire Terrace

Shire Terrace

Land
{T}: Add {C}.
{1}, {T}, Sacrifice Shire Terrace: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Everything looked fresh, and the new green of Spring was shimmering in the fields.
Shiv

Shiv

Plane - Dominaria
All creatures have "{R}: This creature gets +1/+0 until end of turn."
Whenever chaos ensues, create a 5/5 red Dragon creature token with flying.
Shivan Gorge

Shivan Gorge

Legendary Land
{T}: Add {C}.
{2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent.
Both forge and pyre.
Shivan Oasis

Shivan Oasis

Land
Shivan Oasis enters tapped.
{T}: Add {R} or {G}.
Only the hardiest explorers survive to eat the fruit.
Shivan Reef

Shivan Reef

Land
{T}: Add {C}.
{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
The boiling seas around Shiv provided a welcome layer of protection for the reclaimed Mana Rig.