At the beginning of the game, choose a creature type. Creatures you control, creature spells you control, and creature cards you own in any zone other than the battlefield or the stack have the chosen type in addition to their other types.
Shambling Vent enters tapped. {T}: Add {W} or {B}. {1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
{T}: Add {C}. {T}, Sacrifice Shattered Landscape: Search your library for a basic Mountain, Plains, or Swamp card, put it onto the battlefield tapped, then shuffle. Cycling {R}{W}{B}
{T}: Add {C}. {T}, Pay 1 life: Add {W}. {2}{W}{W}, {T}, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.
Hideaway 4 Shelldock Isle enters tapped. {T}: Add {U}. {U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.
If Sheltered Valley would enter, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield. At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. {T}: Add {C}.
{T}: Add {C}. {T}, Sacrifice Sheltering Landscape: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle. Cycling {R}{G}{W}
Shifting Woodland enters tapped unless you control a Forest. {T}: Add {G}. Delirium — {2}{G}{G}: Shifting Woodland becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.