31561 cards found
Buxton, Decorated Host

Buxton, Decorated Host {3}{G}{W}

Legendary Creature - Rabbit Noble
Convoke
At the beginning of your end step, if you control a tapped creature, seek a nonland permanent card with mana value X or less, where X is the number of tapped creatures you control. Put that card onto the battlefield.
4/4
  • Alchemy: Bloomburrow
Darkstar Banisher

Darkstar Banisher {1}{W}{B}

Creature - Bat Cleric
Flying
When Darkstar Banisher enters, exile target nonland permanent with mana value 3 or less an opponent controls.
When Darkstar Banisher leaves the battlefield, the exiled card's owner seeks a card that shares a card type with the exiled card.
2/2
  • Alchemy: Bloomburrow
Dazzling Flameweaver

Dazzling Flameweaver {2}{B}{R}

Creature - Lizard Warlock
Menace
Ward—Pay 3 life.
Whenever one or more creatures you control deal combat damage to a player, conjure a random card from Dazzling Flameweaver's spellbook into exile. You may play that card this turn.
4/4
Related cards: Blade Juggler Body Count Dead Revels Drill Bit Hackrobat Light Up the Stage Rafter Demon Rix Maadi Reveler Skewer the Critics Spawn of Mayhem Spikewheel Acrobat
  • Alchemy: Bloomburrow
Euru, Acorn Scrounger

Euru, Acorn Scrounger {2}{B}{G}

Legendary Creature - Squirrel Soldier
When Euru, Acorn Scrounger enters, you may forage. When you do, conjure a card named Chitterspitter onto the battlefield.
Whenever one or more Squirrels you control deal combat damage to a player, you may sacrifice a token. If you do, put an acorn counter on each permanent you control named Chitterspitter.
3/3
Related card: Chitterspitter
  • Alchemy: Bloomburrow
Indris, the Hydrostatic Surge

Indris, the Hydrostatic Surge {4}{U}{R}

Legendary Creature - Otter Incarnation
When Indris, the Hydrostatic Surge enters, conjure a card named Lightning Bolt into your library. It perpetually gains storm. Then shuffle.
Whenever you cast an instant or sorcery spell, draw a card.
5/5
Related card: Lightning Bolt
  • Alchemy: Bloomburrow
Leaf-Leap Guide

Leaf-Leap Guide {G}{U}

Creature - Frog Scout
Vigilance
Whenever another creature you control enters, Leaf-Leap Guide and that creature perpetually get +1/+1.
{1}, {T}: Return another target creature you control to its owner's hand.
1/1
  • Alchemy: Bloomburrow
Marshland Hordemaster

Marshland Hordemaster {1}{B}{R}

Creature - Lizard Warlock
Whenever Marshland Hordemaster or another Lizard you control enters, Marshland Hordemaster perpetually gains battle cry.
Whenever Marshland Hordemaster or another Lizard you control dies, target opponent loses 1 life and you gain 1 life.
2/4
  • Alchemy: Bloomburrow
Recruit Instructor

Recruit Instructor {R}{W}

Creature - Mouse Warrior
Whenever one or more Mice you control attack, draft a card from Recruit Instructor's spellbook.
Valiant — Whenever Recruit Instructor becomes the target of a spell or ability you control for the first time each turn, create a 1/1 white Mouse creature token.
1/1
Related cards: Angelfire Ignition Barge In Become Brutes Boon of Safety Cheeky House-Mouse Crumb and Get It Defiant Strike Embercleave Feather of Flight Mabel's Mettle Might of the Meek Moment of Heroism Squeak By Unleash Fury War Squeak
  • Alchemy: Bloomburrow
Resourceful Collector

Resourceful Collector {1}{R}{G}

Creature - Raccoon Druid
Haste
At the beginning of your end step, a random non-Food permanent card in your graveyard perpetually becomes a Food artifact in addition to its other types and gains "{2}, Exile this artifact: You gain 3 life." You may play that card for as long as it's in your graveyard.
3/3
  • Alchemy: Bloomburrow
Thought Rattle

Thought Rattle {U}{B}

Sorcery
Target opponent reveals each nonland card in their hand. You choose one of those cards. Exile that card.
Threshold — If seven or more cards are in your graveyard, seek a Rat card. It perpetually gains "This spell costs {1} less to cast."
  • Alchemy: Bloomburrow
By Elspeth's Command

By Elspeth's Command {2}{W}

Enchantment
At the beginning of combat on your turn, choose one that wasn't chosen during your last combat —
• Up to one target Soldier perpetually gets +1/+1 and gains flying.
• Choose a Soldier card in your hand. It perpetually gets +1/+1 and gains vigilance.
• Create a 1/1 colorless Soldier artifact creature token.
  • Alchemy: The Brothers' War
Norn's Disassembly

Norn's Disassembly {W}

Enchantment
{1}{W}, Sacrifice a historic permanent: Seek a historic card.
  • Alchemy: The Brothers' War
Tawnos Endures

Tawnos Endures {W}

Instant
Exile target creature. It gains "At the beginning of your upkeep, if this card is exiled, it perpetually gets +1/+1, then you may put it onto the battlefield."
  • Alchemy: The Brothers' War
Hurkyl's Prodigy

Hurkyl's Prodigy {2}{U}

Creature - Human Soldier
When Hurkyl's Prodigy enters, create a tapped Powerstone token.
Whenever Hurkyl's Prodigy attacks, you may pay {2}. If you do, Hurkyl's Prodigy can't be blocked this turn and it perpetually gets +2/+0.
1/4
  • Alchemy: The Brothers' War
Piece It Together

Piece It Together {U}

Sorcery
Starting intensity 1
Draw a card. If Piece It Together's intensity is 4, instead take an extra turn after this one.
Cards you own named Piece It Together intensify by 1.
Related card: Tome of Gadwick
  • Alchemy: The Brothers' War
Lonely End

Lonely End {1}{B}

Instant
Choose one —
• Target creature get -3/-3 until end of turn.
• Remove three loyalty counters from target planeswalker.
If you weren't the starting player, you gain 3 life.
  • Alchemy: The Brothers' War
Penregon Besieged

Penregon Besieged {1}{B}

Enchantment
At the beginning of your end step, choose a creature with the least toughness among creatures your opponents control. It perpetually gets -1/-1.
When your opponents control no creatures, sacrifice Penregon Besieged.
  • Alchemy: The Brothers' War
Fallaji Antiquarian

Fallaji Antiquarian {3}{R}

Creature - Human Artificer
Haste
When Fallaji Antiquarian enters, conjure a duplicate of another target nontoken creature or artifact you control into your graveyard. The duplicate perpetually gains unearth {1}{R}.
3/3
  • Alchemy: The Brothers' War
Kayla's Kindling

Kayla's Kindling {3}{R}{R}

Enchantment
When Kayla's Kindling enters, it deals 2 damage to any target.
At the beginning of your upkeep, draft a card from Kayla's Kindling's spellbook and exile it. Until end of turn, you may cast that card.
Related cards: Abrade Banefire Cleansing Wildfire Crackle with Power Dualcaster Mage Electrodominance Explosive Singularity Guttersnipe Lightning Bolt Seasoned Pyromancer Siege-Gang Commander Terror of the Peaks Unexpected Windfall Volcanic Fallout Young Pyromancer
  • Alchemy: The Brothers' War
Melt Through

Melt Through {R}

Instant
Melt Through deals 2 damage to any target. If it's a creature, it perpetually gains "As long as this creature is on the battlefield, damage isn't removed from it during cleanup steps."
  • Alchemy: The Brothers' War
Tomakul Phoenix

Tomakul Phoenix {1}{R}{R}

Creature - Phoenix
Flying, haste
When Tomakul Phoenix dies, it perpetually gets +2/+2.
At the beginning of combat on your turn, you may pay {X}{R}, where X is Tomakul Phoenix's power. If you do, return it from your graveyard to the battlefield.
2/2
  • Alchemy: The Brothers' War
Argothian Uprooting

Argothian Uprooting {X}{G}

Sorcery
Put two +1/+1 counters on each of X target lands you control. They each become 0/0 Elemental creatures with reach, haste, and "When this creature leaves the battlefield, conjure a card named Forest onto the battlefield tapped." They're still lands.
Related card: Forest
  • Alchemy: The Brothers' War
Foundry Groundbreaker

Foundry Groundbreaker {3}{G}

Creature - Human Artificer
When Foundry Groundbreaker enters, sacrifice a land. Then conjure two cards named Mishra's Foundry onto the battlefield tapped.
3/4
Related card: Mishra's Foundry
  • Alchemy: The Brothers' War
Legion of Clay

Legion of Clay {3}{G}

Enchantment
Creatures you control have trample.
Whenever one or more nontoken artifacts enter under your control, creatures you control perpetually get +1/+1.
  • Alchemy: The Brothers' War
Sylvan Smite

Sylvan Smite {1}{G}

Instant
Put a +1/+1 counter on target creature you control if you weren't the starting player. Then that creature deals damage equal to its power to target creature you don't control.
  • Alchemy: The Brothers' War