10792 cards found
Fear of Missing Out

Fear of Missing Out {1}{R}

Enchantment Creature - Nightmare
When Fear of Missing Out enters, discard a card, then draw a card.
Delirium — Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
2/3
  • Duskmourn: House of Horror 136 316
Fear of Sleep Paralysis

Fear of Sleep Paralysis {5}{U}

Enchantment Creature - Nightmare
Flying
Eerie — Whenever Fear of Sleep Paralysis or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it.
Stun counters can't be removed from permanents your opponents control.
6/6
  • Duskmourn: House of Horror Commander 12 43
Feast of Blood

Feast of Blood {1}{B}

Sorcery
Cast this spell only if you control two or more Vampires.
Destroy target creature. You gain 4 life.
Imbued in the Ancient Fang were spells far darker than any Dack Fayden would cast.
Feasting Hobbit

Feasting Hobbit {1}{G}

Creature - Halfling Citizen
Devour Food 3
Creatures with power less than Feasting Hobbit's power can't block it.
His name, of course, was Proudfoot.
2/2
  • Tales of Middle-earth Commander 37 120 439
Feasting Troll King

Feasting Troll King {2}{G}{G}{G}{G}

Creature - Troll Noble
Vigilance, trample
When Feasting Troll King enters, if you cast it from your hand, create three Food tokens.
Sacrifice three Foods: Return Feasting Troll King from your graveyard to the battlefield. Activate only during your turn.
7/6
  • Throne of Eldraine Promos 152p 152s
  • Throne of Eldraine 152 368
Feather, the Redeemed

Feather, the Redeemed {R}{W}{W}

Legendary Creature - Angel
Flying
Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
3/4
Fecund Greenshell

Fecund Greenshell {3}{G}{G}

Creature - Elemental Turtle
Reach
As long as you control ten or more lands, creatures you control get +2/+2.
Whenever Fecund Greenshell or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
4/6
Fecundity

Fecundity {2}{G}

Enchantment
Whenever a creature dies, that creature's controller may draw a card.
Feed

Feed {3}{G}

Sorcery
Aftermath
Draw a card for each creature you control with power 3 or greater.
Card has other part: Mouth
Feed the Pack

Feed the Pack {5}{G}

Enchantment
At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness.
Feldon, Ronom Excavator

Feldon, Ronom Excavator {1}{R}

Legendary Creature - Human Artificer
Haste
Feldon, Ronom Excavator can't block.
Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your next turn, you may play that card.
2/2
Felhide Spiritbinder

Felhide Spiritbinder {3}{R}

Creature - Minotaur Shaman
Inspired — Whenever Felhide Spiritbinder becomes untapped, you may pay {1}{R}. If you do, create a token that's a copy of another target creature, except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step.
3/4
  • Born of the Gods
Felidar Guardian

Felidar Guardian {3}{W}

Creature - Cat Beast
When Felidar Guardian enters, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.
Evading a felidar guardian is possible only with audacity, luck, and a warm sunbeam.
1/4
Felidar Retreat

Felidar Retreat {3}{W}

Enchantment
Landfall — Whenever a land you control enters, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Felidar Sovereign

Felidar Sovereign {4}{W}{W}

Creature - Cat Beast
Vigilance, lifelink
At the beginning of your upkeep, if you have 40 or more life, you win the game.
It surveys the withering landscape, waiting for a victory only it can see.
4/6
Feline Sovereign

Feline Sovereign {2}{G}

Creature - Cat
Other Cats you control get +1/+1 and have protection from Dogs.
Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.
Dogs beg. Cats lay claim.
2/3
Fell Beast of Mordor

Fell Beast of Mordor {2}{B}{B}

Creature - Drake Beast
Flying
Devour 1
Whenever Fell Beast of Mordor enters or attacks, target opponent loses X life and you gain X life, where X is the number of +1/+1 counters on it.
3/3
  • Tales of Middle-earth Commander 513 557
Fell Beast's Shriek

Fell Beast's Shriek {U}{R}

Sorcery
Each opponent chooses a creature they control. Tap and goad the chosen creatures.
Splice onto instant or sorcery {2}{U}{R}
  • Tales of Middle-earth Commander 508 552
Fell Flagship

Fell Flagship {3}

Artifact - Vehicle
Pirates you control get +1/+0.
Whenever Fell Flagship deals combat damage to a player, that player discards a card.
Crew 3
3/3
Fell Shepherd

Fell Shepherd {5}{B}{B}

Creature - Avatar
Whenever Fell Shepherd deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn.
{B}, Sacrifice another creature: Target creature gets -2/-2 until end of turn.
8/6
  • Commander 2013
Fell the Mighty

Fell the Mighty {4}{W}

Sorcery
Destroy all creatures with power greater than target creature's power.
Dungeons & Dragons Supplement I: Greyhawk (1975)
Fellwar Stone

Fellwar Stone {2}
(The Ball)

Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
Femeref Enchantress

Femeref Enchantress {G}{W}

Creature - Human Druid
Whenever an enchantment is put into a graveyard from the battlefield, draw a card.
"Then she spread a fine dust over the land, like a butterfly shaking its wing."
—"The Enchantress," Femeref tale
1/2
  • Visions
Fendeep Summoner

Fendeep Summoner {4}{B}

Creature - Treefolk Shaman
{T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.
"What is drowned is not forgotten. I will fulfill my oath. Come back to me, my brethren, as I have come back for you."
3/5
  • Morningtide
Feral Encounter

Feral Encounter {G}{G}

Sorcery
Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control.
  • Wilds of Eldraine 169 356
  • Wilds of Eldraine Promos 169p 169s