4554 cards found
Runed Terror

Runed Terror {6}

Artifact Creature - Elemental Champion
Instead of taking turns as normal, players take their phases sequentially. (For example, you take your beginning phase as the active player, then the next player in turn order becomes the active player and takes their beginning phase. After each player had a beginning phase, do the same for first main, combat phase, second main, ending phase, and then beginning phase again. If this creature leaves the battlefield, the active player continues their turn as normal.)
6/6
  • Mystery Booster 2
Runesword

Runesword {6}

Artifact
{3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.
Running Is Useless

Running Is Useless

Scheme
When you set this scheme in motion, choose any number of creatures with different mana values. Destroy those creatures.
"Yes, flee from me, prey! Flee from your inevitable fate until your feeble mortal body collapses. I will drink my fill of your fear."
  • Duskmourn: House of Horror Commander
Rupture Spire

Rupture Spire

Land
Rupture Spire enters tapped.
When Rupture Spire enters, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
Rushwood Grove

Rushwood Grove

Land
Rushwood Grove enters tapped.
{T}: Put a storage counter on Rushwood Grove.
{T}, Remove any number of storage counters from Rushwood Grove: Add {G} for each storage counter removed this way.
  • Mercadian Masques
Rust Elemental

Rust Elemental {4}

Artifact Creature - Elemental
Flying
At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.
4/4
  • Mirrodin
Rust Goliath

Rust Goliath {10}

Artifact Creature - Construct
Prototype {3}{G}{G} — 3/5
Reach, trample
"You know those seedpods cluttering the eastern approach? I've got an idea . . . ."
—Calle, Urzan sergeant
10/10
  • The Brothers' War
Rust Tick

Rust Tick {3}

Artifact Creature - Insect
You may choose not to untap Rust Tick during your untap step.
{1}, {T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Rust Tick remains tapped.
1/3
  • Scars of Mirrodin
Rusted Relic

Rusted Relic {4}

Artifact
Metalcraft — Rusted Relic is a 5/5 Golem artifact creature as long as you control three or more artifacts.
"We consider rust a curable disease."
—Tarrin, Hammer-Tribe shaman
Rusted Sentinel

Rusted Sentinel {4}

Artifact Creature - Golem
Rusted Sentinel enters tapped.
It has to deliberate a moment on the best way to break your face.
3/4
  • Magic 2012
Rusted Slasher

Rusted Slasher {4}

Artifact Creature - Phyrexian Horror
Sacrifice an artifact: Regenerate Rusted Slasher.
"It's a beautiful vision. Discarded debris is reborn as a singular entity."
—Urabrask the Hidden
4/1
  • Mirrodin Besieged
Rustic Clachan

Rustic Clachan

Land
As Rustic Clachan enters, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters tapped.
{T}: Add {W}.
Reinforce 1—{1}{W}
Rusting Golem

Rusting Golem {4}

Artifact Creature - Golem
Fading 5
Rusting Golem's power and toughness are each equal to the number of fade counters on it.
*/*
  • Nemesis
Rustspore Ram

Rustspore Ram {4}

Artifact Creature - Sheep
When Rustspore Ram enters, destroy target Equipment.
Where herds have passed, the dented ground is lined with piles of rust.
1/3
  • Mirrodin
Rustvale Bridge

Rustvale Bridge

Artifact Land
Rustvale Bridge enters tapped.
Indestructible
{T}: Add {R} or {W}.
The path to strength is forged in stability.
Saberclaw Golem

Saberclaw Golem {5}

Artifact Creature - Golem
{R}: Saberclaw Golem gains first strike until end of turn.
The warriors of the Blade Tribe charged the golem, twenty strong. They returned numbering ten . . . and a half.
4/2
  • Scars of Mirrodin
Sacred Armory

Sacred Armory {2}

Artifact
{2}: Target creature gets +1/+0 until end of turn.
Arrive for worship. Leave for war.
  • Magic 2015
Sacred Foundry

Sacred Foundry

Land - Mountain Plains
({T}: Add {R} or {W}.)
As Sacred Foundry enters, you may pay 2 life. If you don't, it enters tapped.
"You will not be trained here. You will be forged."
—Commander Yaszen
Sacred Peaks

Sacred Peaks

Land - Mountain Plains
({T}: Add {R} or {W}.)
Sacred Peaks enters tapped.
Everyone is welcome in the floating Serran cities, though few but the most faithful attempt the ascent.
Safe Haven

Safe Haven

Land
{2}, {T}: Exile target creature you control.
At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.
Sagrada Familiar

Sagrada Familiar {3}

Artifact Creature - Wall
Reach, defender
Commander spells you cast cost {1} less to cast.
Whenever you cast a commander spell, create X 1/1 Stained Glass artifact creature tokens that are all colors, where X is the number of colors of that commander.
0/5
  • Unknown Event
Saheeli's Silverwing

Saheeli's Silverwing {4}

Artifact Creature - Drake
Flying
When Saheeli's Silverwing enters, look at the top card of target opponent's library.
"Track the source of those thopters," Saheeli told her creation. "And feel free to snack on as many as you want."
2/3
  • War of the Spark
Sai of the Shinobi

Sai of the Shinobi {1}

Artifact - Equipment
Equipped creature gets +1/+1.
Whenever a creature you control enters, you may attach Sai of the Shinobi to it.
Equip {2}
The passing of the sai presages the end of the old clan and the ascent of the new.
Sakashima the Impostor Avatar

Sakashima the Impostor Avatar

Vanguard
{2}: Choose a creature you control. It becomes a copy of target creature except for its name.
Hand size bonus: +0
Life bonus: +1
  • Magic Online Avatars
Salt Flats

Salt Flats

Land
Salt Flats enters tapped.
{T}: Add {C}.
{T}: Add {W} or {B}. Salt Flats deals 1 damage to you.